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Searched refs:pr_parallaxbias (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp634 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
643 static float pr_parallaxbias = 0.0f; in Gv_AddSystemVars() local
650 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp634 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
643 static float pr_parallaxbias = 0.0f; in Gv_AddSystemVars() local
650 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp630 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
639 static float pr_parallaxbias = 0.0f; in Gv_AddSystemVars() local
646 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h43 extern float pr_parallaxbias;
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Da.m32243 set k pr_parallaxbias
250 set pr_parallaxbias k
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp33 float pr_parallaxbias = 0.0f; variable
5337 bias[1] = pr_parallaxbias; in polymer_bindmaterial()
H A Dpolymost.cpp10045 …{ "r_pr_parallaxbias", "overriden parallax mapping offset bias", (void *) &pr_parallaxbias, CVAR_F… in polymost_initosdfuncs()