Searched refs:prevMetalExpense (Results 1 – 5 of 5) sorted by relevance
38 CR_MEMBER(prevMetalExpense),83 metalExpense(0.0f), prevMetalExpense(0.0f), in CTeam()290 prevMetalExpense = metalExpense; metalExpense = 0.0f; in ResetResourceState()324 currentStats->metalUsed += prevMetalExpense; in SlowUpdate()
86 float metalExpense, prevMetalExpense; variable
1177 return teamHandler->Team(team)->prevMetalExpense; in GetMetalUsage()
1290 res = teamHandler->Team(otherTeamId)->prevMetalExpense; in skirmishAiCallback_Game_getTeamResourceUsage()
1184 lua_pushnumber(L, team->prevMetalExpense); in GetTeamResources()