Searched refs:prevMetalExcess (Results 1 – 3 of 3) sorted by relevance
57 CR_MEMBER(prevMetalExcess),97 prevMetalExcess(0.0f), in CTeam()361 prevMetalExcess = (metal - metalStorage); in SlowUpdate()362 currentStats->metalExcess += prevMetalExcess; in SlowUpdate()365 prevMetalExcess = 0; in SlowUpdate()
102 float prevMetalExcess; variable
1188 lua_pushnumber(L, team->prevMetalExcess); in GetTeamResources()