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Searched refs:previousstatus (Results 1 – 5 of 5) sorted by relevance

/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/battle/
H A Dbattle.cpp239 UserBattleStatus previousstatus = user->BattleStatus(); in OnUserBattleStatusUpdated() local
242 if ( previousstatus.team != status.team ) in OnUserBattleStatusUpdated()
244 ForceTeam( user, previousstatus.team ); in OnUserBattleStatusUpdated()
245 status.team = previousstatus.team; in OnUserBattleStatusUpdated()
247 if ( previousstatus.ally != status.ally ) in OnUserBattleStatusUpdated()
249 ForceAlly( user, previousstatus.ally ); in OnUserBattleStatusUpdated()
250 status.ally = previousstatus.ally; in OnUserBattleStatusUpdated()
H A Dibattle.cpp284 UserBattleStatus previousstatus = user->BattleStatus(); in OnUserBattleStatusUpdated() local
/dports/games/springlobby/springlobby-0.180/src/
H A Dbattle.cpp257 UserBattleStatus previousstatus = user.BattleStatus(); in OnUserBattleStatusUpdated() local
260 if ( previousstatus.team != status.team ) in OnUserBattleStatusUpdated()
262 ForceTeam( user, previousstatus.team ); in OnUserBattleStatusUpdated()
263 status.team = previousstatus.team; in OnUserBattleStatusUpdated()
265 if ( previousstatus.ally != status.ally ) in OnUserBattleStatusUpdated()
267 ForceAlly( user, previousstatus.ally ); in OnUserBattleStatusUpdated()
268 status.ally = previousstatus.ally; in OnUserBattleStatusUpdated()
H A Dibattle.cpp291 UserBattleStatus previousstatus = user.BattleStatus(); in OnUserBattleStatusUpdated() local
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/UI/Animation/
H A Dmod.rs436 …nManagerStatusChanged(&self, newstatus: UI_ANIMATION_MANAGER_STATUS, previousstatus: UI_ANIMATION_… in OnManagerStatusChanged()
437 …transmute_copy(self), ::std::mem::transmute(newstatus), ::std::mem::transmute(previousstatus)).ok() in OnManagerStatusChanged()
470 … ::windows::runtime::RawPtr, newstatus: UI_ANIMATION_MANAGER_STATUS, previousstatus: UI_ANIMATION_…
476 …nManagerStatusChanged(&self, newstatus: UI_ANIMATION_MANAGER_STATUS, previousstatus: UI_ANIMATION_… in OnManagerStatusChanged()
477 …transmute_copy(self), ::std::mem::transmute(newstatus), ::std::mem::transmute(previousstatus)).ok() in OnManagerStatusChanged()
510 … ::windows::runtime::RawPtr, newstatus: UI_ANIMATION_MANAGER_STATUS, previousstatus: UI_ANIMATION_…
876 …d.into_param().abi(), ::std::mem::transmute(newstatus), ::std::mem::transmute(previousstatus)).ok() in OnStoryboardStatusChanged()
920 …d.into_param().abi(), ::std::mem::transmute(newstatus), ::std::mem::transmute(previousstatus)).ok() in OnStoryboardStatusChanged()
1028 …entStatusChanged(&self, newstatus: UI_ANIMATION_TIMER_CLIENT_STATUS, previousstatus: UI_ANIMATION_… in OnTimerClientStatusChanged()
1029 …transmute_copy(self), ::std::mem::transmute(newstatus), ::std::mem::transmute(previousstatus)).ok() in OnTimerClientStatusChanged()
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