Searched refs:printedIconCnt (Results 1 – 1 of 1) sorted by relevance
445 int i,endIndex=0, printedIconCnt=0; in CG_DrawLoadWeaponsPrintRow() local498 printedIconCnt++; in CG_DrawLoadWeaponsPrintRow()499 if (printedIconCnt==MAXLOADICONSPERROW) in CG_DrawLoadWeaponsPrintRow()555 int i,endIndex=0, printedIconCnt=0; in CG_DrawLoadForcePrintRow() local593 printedIconCnt++; in CG_DrawLoadForcePrintRow()594 if (printedIconCnt==MAXLOADICONSPERROW) in CG_DrawLoadForcePrintRow()