Searched refs:predatorStatusPointer (Results 1 – 7 of 7) sorted by relevance
4579 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Wander_State()4606 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Hunt_State()4650 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Recover_State()4675 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Withdrawal_State()4706 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Engaged_State()4733 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Attacking_State()4766 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Avoidance_State()4810 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Swapping_State()4837 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Return_State()4867 predatorStatusPointer->lastState=predatorStatusPointer->behaviourState; in Predator_Enter_Pathfinder_State()[all …]
612 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in RemoveDestroyedStrategyBlocks() local616 predatorStatusPointer=(PREDATOR_STATUS_BLOCK *)(sbptr->SBdataptr); in RemoveDestroyedStrategyBlocks()618 if (predatorStatusPointer->GibbFactor>0) { in RemoveDestroyedStrategyBlocks()619 …Extreme_Gibbing(sbptr,predatorStatusPointer->HModelController.section_data,predatorStatusPointer->… in RemoveDestroyedStrategyBlocks()620 predatorStatusPointer->GibbFactor=0; in RemoveDestroyedStrategyBlocks()621 } else if (predatorStatusPointer->GibbFactor<0) { in RemoveDestroyedStrategyBlocks()622 …KillRandomSections(predatorStatusPointer->HModelController.section_data,-(predatorStatusPointer->G… in RemoveDestroyedStrategyBlocks()623 predatorStatusPointer->GibbFactor=0; in RemoveDestroyedStrategyBlocks()
228 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in Convert_Predator_To_Corpse() local235 GLOBALASSERT(predatorStatusPointer); in Convert_Predator_To_Corpse()247 corpseDataPtr->GibbFactor=predatorStatusPointer->GibbFactor; in Convert_Predator_To_Corpse()250 corpseDataPtr->CloakStatus = predatorStatusPointer->CloakStatus; in Convert_Predator_To_Corpse()251 corpseDataPtr->CloakTimer = predatorStatusPointer->CloakTimer; in Convert_Predator_To_Corpse()253 if ((predatorStatusPointer->behaviourState==PBS_SelfDestruct) in Convert_Predator_To_Corpse()254 &&(predatorStatusPointer->internalState==1)) { in Convert_Predator_To_Corpse()255 corpseDataPtr->destructTimer = predatorStatusPointer->stateTimer; in Convert_Predator_To_Corpse()285 if(predatorStatusPointer->soundHandle!=SOUND_NOACTIVEINDEX) { in Convert_Predator_To_Corpse()286 Sound_Stop(predatorStatusPointer->soundHandle); in Convert_Predator_To_Corpse()[all …]
116 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in NPC_IsDead() local117 predatorStatusPointer = (PREDATOR_STATUS_BLOCK *)(sbPtr->SBdataptr); in NPC_IsDead()118 LOCALASSERT(predatorStatusPointer); in NPC_IsDead()119 if(predatorStatusPointer->behaviourState==PBS_Dying) return 1; in NPC_IsDead()743 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in NPCSetVelocity() local745 … predatorStatusPointer = (PREDATOR_STATUS_BLOCK *)(sbPtr->SBdataptr); in NPCSetVelocity()746 LOCALASSERT(predatorStatusPointer); in NPCSetVelocity()748 if ((predatorStatusPointer->behaviourState==PBS_Wandering) in NPCSetVelocity()749 …||((predatorStatusPointer->behaviourState==PBS_Avoidance)&&(predatorStatusPointer->lastState==PBS_… in NPCSetVelocity()
3224 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in RemoveBehaviourStrategy() local3225 predatorStatusPointer = (PREDATOR_STATUS_BLOCK *)(sbptr->SBdataptr); in RemoveBehaviourStrategy()3226 if(predatorStatusPointer) in RemoveBehaviourStrategy()3228 Dispel_HModel(&predatorStatusPointer->HModelController); in RemoveBehaviourStrategy()3230 …if(predatorStatusPointer->soundHandle!=SOUND_NOACTIVEINDEX) Sound_Stop(predatorStatusPointer->soun… in RemoveBehaviourStrategy()
1078 PREDATOR_STATUS_BLOCK *predatorStatusPointer; in MakeHierarchicalDebris() local1080 predatorStatusPointer = (PREDATOR_STATUS_BLOCK *)(parent_sbPtr->SBdataptr); in MakeHierarchicalDebris()1081 LOCALASSERT(predatorStatusPointer); in MakeHierarchicalDebris()
6947 PREDATOR_STATUS_BLOCK *predatorStatusPointer; local6950 predatorStatusPointer = (PREDATOR_STATUS_BLOCK *)(sbPtr->SBdataptr); 6951 LOCALASSERT(predatorStatusPointer); 6953 hltable=GetThisHitLocationTable(predatorStatusPointer->Selected_Weapon->HitLocationTableName);