Searched refs:prebitmap (Results 1 – 5 of 5) sorted by relevance
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/ |
H A D | zaxxon.c | 155 struct osd_bitmap *prebitmap; in zaxxon_vh_start() local 188 if ((prebitmap = bitmap_alloc(256,4096)) == 0) in zaxxon_vh_start() 195 prebitmap = backgroundbitmap1; in zaxxon_vh_start() 198 create_background(backgroundbitmap1, prebitmap, 0); in zaxxon_vh_start() 203 prebitmap = backgroundbitmap2; in zaxxon_vh_start() 206 create_background(backgroundbitmap2, prebitmap, 16); in zaxxon_vh_start() 210 bitmap_free(prebitmap); in zaxxon_vh_start()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | zaxxon_vidhrdw.c | 165 struct mame_bitmap *prebitmap; in zaxxon_create_background() local 188 if ((prebitmap = bitmap_alloc(256,4096)) == 0) in zaxxon_create_background() 192 prebitmap = backgroundbitmap1; in zaxxon_create_background() 195 create_background(backgroundbitmap1, prebitmap, 0); in zaxxon_create_background() 200 prebitmap = backgroundbitmap2; in zaxxon_create_background() 203 create_background(backgroundbitmap2, prebitmap, 16); in zaxxon_create_background() 207 bitmap_free(prebitmap); in zaxxon_create_background()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | zaxxon_vidhrdw.c | 165 struct mame_bitmap *prebitmap; in zaxxon_create_background() local 188 if ((prebitmap = bitmap_alloc(256,4096)) == 0) in zaxxon_create_background() 192 prebitmap = backgroundbitmap1; in zaxxon_create_background() 195 create_background(backgroundbitmap1, prebitmap, 0); in zaxxon_create_background() 200 prebitmap = backgroundbitmap2; in zaxxon_create_background() 203 create_background(backgroundbitmap2, prebitmap, 16); in zaxxon_create_background() 207 bitmap_free(prebitmap); in zaxxon_create_background()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/ |
H A D | artwork.c | 376 struct mame_bitmap * prebitmap; member 1090 if (piece->layer == LAYER_BACKDROP && piece->visible && piece->prebitmap) in update_layers() 1101 if (piece->layer == LAYER_OVERLAY && piece->visible && piece->prebitmap) in update_layers() 1111 if (piece->layer >= LAYER_BEZEL && piece->visible && piece->prebitmap) in update_layers() 2425 piece->prebitmap = auto_bitmap_alloc_depth(newwidth, newheight, -32); in scale_bitmap() 2427 if (!piece->prebitmap || !piece->yrgbbitmap) in scale_bitmap() 2583 …*((UINT32 *)piece->prebitmap->base + y * piece->prebitmap->rowpixels + x) = compute_pre_pixel(a,r,… in scale_bitmap() 2633 height = piece->prebitmap->height; in trim_bitmap() 2634 width = piece->prebitmap->width; in trim_bitmap() 2674 UINT32 *dst1 = (UINT32 *)piece->prebitmap->base + (y - top) * piece->prebitmap->rowpixels; in trim_bitmap() [all …]
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/ |
H A D | artwork.c | 376 struct mame_bitmap * prebitmap; member 1088 if (piece->layer == LAYER_BACKDROP && piece->visible && piece->prebitmap) in update_layers() 1099 if (piece->layer == LAYER_OVERLAY && piece->visible && piece->prebitmap) in update_layers() 1109 if (piece->layer >= LAYER_BEZEL && piece->visible && piece->prebitmap) in update_layers() 2656 piece->prebitmap = auto_bitmap_alloc_depth(newwidth, newheight, -32); in scale_bitmap() 2658 if (!piece->prebitmap || !piece->yrgbbitmap) in scale_bitmap() 2814 …*((UINT32 *)piece->prebitmap->base + y * piece->prebitmap->rowpixels + x) = compute_pre_pixel(a,r,… in scale_bitmap() 2864 height = piece->prebitmap->height; in trim_bitmap() 2865 width = piece->prebitmap->width; in trim_bitmap() 2905 UINT32 *dst1 = (UINT32 *)piece->prebitmap->base + (y - top) * piece->prebitmap->rowpixels; in trim_bitmap() [all …]
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