Searched refs:predHUDSoundHandle (Results 1 – 4 of 4) sorted by relevance
99 int predHUDSoundHandle=SOUND_NOACTIVEINDEX; variable372 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) { in MaintainHUD()373 Sound_Stop(predHUDSoundHandle); in MaintainHUD()426 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) { in MaintainHUD()427 Sound_Stop(predHUDSoundHandle); in MaintainHUD()1642 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) { in DrawPredatorSights()1643 Sound_Stop(predHUDSoundHandle); in DrawPredatorSights()1653 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) { in DrawPredatorSights()1655 Sound_Stop(predHUDSoundHandle); in DrawPredatorSights()1658 if(predHUDSoundHandle == SOUND_NOACTIVEINDEX) { in DrawPredatorSights()[all …]
96 extern int predHUDSoundHandle;1420 if (predHUDSoundHandle!=SOUND_NOACTIVEINDEX) { in NetPlayerRespawn()1421 Sound_Stop(predHUDSoundHandle); in NetPlayerRespawn()
54 extern int predHUDSoundHandle;1059 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) { in PlayerIsDead()1060 Sound_Stop(predHUDSoundHandle); in PlayerIsDead()
131 extern int predHUDSoundHandle;8935 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) {8936 Sound_Stop(predHUDSoundHandle);8976 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) {8977 Sound_Stop(predHUDSoundHandle);