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Searched refs:pref_attack_monster (Results 1 – 7 of 7) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOAI_MONS.cpp44 if( cash < 500 && military_rank_rating() >= 75-pref_attack_monster/4 ) // 50 to 75 in think_attack_monster()
51 …if( military_rank_rating() < 50-pref_attack_monster/4 ) // don't attack if the military strength … in think_attack_monster()
H A DOGF_V1.cpp358 nationPtr->pref_attack_monster = pref_attack_monster; in convert_to_version_2()
H A DOAI_MAIN.cpp215 pref_attack_monster = misc.random(101); in init_personalty()
H A DOR_NAT.cpp693 …font_san.put_field( x1, y+=16, "Attack Monster" , x2, nationPtr->pref_attack_monster in disp_debug_info()
H A DOGFILE3.cpp1676 visit<int8_t>(v, &v1n->pref_attack_monster); in visit_version_1_nation()
1878 visit<int8_t>(v, &nat->pref_attack_monster); in visit_nation()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOGF_V1.h393 char pref_attack_monster; variable
H A DONATION.h278 char pref_attack_monster; variable