Searched refs:preferredColor (Results 1 – 6 of 6) sorted by relevance
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_army.cpp | 240 …nst Force & army1, const Force & army2, const Unit * activeUnit, int preferredColor, const Units &… in UpdateOrderUnits() argument 254 …while ( ( unit = ForceGetCurrentUnitPart( units1, units2, true, preferredColor != army2.GetColor()… in UpdateOrderUnits() 256 … preferredColor = unit->GetArmyColor() == army1.GetColor() ? army2.GetColor() : army1.GetColor(); in UpdateOrderUnits() 281 …while ( ( unit = ForceGetCurrentUnitPart( units1, units2, false, preferredColor != army2.GetColor(… in UpdateOrderUnits() 283 … preferredColor = unit->GetArmyColor() == army1.GetColor() ? army2.GetColor() : army1.GetColor(); in UpdateOrderUnits() 291 …::Force::GetCurrentUnit( const Force & army1, const Force & army2, bool part1, int preferredColor ) in GetCurrentUnit() argument 308 …Unit * result = ForceGetCurrentUnitPart( units1, units2, part1, preferredColor != army2.GetColor()… in GetCurrentUnit()
|
H A D | battle_army.h | 83 … Unit * GetCurrentUnit( const Force & army1, const Force & army2, bool part1, int preferredColor ); 84 …nst Force & army1, const Force & army2, const Unit * activeUnit, int preferredColor, const Units &…
|
H A D | battle_arena.cpp | 180 , preferredColor( -1 ) // be aware of unknown color in Arena() 361 … Force::UpdateOrderUnits( *army1, *army2, troop, preferredColor, orderHistory, *armies_order ); in TurnTroop() 418 … Force::UpdateOrderUnits( *army1, *army2, nullptr, preferredColor, orderHistory, *armies_order ); in Turns() 427 …tleValid() && ( troop = Force::GetCurrentUnit( *army1, *army2, true, preferredColor ) ) != nullptr… in Turns() 431 …preferredColor = troop->GetArmyColor() == army1->GetColor() ? army2->GetColor() : army1->GetColor(… in Turns() 438 … Force::UpdateOrderUnits( *army1, *army2, troop, preferredColor, orderHistory, *armies_order ); in Turns() 454 … Force::UpdateOrderUnits( *army1, *army2, troop, preferredColor, orderHistory, *armies_order ); in Turns() 462 … Force::UpdateOrderUnits( *army1, *army2, troop, preferredColor, orderHistory, *armies_order ); in Turns() 470 … Force::UpdateOrderUnits( *army1, *army2, troop, preferredColor, orderHistory, *armies_order ); in Turns() 505 …preferredColor = troop->GetArmyColor() == army1->GetColor() ? army2->GetColor() : army1->GetColor(… in Turns() [all …]
|
H A D | battle_arena.h | 228 int preferredColor; // preferred color for the next unit in the battle queue variable
|
/dports/lang/pharo/Pharo-1.4-14438/ |
H A D | Pharo-1.4.changes | 84731 colorToUse := complexContents preferredColor ifNil: [ color ]. 94406 preferredColor 99990 preferredColor 140349 preferredColor
|
H A D | PharoV10.sources | 158104 colorToUse := complexContents preferredColor ifNil: [ color ]. 181150 preferredColor 252091 preferredColor 252098 ifTrue: [super preferredColor] 252162 preferredColor 252165 ifTrue: [super preferredColor]
|