/dports/shells/ksh93-devel/ast-cc1bca27/src/lib/libvgraph/ |
H A D | grbranching.c | 43 static int predge(Gredge_t* ed) in predge() function 57 { PRINT(Fd, "\t", 0); predge(e); } in prlink() 62 { PRINT(Fd, "\t", 0); predge(e); } in prinext() 67 { PRINT(Fd, "\t", 0); predge(e); } in pronext() 88 PRINT(Fd,"Emin: ",0); predge(cl->emin); in prcycl() 89 PRINT(Fd,"Entr: ",0); predge(cl->entr); in prcycl() 101 { PRINT(Fd,"\t",0); predge(ed); } in prgraph()
|
/dports/shells/ksh93/ast-93u/src/lib/libvgraph/ |
H A D | grbranching.c | 43 static int predge(Gredge_t* ed) in predge() function 57 { PRINT(Fd, "\t", 0); predge(e); } in prlink() 62 { PRINT(Fd, "\t", 0); predge(e); } in prinext() 67 { PRINT(Fd, "\t", 0); predge(e); } in pronext() 88 PRINT(Fd,"Emin: ",0); predge(cl->emin); in prcycl() 89 PRINT(Fd,"Entr: ",0); predge(cl->entr); in prcycl() 101 { PRINT(Fd,"\t",0); predge(ed); } in prgraph()
|
/dports/shells/ast-ksh/ast-ksh93v/src/lib/libvgraph/ |
H A D | grbranching.c | 43 static int predge(Gredge_t* ed) in predge() function 57 { PRINT(Fd, "\t", 0); predge(e); } in prlink() 62 { PRINT(Fd, "\t", 0); predge(e); } in prinext() 67 { PRINT(Fd, "\t", 0); predge(e); } in pronext() 88 PRINT(Fd,"Emin: ",0); predge(cl->emin); in prcycl() 89 PRINT(Fd,"Entr: ",0); predge(cl->entr); in prcycl() 101 { PRINT(Fd,"\t",0); predge(ed); } in prgraph()
|
/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | r_edgea.s | 90 #define predge 4+4 macro 95 movl predge(%esp),%eax
|
/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | r_edgea.s | 90 #define predge 4+4 macro 95 movl predge(%esp),%eax
|
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_redgea.S | 122 #define predge 4+4 macro 127 movl predge(%esp),%eax
|
/dports/games/q2pro/q2pro/asm/ |
H A D | r_edgea.s | 90 #define predge 4+4 macro 95 movl predge(%esp),%eax
|
H A D | r_edgea.asm | 93 predge equ 4+4 define 98 mov eax,ds:dword ptr[predge+esp]
|
/dports/games/tenebrae/tenebrae_0/ |
H A D | r_edgea.s | 111 #define predge 4+4 macro 116 movl predge(%esp),%eax
|
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | r_edgea.s | 90 #define predge 4+4 macro 95 movl predge(%esp),%eax
|
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_edgea.asm | 93 predge equ 4+4 define 98 mov eax,ds:dword ptr[predge+esp]
|
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_edgea.asm | 93 predge equ 4+4 define 98 mov eax,ds:dword ptr[predge+esp]
|