Home
last modified time | relevance | path

Searched refs:printext16 (Results 1 – 25 of 29) sorted by relevance

12

/dports/games/jfsw/jfsw-c434002/src/
H A Djnstub.c2918 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtShowSectorData()
2940 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtShowWallData()
2975 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtEditSectorData()
2978 printext16(8, ydim16+32 + 16, 11, -1, tempbuf, 0); in ExtEditSectorData()
2981 printext16(8, ydim16+32 + 24, 11, -1, tempbuf, 0); in ExtEditSectorData()
2984 printext16(8, ydim16+32 + 32, 11, -1, tempbuf, 0); in ExtEditSectorData()
3133 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtEditSpriteData()
3136 printext16(8, ydim16+32 + 16, 11, -1, tempbuf, 0); in ExtEditSpriteData()
3176 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in PlaxSetShade()
3214 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in PlaxAdjustShade()
[all …]
H A Djbhlp.c61 printext16(1*4,ydim16+4*8,color,-1,string,1); in Msg()
191 printext16(x*4,ydim16+(y*6)+2,11,-1,tempbuf,1); in ContextHelp()
197 printext16(x*4,ydim16+(y*6)+2,11,-1,"Hit any key to continue or Q to quit....",1); in ContextHelp()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djnstub.cpp2980 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtShowSectorData()
3002 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtShowWallData()
3036 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtEditSectorData()
3039 printext16(8, ydim16+32 + 16, 11, -1, tempbuf, 0); in ExtEditSectorData()
3042 printext16(8, ydim16+32 + 24, 11, -1, tempbuf, 0); in ExtEditSectorData()
3045 printext16(8, ydim16+32 + 32, 11, -1, tempbuf, 0); in ExtEditSectorData()
3194 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in ExtEditSpriteData()
3197 printext16(8, ydim16+32 + 16, 11, -1, tempbuf, 0); in ExtEditSpriteData()
3236 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in PlaxSetShade()
3273 printext16(8, ydim16+32, 11, -1, tempbuf, 0); in PlaxAdjustShade()
[all …]
H A Djbhlp.cpp61 printext16(1*4,ydim16+4*8,color,-1,string,1); in Msg()
198 printext16(x*4,ydim16+(y*6)+2,11,-1,tempbuf,1); in ContextHelp()
204 printext16(x*4,ydim16+(y*6)+2,11,-1,"Hit any key to continue or Q to quit....",1); in ContextHelp()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C2448 printext16(9L,9L,4,-1,kensig,0); in overheadeditor()
2449 printext16(8L,8L,12,-1,kensig,0); in overheadeditor()
4753 printext16(9L,9L,4,-1,kensig,0); in overheadeditor()
6138 printext16(8,32,11,-1,snotbuf,0); in showsectordata()
6140 printext16(8,48,11,-1,snotbuf,0); in showsectordata()
6142 printext16(8,56,11,-1,snotbuf,0); in showsectordata()
6144 printext16(8,64,11,-1,snotbuf,0); in showsectordata()
6146 printext16(8,72,11,-1,snotbuf,0); in showsectordata()
6148 printext16(8,80,11,-1,snotbuf,0); in showsectordata()
6150 printext16(8,88,11,-1,snotbuf,0); in showsectordata()
[all …]
H A DBSTUB.C386 printext16(8,32,11,-1,tempbuf,0); in ExtShowSectorData()
388printext16(8,48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData()
389printext16(8,56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData()
409 printext16(8,32,11,-1,tempbuf,0); in ExtShowWallData()
423 printext16(8,32,11,-1,tempbuf,0); in ExtShowSpriteData()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C2448 printext16(9L,9L,4,-1,kensig,0); in overheadeditor()
2449 printext16(8L,8L,12,-1,kensig,0); in overheadeditor()
4753 printext16(9L,9L,4,-1,kensig,0); in overheadeditor()
6138 printext16(8,32,11,-1,snotbuf,0); in showsectordata()
6140 printext16(8,48,11,-1,snotbuf,0); in showsectordata()
6142 printext16(8,56,11,-1,snotbuf,0); in showsectordata()
6144 printext16(8,64,11,-1,snotbuf,0); in showsectordata()
6146 printext16(8,72,11,-1,snotbuf,0); in showsectordata()
6148 printext16(8,80,11,-1,snotbuf,0); in showsectordata()
6150 printext16(8,88,11,-1,snotbuf,0); in showsectordata()
[all …]
H A DBSTUB.C386 printext16(8,32,11,-1,tempbuf,0); in ExtShowSectorData()
388printext16(8,48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData()
389printext16(8,56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData()
409 printext16(8,32,11,-1,tempbuf,0); in ExtShowWallData()
423 printext16(8,32,11,-1,tempbuf,0); in ExtShowSpriteData()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c2700 printext16(9L,ydim-STATUS2DSIZ+9L,4,-1,kensig,0); in overheadeditor()
2701 printext16(8L,ydim-STATUS2DSIZ+8L,12,-1,kensig,0); in overheadeditor()
2877 printext16(x1,y1,0,7,dabuffer,1); in overheadeditor()
2903 printext16(x1,y1,0,4,dabuffer,1); in overheadeditor()
2930 printext16(x1,y1,0,col,dabuffer,1); in overheadeditor()
6223 printext16(1,ydim16-8-1,8,0,buffer,0); in menuselect()
6236 printext16(32,16+8*i,c|8,0,buffer,0); in menuselect()
6238 printext16(32,16+8*i,c,0,buffer,0); in menuselect()
6249 printext16(240+24,16+8*i,7|8,0,dir->name,0); in menuselect()
6251 printext16(240+24,16+8*i,7,0,dir->name,0); in menuselect()
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dbstub.c462 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowSectorData()
464printext16(8,ydim16+48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123… in ExtShowSectorData()
465printext16(8,ydim16+56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123… in ExtShowSectorData()
489 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowWallData()
505 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowSpriteData()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dbstub.cpp535 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowSectorData()
537printext16(8,ydim16+48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123… in ExtShowSectorData()
538printext16(8,ydim16+56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123… in ExtShowSectorData()
562 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowWallData()
578 printext16(8,ydim16+32,11,-1,(char *)tempbuf,0); in ExtShowSpriteData()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32common.cpp1525 printext16(x,y, MENU_FG_COLOR, MENU_BG_COLOR, m->name[i], 0); in M_DisplayInitial()
1529 printext16(m->numentries>8 ? 216 : 8, MENU_BASE_Y, MENU_FG_COLOR, -1, m->menuname, 0); in M_DisplayInitial()
1570printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
1578printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
1586 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop()
1597 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop()
1622 printext16(16-4, 16-4 + r*8, 0, MENU_BG_COLOR, // 71 blanks: in M_EnterMainLoop()
1625 printext16(16, 16, MENU_FG_COLOR, MENU_BG_COLOR, m->description[col*8 + row], 0); in M_EnterMainLoop()
1628 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR_SEL, disptext, 0); in M_EnterMainLoop()
1632 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
H A Dastub.cpp952 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[color], -1, tempbuf, 0); in PrintStatus()
1033 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Item Count", 0); in ExtShowSectorData()
1043 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Inventory", 0); in ExtShowSectorData()
1055 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Weapon Count", 0); in ExtShowSectorData()
1069 printext16(x*8,ydim-STATUS2DSIZ+y*8,editorcolors[11],-1,"Ammo Count",0); in ExtShowSectorData()
1081 printext16(65*8, ydim-STATUS2DSIZ+4*8, editorcolors[11], -1, "MISC", 0); in ExtShowSectorData()
1082 printext16(65*8, ydim-STATUS2DSIZ+8*8, editorcolors[11], -1, "ACTORS", 0); in ExtShowSectorData()
1264 printext16(1*4,ydim-STATUS2DSIZ+4*8,editorcolors[11],-1,tempbuf,0); in ShowFileText()
1288 printext16(xx*4,ydim-STATUS2DSIZ+(y*6)+2,editorcolors[11],-1,tempbuf,1); in ShowFileText()
1661 printext16(8, ydim-overridepm16y+28+i*9, editorcolors[10], in IntegratedHelp()
[all …]
H A Dm32exec.cpp2592printext16(x, y, editorcolors[col&255], backcol<0 ? -1 : editorcolors[backcol&255], in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32common.cpp1553 printext16(x,y, MENU_FG_COLOR, MENU_BG_COLOR, m->name[i], 0); in M_DisplayInitial()
1557 printext16(m->numentries>8 ? 216 : 8, MENU_BASE_Y, MENU_FG_COLOR, -1, m->menuname, 0); in M_DisplayInitial()
1598printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
1606printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
1614 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop()
1625 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop()
1650 printext16(16-4, 16-4 + r*8, 0, MENU_BG_COLOR, // 71 blanks: in M_EnterMainLoop()
1653 printext16(16, 16, MENU_FG_COLOR, MENU_BG_COLOR, m->description[col*8 + row], 0); in M_EnterMainLoop()
1656 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR_SEL, disptext, 0); in M_EnterMainLoop()
1660 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
H A Dmapedit.cpp3176 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[color], -1, tempbuf, 0); in PrintStatus()
3275 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Item Count", 0); in ExtShowSectorData()
3285 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Inventory", 0); in ExtShowSectorData()
3297 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Weapon Count", 0); in ExtShowSectorData()
3311 printext16(x*8,ydim-STATUS2DSIZ+y*8,editorcolors[11],-1,"Ammo Count",0); in ExtShowSectorData()
3323 printext16(65*8, ydim-STATUS2DSIZ+4*8, editorcolors[11], -1, "MISC", 0); in ExtShowSectorData()
3324 printext16(65*8, ydim-STATUS2DSIZ+8*8, editorcolors[11], -1, "ACTORS", 0); in ExtShowSectorData()
3523 printext16(1*4,ydim-STATUS2DSIZ+4*8,editorcolors[11],-1,tempbuf,0); in ShowFileText()
3920 printext16(8, ydim-overridepm16y+28+i*9, editorcolors[10], in IntegratedHelp()
4212 printext16(8, ydim-overridepm16y+28+i*9,
[all …]
H A Dm32exec.cpp2611printext16(x, y, editorcolors[col&255], backcol<0 ? -1 : editorcolors[backcol&255], in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dbstub.cpp172 printext16(x*8,y*8,color,-1,tempbuf,0); in PrintStatus()
179 printext16(x*8,y*8,color,-1,tempbuf,0); in PrintStatusStr()
1728 printext16(8,32,11,-1,tempbuf,0); in ExtShowSectorData()
1730printext16(8,48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData()
1731printext16(8,56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789"… in ExtShowSectorData()
1818 printext16(1*8,4*8,11,-1,tempbuf,0); in ExtShowSectorData()
1840 printext16(8,32,11,-1,tempbuf,0); in ExtShowWallData()
1855 printext16(8,32,11,-1,tempbuf,0); in ExtShowSpriteData()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32common.cpp1504 printext16(x,y, MENU_FG_COLOR, MENU_BG_COLOR, m->name[i], 0); in M_DisplayInitial()
1508 printext16(m->numentries>8 ? 216 : 8, MENU_BASE_Y, MENU_FG_COLOR, -1, m->menuname, 0); in M_DisplayInitial()
1549printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
1557printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
1565 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop()
1576 printext16(xpos, ypos+row*8, MENU_FG_COLOR, 0, disptext, 0); in M_EnterMainLoop()
1594 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR_SEL, disptext, 0); in M_EnterMainLoop()
1598 printext16(xpos, ypos+row*MENU_Y_SPACING, MENU_FG_COLOR, MENU_BG_COLOR, disptext, 0); in M_EnterMainLoop()
H A Dastub.cpp950 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[color], -1, tempbuf, 0); in PrintStatus()
1031 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Item Count", 0); in ExtShowSectorData()
1041 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Inventory", 0); in ExtShowSectorData()
1053 printext16(x*8, ydim-STATUS2DSIZ+y*8, editorcolors[11], -1, "Weapon Count", 0); in ExtShowSectorData()
1067 printext16(x*8,ydim-STATUS2DSIZ+y*8,editorcolors[11],-1,"Ammo Count",0); in ExtShowSectorData()
1079 printext16(65*8, ydim-STATUS2DSIZ+4*8, editorcolors[11], -1, "MISC", 0); in ExtShowSectorData()
1080 printext16(65*8, ydim-STATUS2DSIZ+8*8, editorcolors[11], -1, "ACTORS", 0); in ExtShowSectorData()
1262 printext16(1*4,ydim-STATUS2DSIZ+4*8,editorcolors[11],-1,tempbuf,0); in ShowFileText()
1286 printext16(xx*4,ydim-STATUS2DSIZ+(y*6)+2,editorcolors[11],-1,tempbuf,1); in ShowFileText()
1659 printext16(8, ydim-overridepm16y+28+i*9, editorcolors[10], in IntegratedHelp()
[all …]
H A Dm32exec.cpp2611printext16(x, y, editorcolors[col&255], backcol<0 ? -1 : editorcolors[backcol&255], in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp1712 printext16(x1,y1, col,backcol, text,1); in drawsmallabel()
6387 printext16(8, ydim-STATUS2DSIZ2-12, editorcolors[15], -1, buffer, 0); in overheadeditor()
9516 printext16(n<<3, ydim-STATUS2DSIZ+128, editorcolors[11], -1, buffer,0); in _getnumber16()
9928 printext16(8,ydim16-8-1,editorcolors[8],editorcolors[0],buffer,0); in menuselect()
9949 printext16(32,16+9*i,editorcolors[c|8],editorcolors[0],buffer,0); in menuselect()
9953 printext16(32,16+9*i,editorcolors[c],editorcolors[0],buffer,0); in menuselect()
9976 printext16(240+24,16+9*i,editorcolors[7],editorcolors[0],dir->name,0); in menuselect()
10527 printext16(8, ydim-STATUS2DSIZ+128, whitecol, -1, snotbuf,0); in printcoords16()
10592 printext16(264, ydim-STATUS2DSIZ+128, v8?editorcolors[10]:whitecol, -1, snotbuf,0); in printcoords16()
10597 printext16(8+col*200, ydim/*-(row*96)*/-STATUS2DSIZ+Yofs, color, -1, snotbuf, 0); \
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h422 void printext16(int xpos, int ypos, short col, short backcol, const char *name, char fontsize);
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Da.m321436 printext16 TQUOTE xx 80 23 0 0
1442 printext16 TQUOTE xx 80 15 0 0
1463 printext16 TQUOTE xx yy tmp 0 0
1464 printext16 TQUOTE xx2 yy 0 tmp 0
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1238 int32_t printext16(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol,

12