Searched refs:private_battle (Results 1 – 25 of 69) sorted by relevance
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47 namespace private_battle86 friend class private_battle::SequenceSupervisor;144 private_battle::BATTLE_STATE GetState() const { in GetState()168 void ChangeState(private_battle::BATTLE_STATE new_state);181 …return ((_state == private_battle::BATTLE_STATE_VICTORY) || (_state == private_battle::BATTLE_STAT… in IsBattleFinished()314 private_battle::BATTLE_STATE _state;322 private_battle::CommandSupervisor* _command_supervisor;328 private_battle::BattleFinish* _battle_finish;358 std::deque<private_battle::BattleActor *> _enemy_party;376 std::list<private_battle::BattleActor *> _ready_queue;[all …]
39 namespace private_battle
32 namespace private_battle
21 namespace private_battle
41 namespace private_battle {63 friend class private_battle::FinishWindow;127 void ChangeState(private_battle::BATTLE_STATE new_state);131 …{ return ((_state == private_battle::BATTLE_STATE_VICTORY) || (_state == private_battle::BATTLE_ST… in IsBattleFinished()196 std::deque<private_battle::BattleActor*>& GetEnemyParty() in GetEnemyParty()226 private_battle::BATTLE_STATE _state;249 std::deque<private_battle::BattleEnemy*> _enemy_actors;255 std::deque<private_battle::BattleActor*> _enemy_party;274 std::list<private_battle::BattleActor*> _ready_queue;280 private_battle::CommandSupervisor* _command_supervisor;[all …]
34 namespace private_battle {378 void NotifyActorDeath(private_battle::BattleActor* actor);
166 void ExecuteBattleWarmupFunction(vt_battle::private_battle::BattleActor* battle_actor,167 vt_battle::private_battle::BattleTarget target);170 bool ExecuteBattleFunction(vt_battle::private_battle::BattleActor* battle_actor,171 vt_battle::private_battle::BattleTarget target);
167 void GlobalSkill::ExecuteBattleWarmupFunction(private_battle::BattleActor* battle_actor, in ExecuteBattleWarmupFunction()168 private_battle::BattleTarget target) in ExecuteBattleWarmupFunction()183 bool GlobalSkill::ExecuteBattleFunction(private_battle::BattleActor* battle_actor, in ExecuteBattleFunction()184 private_battle::BattleTarget target) in ExecuteBattleFunction()
24 namespace private_battle112 void NotifyActorDeath(private_battle::BattleActor *actor);
24 namespace private_battle
22 namespace private_battle
17 namespace private_battle
23 namespace private_battle
18 namespace private_battle namespace
19 namespace private_battle
20 namespace private_battle
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24 namespace private_battle namespace