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Searched refs:predictplayer (Results 1 – 7 of 7) sorted by relevance

/dports/games/tesseract-data/tesseract/src/game/
H A Dgame.cpp165 void predictplayer(gameent *d, bool move) in predictplayer() function
211 if(smoothmove && d->smoothmillis>0) predictplayer(d, true); in otherplayers()
/dports/games/tesseract/tesseract/src/game/
H A Dgame.cpp165 void predictplayer(gameent *d, bool move) in predictplayer() function
211 if(smoothmove && d->smoothmillis>0) predictplayer(d, true); in otherplayers()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dfps.cpp172 void predictplayer(fpsent *d, bool move) in predictplayer() function
218 if(smoothmove && d->smoothmillis>0) predictplayer(d, true); in otherplayers()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dclientgame.cpp493 void predictplayer(playerent *d, bool move) in predictplayer() function
530 if(smoothmove && d->smoothmillis>0) predictplayer(d, true); in moveotherplayers()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dphysics.cpp1116 void predictplayer(gameent *d, bool domove, int res = 0, bool local = false) in predictplayer() function
1155 if(smoothmove && d->smoothmillis>0) predictplayer(d, true, res, local); in smoothplayer()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dphysics.cpp1404 void predictplayer(gameent *d, bool domove, int res = 0, bool local = false) in predictplayer() function
1434 if(smoothmove && d->smoothmillis > 0) predictplayer(d, true, res, local); in smoothplayer()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dphysics.cpp1450 void predictplayer(gameent *d, bool domove, int res = 0, bool local = false) in predictplayer() function
1481 if(smoothmove && d->smoothmillis>0) predictplayer(d, true, res, local); in smoothplayer()