Home
last modified time | relevance | path

Searched refs:pr_shadows (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h27 extern int32_t pr_shadows;
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp17 int32_t pr_shadows = 1; variable
1127 if (pr_shadows && lightcount && (pr_shadowcount > 0)) in polymer_drawrooms()
H A Dpolymost.cpp10050 { "r_pr_shadows", "enable/disable dynamic shadows", (void *) &pr_shadows, CVAR_BOOL, 0, 1 }, in polymost_initosdfuncs()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dmenus.cpp1098 static MenuOption_t MEO_POLYMER_SHADOWS = MAKE_MENUOPTION(&MF_Bluefont, &MEOS_OffOn, &pr_shadows);
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dmenus.cpp1169 static MenuOption_t MEO_POLYMER_SHADOWS = MAKE_MENUOPTION(&MF_Bluefont, &MEOS_OffOn, &pr_shadows);