Searched refs:pr_specularpower (Results 1 – 7 of 7) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32vars.cpp | 636 Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 645 static float pr_specularpower = 15.0f; in Gv_AddSystemVars() local 652 … Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32vars.cpp | 636 Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 645 static float pr_specularpower = 15.0f; in Gv_AddSystemVars() local 652 … Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32vars.cpp | 632 Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 641 static float pr_specularpower = 15.0f; in Gv_AddSystemVars() local 648 … Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | polymer.h | 45 extern float pr_specularpower;
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | a.m32 | 288 set k pr_specularpower 295 set pr_specularpower k
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymer.cpp | 35 float pr_specularpower = 15.0f; variable 5483 specmaterial[0] = pr_specularpower; in polymer_bindmaterial()
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H A D | polymost.cpp | 10053 …{ "r_pr_specularpower", "overriden specular material power", (void *) &pr_specularpower, CVAR_FLOA… in polymost_initosdfuncs()
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