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Searched refs:processClientNotifications (Results 1 – 5 of 5) sorted by relevance

/dports/games/opendungeons/OpenDungeons-0.7.1/source/network/
H A DODClient.h48 void processClientNotifications();
H A DODServer.h146 bool processClientNotifications(ODSocketClient* clientSocket);
H A DODServer.cpp589 bool ODServer::processClientNotifications(ODSocketClient* clientSocket) in processClientNotifications() function in ODServer
1870 bool ret = processClientNotifications(clientSocket); in notifyClientMessage()
H A DODClient.cpp962 void ODClient::processClientNotifications() in processClientNotifications() function in ODClient
/dports/games/opendungeons/OpenDungeons-0.7.1/source/render/
H A DODFrameListener.cpp215 ODClient::getSingleton().processClientNotifications(); in frameRenderingQueued()