Searched refs:primary_additional (Results 1 – 6 of 6) sorted by relevance
180 std::vector<int> primary_additional; variable184 return primary[index] + primary_additional[index]; in get_primary()
241 base_stats_add[i] = &pc->stats.primary_additional[i]; in MenuCharacter()305 cstat[i+2].value->setColor(bonusColor(pc->stats.primary_additional[i])); in refreshStats()
908 pc->stats.primary_additional[j] = 0; in applyEquipment()918 pc->stats.primary_additional[j] += item.bonus[bonus_counter].value; in applyEquipment()950 pc->stats.primary_additional[j] += temp_set.bonus[bonus_counter].value; in applyEquipment()
194 primary_additional.resize(eset->primary_stats.list.size(), 0); in StatBlock()790 primary_additional[i] = effects.bonus_primary[i]; in applyEffects()
992 pc->stats.primary_additional[j] = 0; in executeEventInternal()
144 stats.primary_additional[i] = 0; in init()