/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/G-Force/Common/io/ |
H A D | Prefs.cpp | 44 UtilStr prefPath; in Prefs() local 45 prefPath.Assign( (char*) EgOSUtils::sAppSpec.OSSpec() ); in Prefs() 46 prefPath.Append( mPrefName ); in Prefs() 47 mFileSpec.Assign( prefPath.getCStr(), 0 ); in Prefs() 51 UtilStr prefPath; in Prefs() local 52 prefPath.Assign( getenv("HOME") ); in Prefs() 53 prefPath.Append( '/' ); in Prefs() 54 prefPath.Append( mPrefName ); in Prefs() 55 mFileSpec.Assign( prefPath.getCStr(), 0 ); in Prefs()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceS/ |
H A D | paths.cpp | 22 std::string *prefPath = NULL; variable 66 if (prefPath == NULL) in GetPrefPath() 67 prefPath = FromSDL(SDL_GetPrefPath("diasurgical", "devilution")); in GetPrefPath() 68 return *prefPath; in GetPrefPath() 102 if (prefPath == NULL) in SetPrefPath() 103 prefPath = new std::string; in SetPrefPath() 104 *prefPath = path; in SetPrefPath() 105 AddTrailingSlash(prefPath); in SetPrefPath()
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/ui/ |
H A D | uxmanager.cpp | 53 Glib::ustring prefPath; in getLayoutPrefPath() local 56 prefPath = "/focus/"; in getLayoutPrefPath() 58 prefPath = "/fullscreen/"; in getLayoutPrefPath() 60 prefPath = "/window/"; in getLayoutPrefPath() 63 return prefPath; in getLayoutPrefPath() 136 Glib::ustring prefPath = getLayoutPrefPath( desktop ); in getDefaultTask() local 137 taskNum = Inkscape::Preferences::get()->getInt( prefPath + "task/taskset", taskNum ); in getDefaultTask() 177 Glib::ustring prefPath = getLayoutPrefPath( dtw->desktop ); in setTask() local 178 Inkscape::Preferences::get()->setInt( prefPath + "task/taskset", taskNum ); in setTask()
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H A D | interface.cpp | 122 Glib::ustring prefPath; in getLayoutPrefPath() local 125 prefPath = "/focus/"; in getLayoutPrefPath() 127 prefPath = "/fullscreen/"; in getLayoutPrefPath() 129 prefPath = "/window/"; in getLayoutPrefPath() 132 return prefPath; in getLayoutPrefPath()
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/dports/games/criticalmass/CriticalMass-1.5/utils/ |
H A D | GetDataPath.cpp | 130 std::string prefPath = ""; in getPreferencesPath() local 132 prefPath = getPath( kPreferencesFolderType); in getPreferencesPath() 133 if( prefPath.empty()) in getPreferencesPath() 135 prefPath = getPath( kCurrentUserFolderType); in getPreferencesPath() 138 prefPath = getPath( CSIDL_APPDATA); in getPreferencesPath() 140 prefPath = getenv("HOME"); in getPreferencesPath() 142 return prefPath; in getPreferencesPath()
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H A D | Config.cpp | 103 string prefPath = getPreferencesPath(); in getConfigFileName() local 104 if( prefPath.length()) in getConfigFileName() 106 _configDirectory = prefPath + string("/") + _configDirectory; in getConfigFileName() 107 configFile = prefPath + string("/") + configFile; in getConfigFileName() 124 string prefPath = getPreferencesPath(); in getConfigFileName() local 125 if( prefPath.length()) in getConfigFileName() 127 string homeConfig = prefPath + string("/") + configFile; in getConfigFileName() 130 _configDirectory = prefPath + string("/") + _configDirectory; in getConfigFileName()
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/dports/audio/vst3sdk/vst3sdk-3.7.1_build_50-1-g8199057/vstgui4/vstgui/standalone/source/platform/gdk/ |
H A D | gdkpreference.cpp | 107 auto prefPath = IApplication::instance ().getCommonDirectories ().get ( 109 if (!prefPath) 111 *prefPath += "preferences.db"; 112 if (sqlite3_open (prefPath->data (), &db) != 0)
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/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/vstgui.surge/vstgui/standalone/source/platform/gdk/ |
H A D | gdkpreference.cpp | 107 auto prefPath = IApplication::instance ().getCommonDirectories ().get ( 109 if (!prefPath) 111 *prefPath += "preferences.db"; 112 if (sqlite3_open (prefPath->data (), &db) != 0)
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | GameFactory.cpp | 83 … bool GameFactory::isGamePathPreference(const String& gameName, const IO::Path& prefPath) const { in isGamePathPreference() 88 return pref.path() == prefPath; in isGamePathPreference() 137 … const IO::Path prefPath = IO::Path("Games") + IO::Path(config.name()) + IO::Path("Path"); in loadGameConfig() local 138 … m_gamePaths.insert(std::make_pair(config.name(), Preference<IO::Path>(prefPath, IO::Path("")))); in loadGameConfig()
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H A D | Game.cpp | 39 bool Game::isGamePathPreference(const IO::Path& prefPath) const { in isGamePathPreference() 41 return gameFactory.isGamePathPreference(gameName(), prefPath); in isGamePathPreference()
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H A D | GameFactory.h | 57 bool isGamePathPreference(const String& gameName, const IO::Path& prefPath) const;
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H A D | Game.h | 55 bool isGamePathPreference(const IO::Path& prefPath) const;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/IO/ |
H A D | FileSystem.cpp | 100 char* prefPath = SDL_GetPrefPath("urho3d", "temp"); in DoSystemCommand() 101 if (prefPath) in DoSystemCommand() 103 stderrFilename = String(prefPath) + "command-stderr"; in DoSystemCommand() 105 SDL_free(prefPath); in DoSystemCommand() 749 char* prefPath = SDL_GetPrefPath(org.CString(), app.CString()); in GetAppPreferencesDir() local 750 if (prefPath) in GetAppPreferencesDir() 752 dir = GetInternalPath(String(prefPath)); in GetAppPreferencesDir() 753 SDL_free(prefPath); in GetAppPreferencesDir()
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/dports/games/reminiscence/REminiscence-0.4.9/ |
H A D | file.cpp | 284 char *prefPath = SDL_GetPrefPath("org.cyxdown", "fb"); in open() local 285 if (prefPath) { in open() 287 snprintf(path, sizeof(path), "%s/%s", prefPath, filename); in open() 290 SDL_free(prefPath); in open()
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/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/vstgui.surge/vstgui/standalone/source/platform/mac/ |
H A D | maccommondirectories.mm | 75 UTF8String prefPath ("Preferences"); 76 return getPath (NSUserDomainMask, NSLibraryDirectory, {&prefPath, &appPath, &subDir},
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/dports/audio/vst3sdk/vst3sdk-3.7.1_build_50-1-g8199057/vstgui4/vstgui/standalone/source/platform/mac/ |
H A D | maccommondirectories.mm | 88 UTF8String prefPath ("Preferences"); 89 return getPath (NSUserDomainMask, NSLibraryDirectory, {&prefPath, &appPath, &subDir},
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/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | winmain.cpp | 123 auto prefPath = SDL_GetPrefPath(nullptr, "SpaceCadetPinball"); in WinMain() local 124 auto iniPath = std::string(prefPath) + "imgui_pb.ini"; in WinMain() 126 SDL_free(prefPath); in WinMain()
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Utilities/simmToOpenSim/ |
H A D | tools.c | 1646 void build_full_path(const char* prefPath, const char* filePath, char* fullPath) in build_full_path() argument 1652 while (prefPath && *prefPath && isspace(*prefPath)) in build_full_path() 1653 prefPath++; in build_full_path() 1659 if (prefPath && ! is_absolute_path(filePath)) in build_full_path() 1661 strcpy(fullPath, prefPath); in build_full_path()
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H A D | functions.h | 65 void build_full_path(const char* prefPath, const char* filePath, char* fullPath);
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/dports/deskutils/treeline/TreeLine/source/ |
H A D | exports.py | 402 prefPath = templatePath + '/exports' if templatePath else '' 404 'templates/exports', prefPath) 406 'templates/exports', prefPath) 408 'templates/exports', prefPath) 468 prefPath = templatePath + '/exports' if templatePath else '' 470 'templates/exports', prefPath) 472 'templates/exports', prefPath) 474 'templates/exports', prefPath)
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonzlib/ |
H A D | preferences.cpp | 242 TFilePath prefPath = layoutDir + TFilePath("preferences.ini"); in Preferences() local 244 if (!TFileStatus(prefPath).doesExist()) { in Preferences() 249 TSystem::copyFile(prefPath, templatePath); in Preferences() 252 QString::fromStdWString(prefPath.getWideString()), QSettings::IniFormat)); in Preferences()
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