/dports/games/qcc/send/v101qc/ |
H A D | world.qc | 257 precache_model ("progs/player.mdl"); 258 precache_model ("progs/eyes.mdl"); 260 precache_model ("progs/gib1.mdl"); 261 precache_model ("progs/gib2.mdl"); 262 precache_model ("progs/gib3.mdl"); 267 precache_model ("progs/v_axe.mdl"); 268 precache_model ("progs/v_shot.mdl"); 269 precache_model ("progs/v_nail.mdl"); 270 precache_model ("progs/v_rock.mdl"); 271 precache_model ("progs/v_shot2.mdl"); [all …]
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H A D | items.qc | 118 precache_model("maps/b_bh10.bsp"); 129 precache_model("maps/b_bh100.bsp"); 138 precache_model("maps/b_bh25.bsp"); 294 precache_model ("progs/armor.mdl"); 307 precache_model ("progs/armor.mdl"); 320 precache_model ("progs/armor.mdl"); 508 precache_model ("progs/g_shot.mdl"); 522 precache_model ("progs/g_nail.mdl"); 550 precache_model ("progs/g_rock.mdl"); 1044 precache_model ("progs/end1.mdl"); [all …]
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H A D | misc.qc | 103 precache_model ("progs/s_light.spr"); 122 precache_model ("progs/flame.mdl"); 133 precache_model ("progs/flame2.mdl"); 145 precache_model ("progs/flame2.mdl"); 156 precache_model ("progs/flame2.mdl"); 174 precache_model ("progs/lavaball.mdl"); 240 precache_model ("maps/b_explob.bsp"); 386 precache_model ("progs/s_bubble.spr"); 495 precache_model ("progs/player.mdl");
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/dports/games/quake-source/quake-source-1.01_1/send/v101qc/ |
H A D | world.qc | 257 precache_model ("progs/player.mdl"); 258 precache_model ("progs/eyes.mdl"); 260 precache_model ("progs/gib1.mdl"); 261 precache_model ("progs/gib2.mdl"); 262 precache_model ("progs/gib3.mdl"); 267 precache_model ("progs/v_axe.mdl"); 268 precache_model ("progs/v_shot.mdl"); 269 precache_model ("progs/v_nail.mdl"); 270 precache_model ("progs/v_rock.mdl"); 271 precache_model ("progs/v_shot2.mdl"); [all …]
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H A D | items.qc | 118 precache_model("maps/b_bh10.bsp"); 129 precache_model("maps/b_bh100.bsp"); 138 precache_model("maps/b_bh25.bsp"); 294 precache_model ("progs/armor.mdl"); 307 precache_model ("progs/armor.mdl"); 320 precache_model ("progs/armor.mdl"); 508 precache_model ("progs/g_shot.mdl"); 522 precache_model ("progs/g_nail.mdl"); 550 precache_model ("progs/g_rock.mdl"); 1044 precache_model ("progs/end1.mdl"); [all …]
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H A D | misc.qc | 103 precache_model ("progs/s_light.spr"); 122 precache_model ("progs/flame.mdl"); 133 precache_model ("progs/flame2.mdl"); 145 precache_model ("progs/flame2.mdl"); 156 precache_model ("progs/flame2.mdl"); 174 precache_model ("progs/lavaball.mdl"); 240 precache_model ("maps/b_explob.bsp"); 386 precache_model ("progs/s_bubble.spr"); 495 precache_model ("progs/player.mdl");
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/ |
H A D | world.qc | 267 precache_model ("progs/player.mdl"); 268 precache_model ("progs/eyes.mdl"); 270 precache_model ("progs/gib1.mdl"); 271 precache_model ("progs/gib2.mdl"); 272 precache_model ("progs/gib3.mdl"); 277 precache_model ("progs/v_axe.mdl"); 278 precache_model ("progs/v_shot.mdl"); 279 precache_model ("progs/v_nail.mdl"); 280 precache_model ("progs/v_rock.mdl"); 281 precache_model ("progs/v_shot2.mdl"); [all …]
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H A D | items.qc | 245 precache_model("maps/b_bh10.bsp"); 256 precache_model("maps/b_bh100.bsp"); 265 precache_model("maps/b_bh25.bsp"); 431 precache_model ("progs/armor.mdl"); 444 precache_model ("progs/armor.mdl"); 457 precache_model ("progs/armor.mdl"); 684 precache_model ("progs/g_shot.mdl"); 701 precache_model ("progs/g_nail.mdl"); 735 precache_model ("progs/g_rock.mdl"); 1253 precache_model ("progs/end1.mdl"); [all …]
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H A D | misc.qc | 103 precache_model ("progs/s_light.spr"); 122 precache_model ("progs/flame.mdl"); 133 precache_model ("progs/flame2.mdl"); 145 precache_model ("progs/flame2.mdl"); 156 precache_model ("progs/flame2.mdl"); 174 precache_model ("progs/lavaball.mdl"); 242 precache_model ("maps/b_explob.bsp"); 553 precache_model ("progs/player.mdl");
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/dports/games/quake-data/quake-data-1.0.6_2/qw/ |
H A D | world.qc | 267 precache_model ("progs/player.mdl"); 268 precache_model ("progs/eyes.mdl"); 270 precache_model ("progs/gib1.mdl"); 271 precache_model ("progs/gib2.mdl"); 272 precache_model ("progs/gib3.mdl"); 277 precache_model ("progs/v_axe.mdl"); 278 precache_model ("progs/v_shot.mdl"); 279 precache_model ("progs/v_nail.mdl"); 280 precache_model ("progs/v_rock.mdl"); 281 precache_model ("progs/v_shot2.mdl"); [all …]
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H A D | items.qc | 245 precache_model("maps/b_bh10.bsp"); 256 precache_model("maps/b_bh100.bsp"); 265 precache_model("maps/b_bh25.bsp"); 431 precache_model ("progs/armor.mdl"); 444 precache_model ("progs/armor.mdl"); 457 precache_model ("progs/armor.mdl"); 684 precache_model ("progs/g_shot.mdl"); 701 precache_model ("progs/g_nail.mdl"); 735 precache_model ("progs/g_rock.mdl"); 1253 precache_model ("progs/end1.mdl"); [all …]
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H A D | misc.qc | 103 precache_model ("progs/s_light.spr"); 122 precache_model ("progs/flame.mdl"); 133 precache_model ("progs/flame2.mdl"); 145 precache_model ("progs/flame2.mdl"); 156 precache_model ("progs/flame2.mdl"); 174 precache_model ("progs/lavaball.mdl"); 242 precache_model ("maps/b_explob.bsp"); 553 precache_model ("progs/player.mdl");
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/dports/games/quake-source/quake-source-1.01_1/qw/ |
H A D | world.qc | 267 precache_model ("progs/player.mdl"); 268 precache_model ("progs/eyes.mdl"); 270 precache_model ("progs/gib1.mdl"); 271 precache_model ("progs/gib2.mdl"); 272 precache_model ("progs/gib3.mdl"); 277 precache_model ("progs/v_axe.mdl"); 278 precache_model ("progs/v_shot.mdl"); 279 precache_model ("progs/v_nail.mdl"); 280 precache_model ("progs/v_rock.mdl"); 281 precache_model ("progs/v_shot2.mdl"); [all …]
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H A D | items.qc | 245 precache_model("maps/b_bh10.bsp"); 256 precache_model("maps/b_bh100.bsp"); 265 precache_model("maps/b_bh25.bsp"); 431 precache_model ("progs/armor.mdl"); 444 precache_model ("progs/armor.mdl"); 457 precache_model ("progs/armor.mdl"); 684 precache_model ("progs/g_shot.mdl"); 701 precache_model ("progs/g_nail.mdl"); 735 precache_model ("progs/g_rock.mdl"); 1253 precache_model ("progs/end1.mdl"); [all …]
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H A D | misc.qc | 103 precache_model ("progs/s_light.spr"); 122 precache_model ("progs/flame.mdl"); 133 precache_model ("progs/flame2.mdl"); 145 precache_model ("progs/flame2.mdl"); 156 precache_model ("progs/flame2.mdl"); 174 precache_model ("progs/lavaball.mdl"); 242 precache_model ("maps/b_explob.bsp"); 553 precache_model ("progs/player.mdl");
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | w_system.qc | 642 precache_model("progs/v_axe.mdl"); 1275 precache_model("progs/grenade.mdl"); 1648 precache_model("progs/bolt2.mdl"); 1899 precache_model("progs/laser.mdl"); 2168 precache_model("progs/star.mdl"); 2169 precache_model("progs/bit.mdl"); 2206 precache_model("models/spike.mdl"); 2277 precache_model("progs/beam.mdl"); 2278 precache_model("progs/bolt.mdl"); 2316 precache_model("progs/spike.mdl"); [all …]
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H A D | world.qc | 491 precache_model("models/gibs/eye.md3"); 492 precache_model("models/gibs/gib1.mdl"); 493 precache_model("models/gibs/gib2.mdl"); 525 precache_model ("progs/player.mdl"); 526 precache_model ("progs/eyes.mdl"); 527 precache_model ("progs/h_player.mdl"); 528 precache_model ("progs/gib1.mdl"); 529 precache_model ("progs/gib2.mdl"); 530 precache_model ("progs/gib3.mdl"); 532 precache_model ("progs/backpack.mdl"); [all …]
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H A D | items.qc | 200 precache_model("maps/b_bh10.bsp"); 212 precache_model("maps/b_bh100.bsp"); 224 precache_model("maps/b_bh25.bsp"); 354 precache_model ("progs/armor.mdl"); 385 precache_model ("progs/armor.mdl"); 416 precache_model ("progs/armor.mdl"); 514 precache_model (wmdl); 759 precache_model ("maps/b_nail1.bsp"); 776 precache_model ("maps/b_nail0.bsp"); 1109 precache_model ("progs/end1.mdl"); [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_main.c | 911 byte *precache_model; // used for skin checking in alias models variable 970 if(!precache_model){ in CL_RequestNextDownload() 973 if(!precache_model){ in CL_RequestNextDownload() 980 FS_FreeFile(precache_model); in CL_RequestNextDownload() 981 precache_model = 0; in CL_RequestNextDownload() 986 pheader =(dmdl_t *)precache_model; in CL_RequestNextDownload() 994 pheader = (dmdl_t *)precache_model; in CL_RequestNextDownload() 1004 if(precache_model){ in CL_RequestNextDownload() 1005 FS_FreeFile(precache_model); in CL_RequestNextDownload() 1006 precache_model = 0; in CL_RequestNextDownload() [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/common/models/ |
H A D | model.qh | 21 profile(sprintf("precache_model(\"%s\")", s)); 22 precache_model(s);
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_main.c | 1178 if (!precache_model) { in CL_RequestNextDownload() 1181 if (!precache_model) { in CL_RequestNextDownload() 1188 FS_FreeFile(precache_model); in CL_RequestNextDownload() 1189 precache_model = 0; in CL_RequestNextDownload() 1194 pheader = (dmdl_t *)precache_model; in CL_RequestNextDownload() 1202 pheader = (dmdl_t *)precache_model; in CL_RequestNextDownload() 1205 if (!CL_CheckOrDownloadFile((char *)precache_model + in CL_RequestNextDownload() 1213 if (precache_model) { in CL_RequestNextDownload() 1214 FS_FreeFile(precache_model); in CL_RequestNextDownload() 1215 precache_model = 0; in CL_RequestNextDownload() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_main.c | 1178 if (!precache_model) { in CL_RequestNextDownload() 1181 if (!precache_model) { in CL_RequestNextDownload() 1188 FS_FreeFile(precache_model); in CL_RequestNextDownload() 1189 precache_model = 0; in CL_RequestNextDownload() 1194 pheader = (dmdl_t *)precache_model; in CL_RequestNextDownload() 1202 pheader = (dmdl_t *)precache_model; in CL_RequestNextDownload() 1205 if (!CL_CheckOrDownloadFile((char *)precache_model + in CL_RequestNextDownload() 1213 if (precache_model) { in CL_RequestNextDownload() 1214 FS_FreeFile(precache_model); in CL_RequestNextDownload() 1215 precache_model = 0; in CL_RequestNextDownload() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_main.c | 1206 if (!precache_model) in CL_RequestNextDownload() 1210 if (!precache_model) in CL_RequestNextDownload() 1219 FS_FreeFile(precache_model); in CL_RequestNextDownload() 1220 precache_model = 0; in CL_RequestNextDownload() 1225 pheader = (dmdl_t *)precache_model; in CL_RequestNextDownload() 1234 pheader = (dmdl_t *)precache_model; in CL_RequestNextDownload() 1238 if (!CL_CheckOrDownloadFile((char *)precache_model + in CL_RequestNextDownload() 1247 if (precache_model) in CL_RequestNextDownload() 1249 FS_FreeFile(precache_model); in CL_RequestNextDownload() 1250 precache_model = 0; in CL_RequestNextDownload() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_main.c | 1156 if (!precache_model) { in CL_RequestNextDownload() 1159 if (!precache_model) { in CL_RequestNextDownload() 1166 FS_FreeFile(precache_model); in CL_RequestNextDownload() 1167 precache_model = 0; in CL_RequestNextDownload() 1172 pheader = (dmdl_t *) precache_model; in CL_RequestNextDownload() 1179 pheader = (dmdl_t *) precache_model; in CL_RequestNextDownload() 1182 if (!CL_CheckOrDownloadFile((char *)precache_model + in CL_RequestNextDownload() 1190 if (precache_model) { in CL_RequestNextDownload() 1191 FS_FreeFile(precache_model); in CL_RequestNextDownload() 1192 precache_model = 0; in CL_RequestNextDownload() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_main.c | 1327 if (!precache_model) { in CL_RequestNextDownload() 1330 if (!precache_model) { in CL_RequestNextDownload() 1337 FS_FreeFile(precache_model); in CL_RequestNextDownload() 1338 precache_model = 0; in CL_RequestNextDownload() 1343 pheader = (dmdl_t *)precache_model; in CL_RequestNextDownload() 1351 pheader = (dmdl_t *)precache_model; in CL_RequestNextDownload() 1354 if (!CL_CheckOrDownloadFile((char *)precache_model + in CL_RequestNextDownload() 1362 if (precache_model) { in CL_RequestNextDownload() 1363 FS_FreeFile(precache_model); in CL_RequestNextDownload() 1364 precache_model = 0; in CL_RequestNextDownload() [all …]
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