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Searched refs:pref_keep_skilled_unit (Results 1 – 6 of 6) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOGF_V1.cpp356 nationPtr->pref_keep_skilled_unit = pref_keep_skilled_unit; in convert_to_version_2()
H A DOAI_MAIN.cpp213 pref_keep_skilled_unit = misc.random(101); in init_personalty()
H A DOR_NAT.cpp692 …ut_field( x1, y+=16, "Keep Skilled Units Tendency", x2, nationPtr->pref_keep_skilled_unit , 1 ); in disp_debug_info()
H A DOGFILE3.cpp1674 visit<int8_t>(v, &v1n->pref_keep_skilled_unit); in visit_version_1_nation()
1876 visit<int8_t>(v, &nat->pref_keep_skilled_unit); in visit_nation()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOGF_V1.h391 …char pref_keep_skilled_unit; // whether to keep currently non-useful skilled units, or assign … variable
H A DONATION.h276 …char pref_keep_skilled_unit; // whether to keep currently non-useful skilled units, or assign … variable