Searched refs:previousstatus (Results 1 – 5 of 5) sorted by relevance
/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/battle/ |
H A D | battle.cpp | 239 UserBattleStatus previousstatus = user->BattleStatus(); in OnUserBattleStatusUpdated() local 242 if ( previousstatus.team != status.team ) in OnUserBattleStatusUpdated() 244 ForceTeam( user, previousstatus.team ); in OnUserBattleStatusUpdated() 245 status.team = previousstatus.team; in OnUserBattleStatusUpdated() 247 if ( previousstatus.ally != status.ally ) in OnUserBattleStatusUpdated() 249 ForceAlly( user, previousstatus.ally ); in OnUserBattleStatusUpdated() 250 status.ally = previousstatus.ally; in OnUserBattleStatusUpdated()
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H A D | ibattle.cpp | 284 UserBattleStatus previousstatus = user->BattleStatus(); in OnUserBattleStatusUpdated() local
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/dports/games/springlobby/springlobby-0.180/src/ |
H A D | battle.cpp | 257 UserBattleStatus previousstatus = user.BattleStatus(); in OnUserBattleStatusUpdated() local 260 if ( previousstatus.team != status.team ) in OnUserBattleStatusUpdated() 262 ForceTeam( user, previousstatus.team ); in OnUserBattleStatusUpdated() 263 status.team = previousstatus.team; in OnUserBattleStatusUpdated() 265 if ( previousstatus.ally != status.ally ) in OnUserBattleStatusUpdated() 267 ForceAlly( user, previousstatus.ally ); in OnUserBattleStatusUpdated() 268 status.ally = previousstatus.ally; in OnUserBattleStatusUpdated()
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H A D | ibattle.cpp | 291 UserBattleStatus previousstatus = user.BattleStatus(); in OnUserBattleStatusUpdated() local
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/UI/Animation/ |
H A D | mod.rs | 436 …nManagerStatusChanged(&self, newstatus: UI_ANIMATION_MANAGER_STATUS, previousstatus: UI_ANIMATION_… in OnManagerStatusChanged() 437 …transmute_copy(self), ::std::mem::transmute(newstatus), ::std::mem::transmute(previousstatus)).ok() in OnManagerStatusChanged() 470 … ::windows::runtime::RawPtr, newstatus: UI_ANIMATION_MANAGER_STATUS, previousstatus: UI_ANIMATION_… 476 …nManagerStatusChanged(&self, newstatus: UI_ANIMATION_MANAGER_STATUS, previousstatus: UI_ANIMATION_… in OnManagerStatusChanged() 477 …transmute_copy(self), ::std::mem::transmute(newstatus), ::std::mem::transmute(previousstatus)).ok() in OnManagerStatusChanged() 510 … ::windows::runtime::RawPtr, newstatus: UI_ANIMATION_MANAGER_STATUS, previousstatus: UI_ANIMATION_… 876 …d.into_param().abi(), ::std::mem::transmute(newstatus), ::std::mem::transmute(previousstatus)).ok() in OnStoryboardStatusChanged() 920 …d.into_param().abi(), ::std::mem::transmute(newstatus), ::std::mem::transmute(previousstatus)).ok() in OnStoryboardStatusChanged() 1028 …entStatusChanged(&self, newstatus: UI_ANIMATION_TIMER_CLIENT_STATUS, previousstatus: UI_ANIMATION_… in OnTimerClientStatusChanged() 1029 …transmute_copy(self), ::std::mem::transmute(newstatus), ::std::mem::transmute(previousstatus)).ok() in OnTimerClientStatusChanged() [all …]
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