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Searched refs:pr_buckets (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h39 extern int32_t pr_buckets;
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp29 int32_t pr_buckets = 0; variable
1040 if (pr_buckets) in polymer_loadboard()
1886 if (wall[sec->wallptr + i].nextsector < 0 && pr_buckets == 0) in polymer_displayrooms()
2236 if (pr_buckets == 0) in polymer_emptybuckets()
2436 if (pr_buckets && pr_vbos > 0 && prcanbucket && plane->bucket) in polymer_drawplane()
H A Dpolymost.cpp10027 …ing of primitives. 0: no batching. 1: buckets of materials.", (void *)&pr_buckets, CVAR_BOOL | CVA… in polymost_initosdfuncs()