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Searched refs:predHUDSoundHandle (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dhud.c99 int predHUDSoundHandle=SOUND_NOACTIVEINDEX; variable
372 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) { in MaintainHUD()
373 Sound_Stop(predHUDSoundHandle); in MaintainHUD()
426 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) { in MaintainHUD()
427 Sound_Stop(predHUDSoundHandle); in MaintainHUD()
1642 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) { in DrawPredatorSights()
1643 Sound_Stop(predHUDSoundHandle); in DrawPredatorSights()
1653 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) { in DrawPredatorSights()
1655 Sound_Stop(predHUDSoundHandle); in DrawPredatorSights()
1658 if(predHUDSoundHandle == SOUND_NOACTIVEINDEX) { in DrawPredatorSights()
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H A Dpmove.c96 extern int predHUDSoundHandle;
1420 if (predHUDSoundHandle!=SOUND_NOACTIVEINDEX) { in NetPlayerRespawn()
1421 Sound_Stop(predHUDSoundHandle); in NetPlayerRespawn()
H A Dplayer.c54 extern int predHUDSoundHandle;
1059 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) { in PlayerIsDead()
1060 Sound_Stop(predHUDSoundHandle); in PlayerIsDead()
H A Dweapons.c131 extern int predHUDSoundHandle;
8935 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) {
8936 Sound_Stop(predHUDSoundHandle);
8976 if(predHUDSoundHandle != SOUND_NOACTIVEINDEX) {
8977 Sound_Stop(predHUDSoundHandle);