Searched refs:pr_parallaxbias (Results 1 – 7 of 7) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32vars.cpp | 634 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 643 static float pr_parallaxbias = 0.0f; in Gv_AddSystemVars() local 650 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32vars.cpp | 634 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 643 static float pr_parallaxbias = 0.0f; in Gv_AddSystemVars() local 650 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32vars.cpp | 630 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 639 static float pr_parallaxbias = 0.0f; in Gv_AddSystemVars() local 646 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | polymer.h | 43 extern float pr_parallaxbias;
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | a.m32 | 243 set k pr_parallaxbias 250 set pr_parallaxbias k
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymer.cpp | 33 float pr_parallaxbias = 0.0f; variable 5337 bias[1] = pr_parallaxbias; in polymer_bindmaterial()
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H A D | polymost.cpp | 10045 …{ "r_pr_parallaxbias", "overriden parallax mapping offset bias", (void *) &pr_parallaxbias, CVAR_F… in polymost_initosdfuncs()
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