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Searched refs:predge (Results 1 – 12 of 12) sorted by relevance

/dports/shells/ksh93-devel/ast-cc1bca27/src/lib/libvgraph/
H A Dgrbranching.c43 static int predge(Gredge_t* ed) in predge() function
57 { PRINT(Fd, "\t", 0); predge(e); } in prlink()
62 { PRINT(Fd, "\t", 0); predge(e); } in prinext()
67 { PRINT(Fd, "\t", 0); predge(e); } in pronext()
88 PRINT(Fd,"Emin: ",0); predge(cl->emin); in prcycl()
89 PRINT(Fd,"Entr: ",0); predge(cl->entr); in prcycl()
101 { PRINT(Fd,"\t",0); predge(ed); } in prgraph()
/dports/shells/ksh93/ast-93u/src/lib/libvgraph/
H A Dgrbranching.c43 static int predge(Gredge_t* ed) in predge() function
57 { PRINT(Fd, "\t", 0); predge(e); } in prlink()
62 { PRINT(Fd, "\t", 0); predge(e); } in prinext()
67 { PRINT(Fd, "\t", 0); predge(e); } in pronext()
88 PRINT(Fd,"Emin: ",0); predge(cl->emin); in prcycl()
89 PRINT(Fd,"Entr: ",0); predge(cl->entr); in prcycl()
101 { PRINT(Fd,"\t",0); predge(ed); } in prgraph()
/dports/shells/ast-ksh/ast-ksh93v/src/lib/libvgraph/
H A Dgrbranching.c43 static int predge(Gredge_t* ed) in predge() function
57 { PRINT(Fd, "\t", 0); predge(e); } in prlink()
62 { PRINT(Fd, "\t", 0); predge(e); } in prinext()
67 { PRINT(Fd, "\t", 0); predge(e); } in pronext()
88 PRINT(Fd,"Emin: ",0); predge(cl->emin); in prcycl()
89 PRINT(Fd,"Entr: ",0); predge(cl->entr); in prcycl()
101 { PRINT(Fd,"\t",0); predge(ed); } in prgraph()
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dr_edgea.s90 #define predge 4+4 macro
95 movl predge(%esp),%eax
/dports/games/r1q2/r1q2-8012_5/linux/
H A Dr_edgea.s90 #define predge 4+4 macro
95 movl predge(%esp),%eax
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_redgea.S122 #define predge 4+4 macro
127 movl predge(%esp),%eax
/dports/games/q2pro/q2pro/asm/
H A Dr_edgea.s90 #define predge 4+4 macro
95 movl predge(%esp),%eax
H A Dr_edgea.asm93 predge equ 4+4 define
98 mov eax,ds:dword ptr[predge+esp]
/dports/games/tenebrae/tenebrae_0/
H A Dr_edgea.s111 #define predge 4+4 macro
116 movl predge(%esp),%eax
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dr_edgea.s90 #define predge 4+4 macro
95 movl predge(%esp),%eax
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_edgea.asm93 predge equ 4+4 define
98 mov eax,ds:dword ptr[predge+esp]
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_edgea.asm93 predge equ 4+4 define
98 mov eax,ds:dword ptr[predge+esp]