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Searched refs:pr_specularpower (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp636 Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
645 static float pr_specularpower = 15.0f; in Gv_AddSystemVars() local
652 … Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp636 Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
645 static float pr_specularpower = 15.0f; in Gv_AddSystemVars() local
652 … Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp632 Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
641 static float pr_specularpower = 15.0f; in Gv_AddSystemVars() local
648 … Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h45 extern float pr_specularpower;
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Da.m32288 set k pr_specularpower
295 set pr_specularpower k
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp35 float pr_specularpower = 15.0f; variable
5483 specmaterial[0] = pr_specularpower; in polymer_bindmaterial()
H A Dpolymost.cpp10053 …{ "r_pr_specularpower", "overriden specular material power", (void *) &pr_specularpower, CVAR_FLOA… in polymost_initosdfuncs()