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Searched refs:pr_maxlightpasses (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h31 extern int32_t pr_maxlightpasses;
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp21 int32_t pr_maxlightpasses = 10; variable
2496 …} while ((curlight < plane->lightcount) && (curlight < pr_maxlightpasses) && (!depth || mirrors[de… in polymer_drawplane()
4852 } while ((++curlight < modellightcount) && (curlight < pr_maxlightpasses)); in polymer_drawmdsprite()
4874 } while ((++curlight < modellightcount) && (curlight < pr_maxlightpasses)); in polymer_drawmdsprite()
H A Dpolymost.cpp9910 pr_maxlightpasses = r_pr_maxlightpasses; in osdcmd_cvar_set_polymost()
9945 if (pr_maxlightpasses != r_pr_maxlightpasses) in osdcmd_cvar_set_polymost()
9948 pr_maxlightpasses = r_pr_maxlightpasses; in osdcmd_cvar_set_polymost()