Searched refs:pr_specularfactor (Results 1 – 7 of 7) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32vars.cpp | 637 Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 646 static float pr_specularfactor = 1.0f; in Gv_AddSystemVars() local 653 … Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32vars.cpp | 637 Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 646 static float pr_specularfactor = 1.0f; in Gv_AddSystemVars() local 653 … Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32vars.cpp | 633 Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 642 static float pr_specularfactor = 1.0f; in Gv_AddSystemVars() local 649 … Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | polymer.h | 46 extern float pr_specularfactor;
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | a.m32 | 276 set k pr_specularfactor 283 set pr_specularfactor k
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymer.cpp | 36 float pr_specularfactor = 1.0f; variable 5484 specmaterial[1] = pr_specularfactor; in polymer_bindmaterial()
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H A D | polymost.cpp | 10051 …{ "r_pr_specularfactor", "overriden specular material factor", (void *) &pr_specularfactor, CVAR_F… in polymost_initosdfuncs()
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