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Searched refs:prepwall (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C882 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls()
987 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls()
1082 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls()
1101 prepwall(long z, walltype *wal) in prepwall() function
2955 prepwall(z,wal); in drawmaskwall()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C921 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls()
1026 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls()
1121 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls()
1140 prepwall(long z, walltype *wal) in prepwall() function
2994 prepwall(z,wal); in drawmaskwall()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c1002 static void prepwall(int z, walltype *wal) in prepwall() function
2501 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls()
2607 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls()
2703 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in drawalls()
3900 prepwall(z,wal); in drawmaskwall()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp2215 static void prepwall(int32_t z, uwallptr_t wal) in prepwall() function
4458 prepwall(z,wal); in classicDrawBunches()
4569 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in classicDrawBunches()
4675 if (gotswall == 0) { gotswall = 1; prepwall(z,wal); } in classicDrawBunches()
6688 prepwall(z,wal); in renderDrawMaskedWall()