Searched refs:prepwall (Results 1 – 4 of 4) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 882 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls() 987 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls() 1082 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls() 1101 prepwall(long z, walltype *wal) in prepwall() function 2955 prepwall(z,wal); in drawmaskwall()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 921 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls() 1026 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls() 1121 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls() 1140 prepwall(long z, walltype *wal) in prepwall() function 2994 prepwall(z,wal); in drawmaskwall()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 1002 static void prepwall(int z, walltype *wal) in prepwall() function 2501 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls() 2607 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls() 2703 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls() 3900 prepwall(z,wal); in drawmaskwall()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 2215 static void prepwall(int32_t z, uwallptr_t wal) in prepwall() function 4458 prepwall(z,wal); in classicDrawBunches() 4569 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in classicDrawBunches() 4675 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in classicDrawBunches() 6688 prepwall(z,wal); in renderDrawMaskedWall()
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