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Searched refs:private_battle (Results 1 – 25 of 69) sorted by relevance

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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.h47 namespace private_battle
86 friend class private_battle::SequenceSupervisor;
144 private_battle::BATTLE_STATE GetState() const { in GetState()
168 void ChangeState(private_battle::BATTLE_STATE new_state);
181 …return ((_state == private_battle::BATTLE_STATE_VICTORY) || (_state == private_battle::BATTLE_STAT… in IsBattleFinished()
314 private_battle::BATTLE_STATE _state;
322 private_battle::CommandSupervisor* _command_supervisor;
328 private_battle::BattleFinish* _battle_finish;
358 std::deque<private_battle::BattleActor *> _enemy_party;
376 std::list<private_battle::BattleActor *> _ready_queue;
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H A Dbattle_sequence.h39 namespace private_battle
H A Dbattle_menu.h32 namespace private_battle
H A Dbattle_item.h21 namespace private_battle
H A Dbattle_target.h21 namespace private_battle
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle.h41 namespace private_battle {
63 friend class private_battle::FinishWindow;
127 void ChangeState(private_battle::BATTLE_STATE new_state);
131 …{ return ((_state == private_battle::BATTLE_STATE_VICTORY) || (_state == private_battle::BATTLE_ST… in IsBattleFinished()
196 std::deque<private_battle::BattleActor*>& GetEnemyParty() in GetEnemyParty()
226 private_battle::BATTLE_STATE _state;
249 std::deque<private_battle::BattleEnemy*> _enemy_actors;
255 std::deque<private_battle::BattleActor*> _enemy_party;
274 std::list<private_battle::BattleActor*> _ready_queue;
280 private_battle::CommandSupervisor* _command_supervisor;
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H A Dbattle_command.h34 namespace private_battle {
378 void NotifyActorDeath(private_battle::BattleActor* actor);
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/
H A Dglobal_skills.h166 void ExecuteBattleWarmupFunction(vt_battle::private_battle::BattleActor* battle_actor,
167 vt_battle::private_battle::BattleTarget target);
170 bool ExecuteBattleFunction(vt_battle::private_battle::BattleActor* battle_actor,
171 vt_battle::private_battle::BattleTarget target);
H A Dglobal_skills.cpp167 void GlobalSkill::ExecuteBattleWarmupFunction(private_battle::BattleActor* battle_actor, in ExecuteBattleWarmupFunction()
168 private_battle::BattleTarget target) in ExecuteBattleWarmupFunction()
183 bool GlobalSkill::ExecuteBattleFunction(private_battle::BattleActor* battle_actor, in ExecuteBattleFunction()
184 private_battle::BattleTarget target) in ExecuteBattleFunction()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/command/
H A Dcommand_supervisor.h24 namespace private_battle
112 void NotifyActorDeath(private_battle::BattleActor *actor);
H A Dskill_command.h24 namespace private_battle
H A Ditem_command.h22 namespace private_battle
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/finish/
H A Dbattle_finish.h17 namespace private_battle
H A Dbattle_defeat.h23 namespace private_battle
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/actions/
H A Dbattle_action.cpp18 namespace private_battle namespace
H A Dskill_action.h19 namespace private_battle
H A Ditem_action.h20 namespace private_battle
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_particle_effect.cpp18 namespace private_battle namespace
H A Dbattle_animation.cpp21 namespace private_battle namespace
H A Dbattle_particle_effect.h21 namespace private_battle
H A Dbattle_animation.h21 namespace private_battle
H A Dbattle_enemy.h21 namespace private_battle
H A Dbattle_object.h19 namespace private_battle
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/status_effects/
H A Dpassive_effects.h23 namespace private_battle
H A Dpassive_effects.cpp24 namespace private_battle namespace

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