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Searched refs:prevMetalExpense (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DTeam.cpp38 CR_MEMBER(prevMetalExpense),
83 metalExpense(0.0f), prevMetalExpense(0.0f), in CTeam()
290 prevMetalExpense = metalExpense; metalExpense = 0.0f; in ResetResourceState()
324 currentStats->metalUsed += prevMetalExpense; in SlowUpdate()
H A DTeam.h86 float metalExpense, prevMetalExpense; variable
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DAICallback.cpp1177 return teamHandler->Team(team)->prevMetalExpense; in GetMetalUsage()
H A DSSkirmishAICallbackImpl.cpp1290 res = teamHandler->Team(otherTeamId)->prevMetalExpense; in skirmishAiCallback_Game_getTeamResourceUsage()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.cpp1184 lua_pushnumber(L, team->prevMetalExpense); in GetTeamResources()