Home
last modified time | relevance | path

Searched refs:primary_additional (Results 1 – 6 of 6) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DStatBlock.h180 std::vector<int> primary_additional; variable
184 return primary[index] + primary_additional[index]; in get_primary()
H A DMenuCharacter.cpp241 base_stats_add[i] = &pc->stats.primary_additional[i]; in MenuCharacter()
305 cstat[i+2].value->setColor(bonusColor(pc->stats.primary_additional[i])); in refreshStats()
H A DMenuInventory.cpp908 pc->stats.primary_additional[j] = 0; in applyEquipment()
918 pc->stats.primary_additional[j] += item.bonus[bonus_counter].value; in applyEquipment()
950 pc->stats.primary_additional[j] += temp_set.bonus[bonus_counter].value; in applyEquipment()
H A DStatBlock.cpp194 primary_additional.resize(eset->primary_stats.list.size(), 0); in StatBlock()
790 primary_additional[i] = effects.bonus_primary[i]; in applyEffects()
H A DEventManager.cpp992 pc->stats.primary_additional[j] = 0; in executeEventInternal()
H A DAvatar.cpp144 stats.primary_additional[i] = 0; in init()