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Searched refs:predatorStatusPointer (Results 1 – 7 of 7) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_pred.c4579 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Wander_State()
4606 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Hunt_State()
4650 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Recover_State()
4675 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Withdrawal_State()
4706 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Engaged_State()
4733 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Attacking_State()
4766 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Avoidance_State()
4810 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Swapping_State()
4837 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Return_State()
4867 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Pathfinder_State()
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H A Dstratdef.c612 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in RemoveDestroyedStrategyBlocks() local
616 predatorStatusPointer=(PREDATOR_STATUS_BLOCK *)(sbptr->SBdataptr); in RemoveDestroyedStrategyBlocks()
618 if (predatorStatusPointer->GibbFactor>0) { in RemoveDestroyedStrategyBlocks()
619 …Extreme_Gibbing(sbptr,predatorStatusPointer->HModelController.section_data,predatorStatusPointer->… in RemoveDestroyedStrategyBlocks()
620 predatorStatusPointer->GibbFactor=0; in RemoveDestroyedStrategyBlocks()
621 } else if (predatorStatusPointer->GibbFactor<0) { in RemoveDestroyedStrategyBlocks()
622 …KillRandomSections(predatorStatusPointer->HModelController.section_data,-(predatorStatusPointer->G… in RemoveDestroyedStrategyBlocks()
623 predatorStatusPointer->GibbFactor=0; in RemoveDestroyedStrategyBlocks()
H A Dbh_corpse.c228 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in Convert_Predator_To_Corpse() local
235 GLOBALASSERT(predatorStatusPointer); in Convert_Predator_To_Corpse()
247 corpseDataPtr->GibbFactor=predatorStatusPointer->GibbFactor; in Convert_Predator_To_Corpse()
250 corpseDataPtr->CloakStatus = predatorStatusPointer->CloakStatus; in Convert_Predator_To_Corpse()
251 corpseDataPtr->CloakTimer = predatorStatusPointer->CloakTimer; in Convert_Predator_To_Corpse()
253 if ((predatorStatusPointer->behaviourState==PBS_SelfDestruct) in Convert_Predator_To_Corpse()
254 &&(predatorStatusPointer->internalState==1)) { in Convert_Predator_To_Corpse()
255 corpseDataPtr->destructTimer = predatorStatusPointer->stateTimer; in Convert_Predator_To_Corpse()
285 if(predatorStatusPointer->soundHandle!=SOUND_NOACTIVEINDEX) { in Convert_Predator_To_Corpse()
286 Sound_Stop(predatorStatusPointer->soundHandle); in Convert_Predator_To_Corpse()
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H A Dbh_ais.c116 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in NPC_IsDead() local
117 predatorStatusPointer = (PREDATOR_STATUS_BLOCK *)(sbPtr->SBdataptr); in NPC_IsDead()
118 LOCALASSERT(predatorStatusPointer); in NPC_IsDead()
119 if(predatorStatusPointer->behaviourState==PBS_Dying) return 1; in NPC_IsDead()
743 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in NPCSetVelocity() local
745predatorStatusPointer = (PREDATOR_STATUS_BLOCK *)(sbPtr->SBdataptr); in NPCSetVelocity()
746 LOCALASSERT(predatorStatusPointer); in NPCSetVelocity()
748 if ((predatorStatusPointer->behaviourState==PBS_Wandering) in NPCSetVelocity()
749 …||((predatorStatusPointer->behaviourState==PBS_Avoidance)&&(predatorStatusPointer->lastState==PBS_… in NPCSetVelocity()
H A Dbh_types.c3224 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in RemoveBehaviourStrategy() local
3225 predatorStatusPointer = (PREDATOR_STATUS_BLOCK *)(sbptr->SBdataptr); in RemoveBehaviourStrategy()
3226 if(predatorStatusPointer) in RemoveBehaviourStrategy()
3228 Dispel_HModel(&predatorStatusPointer->HModelController); in RemoveBehaviourStrategy()
3230 …if(predatorStatusPointer->soundHandle!=SOUND_NOACTIVEINDEX) Sound_Stop(predatorStatusPointer->soun… in RemoveBehaviourStrategy()
H A Dbh_debri.c1078 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in MakeHierarchicalDebris() local
1080 predatorStatusPointer = (PREDATOR_STATUS_BLOCK *)(parent_sbPtr->SBdataptr); in MakeHierarchicalDebris()
1081 LOCALASSERT(predatorStatusPointer); in MakeHierarchicalDebris()
H A Dweapons.c6947 PREDATOR_STATUS_BLOCK *predatorStatusPointer; local
6950 predatorStatusPointer = (PREDATOR_STATUS_BLOCK *)(sbPtr->SBdataptr);
6951 LOCALASSERT(predatorStatusPointer);
6953 hltable=GetThisHitLocationTable(predatorStatusPointer->Selected_Weapon->HitLocationTableName);