/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jnstub.c | 2918 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtShowSectorData() 2940 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtShowWallData() 2975 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtEditSectorData() 2978 printext16(8, ydim16+32 + 16, 11, -1, tempbuf, 0); in ExtEditSectorData() 2981 printext16(8, ydim16+32 + 24, 11, -1, tempbuf, 0); in ExtEditSectorData() 2984 printext16(8, ydim16+32 + 32, 11, -1, tempbuf, 0); in ExtEditSectorData() 3133 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtEditSpriteData() 3136 printext16(8, ydim16+32 + 16, 11, -1, tempbuf, 0); in ExtEditSpriteData() 3176 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in PlaxSetShade() 3214 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in PlaxAdjustShade() [all …]
|
H A D | jbhlp.c | 61 printext16(1*4,ydim16+4*8,color,-1,string,1); in Msg() 191 printext16(x*4,ydim16+(y*6)+2,11,-1,tempbuf,1); in ContextHelp() 197 printext16(x*4,ydim16+(y*6)+2,11,-1,"Hit any key to continue or Q to quit....",1); in ContextHelp()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jnstub.cpp | 2980 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtShowSectorData() 3002 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtShowWallData() 3036 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtEditSectorData() 3039 printext16(8, ydim16+32 + 16, 11, -1, tempbuf, 0); in ExtEditSectorData() 3042 printext16(8, ydim16+32 + 24, 11, -1, tempbuf, 0); in ExtEditSectorData() 3045 printext16(8, ydim16+32 + 32, 11, -1, tempbuf, 0); in ExtEditSectorData() 3194 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtEditSpriteData() 3197 printext16(8, ydim16+32 + 16, 11, -1, tempbuf, 0); in ExtEditSpriteData() 3236 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in PlaxSetShade() 3273 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in PlaxAdjustShade() [all …]
|
H A D | jbhlp.cpp | 61 printext16(1*4,ydim16+4*8,color,-1,string,1); in Msg() 198 printext16(x*4,ydim16+(y*6)+2,11,-1,tempbuf,1); in ContextHelp() 204 printext16(x*4,ydim16+(y*6)+2,11,-1,"Hit any key to continue or Q to quit....",1); in ContextHelp()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 2448 printext16(9L,9L,4,-1,kensig,0); in overheadeditor() 2449 printext16(8L,8L,12,-1,kensig,0); in overheadeditor() 4753 printext16(9L,9L,4,-1,kensig,0); in overheadeditor() 6138 printext16(8,32,11,-1,snotbuf,0); in showsectordata() 6140 printext16(8,48,11,-1,snotbuf,0); in showsectordata() 6142 printext16(8,56,11,-1,snotbuf,0); in showsectordata() 6144 printext16(8,64,11,-1,snotbuf,0); in showsectordata() 6146 printext16(8,72,11,-1,snotbuf,0); in showsectordata() 6148 printext16(8,80,11,-1,snotbuf,0); in showsectordata() 6150 printext16(8,88,11,-1,snotbuf,0); in showsectordata() [all …]
|
H A D | BSTUB.C | 386 printext16(8,32,11,-1,tempbuf,0); in ExtShowSectorData() 388 …printext16(8,48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData() 389 …printext16(8,56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData() 409 printext16(8,32,11,-1,tempbuf,0); in ExtShowWallData() 423 printext16(8,32,11,-1,tempbuf,0); in ExtShowSpriteData()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 2448 printext16(9L,9L,4,-1,kensig,0); in overheadeditor() 2449 printext16(8L,8L,12,-1,kensig,0); in overheadeditor() 4753 printext16(9L,9L,4,-1,kensig,0); in overheadeditor() 6138 printext16(8,32,11,-1,snotbuf,0); in showsectordata() 6140 printext16(8,48,11,-1,snotbuf,0); in showsectordata() 6142 printext16(8,56,11,-1,snotbuf,0); in showsectordata() 6144 printext16(8,64,11,-1,snotbuf,0); in showsectordata() 6146 printext16(8,72,11,-1,snotbuf,0); in showsectordata() 6148 printext16(8,80,11,-1,snotbuf,0); in showsectordata() 6150 printext16(8,88,11,-1,snotbuf,0); in showsectordata() [all …]
|
H A D | BSTUB.C | 386 printext16(8,32,11,-1,tempbuf,0); in ExtShowSectorData() 388 …printext16(8,48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData() 389 …printext16(8,56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData() 409 printext16(8,32,11,-1,tempbuf,0); in ExtShowWallData() 423 printext16(8,32,11,-1,tempbuf,0); in ExtShowSpriteData()
|
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 2700 printext16(9L,ydim-STATUS2DSIZ+9L,4,-1,kensig,0); in overheadeditor() 2701 printext16(8L,ydim-STATUS2DSIZ+8L,12,-1,kensig,0); in overheadeditor() 2877 printext16(x1,y1,0,7,dabuffer,1); in overheadeditor() 2903 printext16(x1,y1,0,4,dabuffer,1); in overheadeditor() 2930 printext16(x1,y1,0,col,dabuffer,1); in overheadeditor() 6223 printext16(1,ydim16-8-1,8,0,buffer,0); in menuselect() 6236 printext16(32,16+8*i,c|8,0,buffer,0); in menuselect() 6238 printext16(32,16+8*i,c,0,buffer,0); in menuselect() 6249 printext16(240+24,16+8*i,7|8,0,dir->name,0); in menuselect() 6251 printext16(240+24,16+8*i,7,0,dir->name,0); in menuselect() [all …]
|
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | bstub.c | 462 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowSectorData() 464 …printext16(8,ydim16+48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123… in ExtShowSectorData() 465 …printext16(8,ydim16+56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123… in ExtShowSectorData() 489 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowWallData() 505 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowSpriteData()
|
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | bstub.cpp | 535 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowSectorData() 537 …printext16(8,ydim16+48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123… in ExtShowSectorData() 538 …printext16(8,ydim16+56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123… in ExtShowSectorData() 562 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowWallData() 578 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowSpriteData()
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32common.cpp | 1525 printext16(x,y, MENU_FG_COLOR, MENU_BG_COLOR, m->name[i], 0); in M_DisplayInitial() 1529 printext16(m->numentries>8 ? 216 : 8, MENU_BASE_Y, MENU_FG_COLOR, -1, m->menuname, 0); in M_DisplayInitial() 1570 … printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop() 1578 … printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop() 1586 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop() 1597 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop() 1622 printext16(16-4, 16-4 + r*8, 0, MENU_BG_COLOR, // 71 blanks: in M_EnterMainLoop() 1625 printext16(16, 16, MENU_FG_COLOR, MENU_BG_COLOR, m->description[col*8 + row], 0); in M_EnterMainLoop() 1628 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR_SEL, disptext, 0); in M_EnterMainLoop() 1632 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
|
H A D | astub.cpp | 952 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[color], -1, tempbuf, 0); in PrintStatus() 1033 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Item Count", 0); in ExtShowSectorData() 1043 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Inventory", 0); in ExtShowSectorData() 1055 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Weapon Count", 0); in ExtShowSectorData() 1069 printext16(x*8,ydim-STATUS2DSIZ+y*8,editorcolors[11],-1,"Ammo Count",0); in ExtShowSectorData() 1081 printext16(65*8, ydim-STATUS2DSIZ+4*8, editorcolors[11], -1, "MISC", 0); in ExtShowSectorData() 1082 printext16(65*8, ydim-STATUS2DSIZ+8*8, editorcolors[11], -1, "ACTORS", 0); in ExtShowSectorData() 1264 printext16(1*4,ydim-STATUS2DSIZ+4*8,editorcolors[11],-1,tempbuf,0); in ShowFileText() 1288 printext16(xx*4,ydim-STATUS2DSIZ+(y*6)+2,editorcolors[11],-1,tempbuf,1); in ShowFileText() 1661 printext16(8, ydim-overridepm16y+28+i*9, editorcolors[10], in IntegratedHelp() [all …]
|
H A D | m32exec.cpp | 2592 … printext16(x, y, editorcolors[col&255], backcol<0 ? -1 : editorcolors[backcol&255], in VM_Execute()
|
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32common.cpp | 1553 printext16(x,y, MENU_FG_COLOR, MENU_BG_COLOR, m->name[i], 0); in M_DisplayInitial() 1557 printext16(m->numentries>8 ? 216 : 8, MENU_BASE_Y, MENU_FG_COLOR, -1, m->menuname, 0); in M_DisplayInitial() 1598 … printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop() 1606 … printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop() 1614 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop() 1625 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop() 1650 printext16(16-4, 16-4 + r*8, 0, MENU_BG_COLOR, // 71 blanks: in M_EnterMainLoop() 1653 printext16(16, 16, MENU_FG_COLOR, MENU_BG_COLOR, m->description[col*8 + row], 0); in M_EnterMainLoop() 1656 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR_SEL, disptext, 0); in M_EnterMainLoop() 1660 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
|
H A D | mapedit.cpp | 3176 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[color], -1, tempbuf, 0); in PrintStatus() 3275 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Item Count", 0); in ExtShowSectorData() 3285 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Inventory", 0); in ExtShowSectorData() 3297 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Weapon Count", 0); in ExtShowSectorData() 3311 printext16(x*8,ydim-STATUS2DSIZ+y*8,editorcolors[11],-1,"Ammo Count",0); in ExtShowSectorData() 3323 printext16(65*8, ydim-STATUS2DSIZ+4*8, editorcolors[11], -1, "MISC", 0); in ExtShowSectorData() 3324 printext16(65*8, ydim-STATUS2DSIZ+8*8, editorcolors[11], -1, "ACTORS", 0); in ExtShowSectorData() 3523 printext16(1*4,ydim-STATUS2DSIZ+4*8,editorcolors[11],-1,tempbuf,0); in ShowFileText() 3920 printext16(8, ydim-overridepm16y+28+i*9, editorcolors[10], in IntegratedHelp() 4212 printext16(8, ydim-overridepm16y+28+i*9, [all …]
|
H A D | m32exec.cpp | 2611 … printext16(x, y, editorcolors[col&255], backcol<0 ? -1 : editorcolors[backcol&255], in VM_Execute()
|
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | bstub.cpp | 172 printext16(x*8,y*8,color,-1,tempbuf,0); in PrintStatus() 179 printext16(x*8,y*8,color,-1,tempbuf,0); in PrintStatusStr() 1728 printext16(8,32,11,-1,tempbuf,0); in ExtShowSectorData() 1730 …printext16(8,48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData() 1731 …printext16(8,56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData() 1818 printext16(1*8,4*8,11,-1,tempbuf,0); in ExtShowSectorData() 1840 printext16(8,32,11,-1,tempbuf,0); in ExtShowWallData() 1855 printext16(8,32,11,-1,tempbuf,0); in ExtShowSpriteData()
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32common.cpp | 1504 printext16(x,y, MENU_FG_COLOR, MENU_BG_COLOR, m->name[i], 0); in M_DisplayInitial() 1508 printext16(m->numentries>8 ? 216 : 8, MENU_BASE_Y, MENU_FG_COLOR, -1, m->menuname, 0); in M_DisplayInitial() 1549 … printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop() 1557 … printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop() 1565 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop() 1576 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop() 1594 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR_SEL, disptext, 0); in M_EnterMainLoop() 1598 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
|
H A D | astub.cpp | 950 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[color], -1, tempbuf, 0); in PrintStatus() 1031 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Item Count", 0); in ExtShowSectorData() 1041 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Inventory", 0); in ExtShowSectorData() 1053 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Weapon Count", 0); in ExtShowSectorData() 1067 printext16(x*8,ydim-STATUS2DSIZ+y*8,editorcolors[11],-1,"Ammo Count",0); in ExtShowSectorData() 1079 printext16(65*8, ydim-STATUS2DSIZ+4*8, editorcolors[11], -1, "MISC", 0); in ExtShowSectorData() 1080 printext16(65*8, ydim-STATUS2DSIZ+8*8, editorcolors[11], -1, "ACTORS", 0); in ExtShowSectorData() 1262 printext16(1*4,ydim-STATUS2DSIZ+4*8,editorcolors[11],-1,tempbuf,0); in ShowFileText() 1286 printext16(xx*4,ydim-STATUS2DSIZ+(y*6)+2,editorcolors[11],-1,tempbuf,1); in ShowFileText() 1659 printext16(8, ydim-overridepm16y+28+i*9, editorcolors[10], in IntegratedHelp() [all …]
|
H A D | m32exec.cpp | 2611 … printext16(x, y, editorcolors[col&255], backcol<0 ? -1 : editorcolors[backcol&255], in VM_Execute()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 1712 printext16(x1,y1, col,backcol, text,1); in drawsmallabel() 6387 printext16(8, ydim-STATUS2DSIZ2-12, editorcolors[15], -1, buffer, 0); in overheadeditor() 9516 printext16(n<<3, ydim-STATUS2DSIZ+128, editorcolors[11], -1, buffer,0); in _getnumber16() 9928 printext16(8,ydim16-8-1,editorcolors[8],editorcolors[0],buffer,0); in menuselect() 9949 printext16(32,16+9*i,editorcolors[c|8],editorcolors[0],buffer,0); in menuselect() 9953 printext16(32,16+9*i,editorcolors[c],editorcolors[0],buffer,0); in menuselect() 9976 printext16(240+24,16+9*i,editorcolors[7],editorcolors[0],dir->name,0); in menuselect() 10527 printext16(8, ydim-STATUS2DSIZ+128, whitecol, -1, snotbuf,0); in printcoords16() 10592 printext16(264, ydim-STATUS2DSIZ+128, v8?editorcolors[10]:whitecol, -1, snotbuf,0); in printcoords16() 10597 printext16(8+col*200, ydim/*-(row*96)*/-STATUS2DSIZ+Yofs, color, -1, snotbuf, 0); \ [all …]
|
/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 422 void printext16(int xpos, int ypos, short col, short backcol, const char *name, char fontsize);
|
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | a.m32 | 1436 printext16 TQUOTE xx 80 23 0 0 1442 printext16 TQUOTE xx 80 15 0 0 1463 printext16 TQUOTE xx yy tmp 0 0 1464 printext16 TQUOTE xx2 yy 0 tmp 0
|
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1238 int32_t printext16(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol,
|