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Searched refs:pr_overrideparallax (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp632 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
641 static int32_t pr_overrideparallax = 0; in Gv_AddSystemVars() local
648 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp632 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
641 static int32_t pr_overrideparallax = 0; in Gv_AddSystemVars() local
648 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp628 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
637 static int32_t pr_overrideparallax = 0; in Gv_AddSystemVars() local
644 … Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h41 extern int32_t pr_overrideparallax;
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Da.m32214 else ifn pr_overrideparallax 0
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp31 int32_t pr_overrideparallax = 0; variable
5335 if (pr_overrideparallax) { in polymer_bindmaterial()
H A Dpolymost.cpp10043 … pr_parallaxbias cvars; use it to fine-tune DEF tokens", (void *) &pr_overrideparallax, CVAR_BOOL … in polymost_initosdfuncs()