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Searched refs:pr_specularfactor (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp637 Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
646 static float pr_specularfactor = 1.0f; in Gv_AddSystemVars() local
653 … Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp637 Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
646 static float pr_specularfactor = 1.0f; in Gv_AddSystemVars() local
653 … Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp633 Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
642 static float pr_specularfactor = 1.0f; in Gv_AddSystemVars() local
649 … Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h46 extern float pr_specularfactor;
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Da.m32276 set k pr_specularfactor
283 set pr_specularfactor k
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp36 float pr_specularfactor = 1.0f; variable
5484 specmaterial[1] = pr_specularfactor; in polymer_bindmaterial()
H A Dpolymost.cpp10051 …{ "r_pr_specularfactor", "overriden specular material factor", (void *) &pr_specularfactor, CVAR_F… in polymost_initosdfuncs()