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Searched refs:prevent_interrupt (Results 1 – 7 of 7) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DStatBlock.h237 bool prevent_interrupt; variable
H A DEntityBehavior.cpp686 e->stats.prevent_interrupt = powers->powers[power_id].prevent_interrupt; in updateState()
740 e->stats.prevent_interrupt = false; in updateState()
H A DPowerManager.h174 bool prevent_interrupt; // prevents hits from interrupting the casting state variable
H A DAvatar.cpp619 stats.prevent_interrupt = false; in logic()
791 stats.prevent_interrupt = power.prevent_interrupt; in logic()
H A DEntity.cpp647 if (!stats.effects.stun && (!chance_poise || crit) && !stats.prevent_interrupt) { in takeHit()
H A DPowerManager.cpp67 , prevent_interrupt(false) in Power()
335 powers[input_id].prevent_interrupt = Parse::toBool(infile.val); in loadPowers()
H A DStatBlock.cpp131 , prevent_interrupt(false) in StatBlock()