Searched refs:pr_overrideparallax (Results 1 – 7 of 7) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32vars.cpp | 632 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 641 static int32_t pr_overrideparallax = 0; in Gv_AddSystemVars() local 648 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32vars.cpp | 632 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 641 static int32_t pr_overrideparallax = 0; in Gv_AddSystemVars() local 648 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32vars.cpp | 628 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 637 static int32_t pr_overrideparallax = 0; in Gv_AddSystemVars() local 644 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | polymer.h | 41 extern int32_t pr_overrideparallax;
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | a.m32 | 214 else ifn pr_overrideparallax 0
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymer.cpp | 31 int32_t pr_overrideparallax = 0; variable 5335 if (pr_overrideparallax) { in polymer_bindmaterial()
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H A D | polymost.cpp | 10043 … pr_parallaxbias cvars; use it to fine-tune DEF tokens", (void *) &pr_overrideparallax, CVAR_BOOL … in polymost_initosdfuncs()
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