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Searched refs:preferredColor (Results 1 – 6 of 6) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_army.cpp240 …nst Force & army1, const Force & army2, const Unit * activeUnit, int preferredColor, const Units &… in UpdateOrderUnits() argument
254 …while ( ( unit = ForceGetCurrentUnitPart( units1, units2, true, preferredColor != army2.GetColor()… in UpdateOrderUnits()
256preferredColor = unit->GetArmyColor() == army1.GetColor() ? army2.GetColor() : army1.GetColor(); in UpdateOrderUnits()
281 …while ( ( unit = ForceGetCurrentUnitPart( units1, units2, false, preferredColor != army2.GetColor(… in UpdateOrderUnits()
283preferredColor = unit->GetArmyColor() == army1.GetColor() ? army2.GetColor() : army1.GetColor(); in UpdateOrderUnits()
291 …::Force::GetCurrentUnit( const Force & army1, const Force & army2, bool part1, int preferredColor ) in GetCurrentUnit() argument
308 …Unit * result = ForceGetCurrentUnitPart( units1, units2, part1, preferredColor != army2.GetColor()… in GetCurrentUnit()
H A Dbattle_army.h83 … Unit * GetCurrentUnit( const Force & army1, const Force & army2, bool part1, int preferredColor );
84 …nst Force & army1, const Force & army2, const Unit * activeUnit, int preferredColor, const Units &…
H A Dbattle_arena.cpp180 , preferredColor( -1 ) // be aware of unknown color in Arena()
361 … Force::UpdateOrderUnits( *army1, *army2, troop, preferredColor, orderHistory, *armies_order ); in TurnTroop()
418 … Force::UpdateOrderUnits( *army1, *army2, nullptr, preferredColor, orderHistory, *armies_order ); in Turns()
427 …tleValid() && ( troop = Force::GetCurrentUnit( *army1, *army2, true, preferredColor ) ) != nullptr… in Turns()
431preferredColor = troop->GetArmyColor() == army1->GetColor() ? army2->GetColor() : army1->GetColor(… in Turns()
438 … Force::UpdateOrderUnits( *army1, *army2, troop, preferredColor, orderHistory, *armies_order ); in Turns()
454 … Force::UpdateOrderUnits( *army1, *army2, troop, preferredColor, orderHistory, *armies_order ); in Turns()
462 … Force::UpdateOrderUnits( *army1, *army2, troop, preferredColor, orderHistory, *armies_order ); in Turns()
470 … Force::UpdateOrderUnits( *army1, *army2, troop, preferredColor, orderHistory, *armies_order ); in Turns()
505preferredColor = troop->GetArmyColor() == army1->GetColor() ? army2->GetColor() : army1->GetColor(… in Turns()
[all …]
H A Dbattle_arena.h228 int preferredColor; // preferred color for the next unit in the battle queue variable
/dports/lang/pharo/Pharo-1.4-14438/
H A DPharo-1.4.changes84731 colorToUse := complexContents preferredColor ifNil: [ color ].
94406 preferredColor
99990 preferredColor
140349 preferredColor
H A DPharoV10.sources158104 colorToUse := complexContents preferredColor ifNil: [ color ].
181150 preferredColor
252091 preferredColor
252098 ifTrue: [super preferredColor]
252162 preferredColor
252165 ifTrue: [super preferredColor]