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Searched refs:program_object_ (Results 1 – 8 of 8) sorted by relevance

/dports/games/widelands/widelands-build21/src/graphic/gl/
H A Dutils.cc134 Program::Program() : program_object_(glCreateProgram()) { in Program()
135 if (!program_object_) { in Program()
141 if (program_object_) { in ~Program()
142 glDeleteProgram(program_object_); in ~Program()
152 glAttachShader(program_object_, vertex_shader_->object()); in build()
156 glAttachShader(program_object_, fragment_shader_->object()); in build()
158 glLinkProgram(program_object_); in build()
162 glGetProgramiv(program_object_, GL_LINK_STATUS, &linked); in build()
165 glGetProgramiv(program_object_, GL_INFO_LOG_LENGTH, &infoLen); in build()
171 glGetProgramInfoLog(program_object_, infoLen, NULL, infoLog.get()); in build()
H A Dutils.h47 return program_object_; in object()
55 const GLuint program_object_;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/perftests/
H A Dtexture_upload_perftest.cc222 program_object_ = glCreateProgram(); in SetUp()
223 CHECK_NE(0u, program_object_); in SetUp()
225 glAttachShader(program_object_, vertex_shader_); in SetUp()
226 glAttachShader(program_object_, fragment_shader_); in SetUp()
227 glBindAttribLocation(program_object_, 0, "a_position"); in SetUp()
228 glBindAttribLocation(program_object_, 1, "a_texCoord"); in SetUp()
229 glLinkProgram(program_object_); in SetUp()
232 glGetProgramiv(program_object_, GL_LINK_STATUS, &linked); in SetUp()
234 glUseProgram(program_object_); in SetUp()
285 glDeleteProgram(program_object_); in TearDown()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/perftests/
H A Dtexture_upload_perftest.cc222 program_object_ = glCreateProgram(); in SetUp()
223 CHECK_NE(0u, program_object_); in SetUp()
225 glAttachShader(program_object_, vertex_shader_); in SetUp()
226 glAttachShader(program_object_, fragment_shader_); in SetUp()
227 glBindAttribLocation(program_object_, 0, "a_position"); in SetUp()
228 glBindAttribLocation(program_object_, 1, "a_texCoord"); in SetUp()
229 glLinkProgram(program_object_); in SetUp()
232 glGetProgramiv(program_object_, GL_LINK_STATUS, &linked); in SetUp()
234 glUseProgram(program_object_); in SetUp()
285 glDeleteProgram(program_object_); in TearDown()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ppapi/examples/gles2_spinning_cube/
H A Dspinning_cube.cc313 GLuint program_object_; member in SpinningCube::GLState
328 program_object_ = 0; in OnGLContextLost()
353 if (state_->program_object_) in ~SpinningCube()
354 glDeleteProgram(state_->program_object_); in ~SpinningCube()
380 state_->program_object_ = LoadProgram( in Init()
383 state_->program_object_, "a_position"); in Init()
385 state_->program_object_, "u_mvpMatrix"); in Init()
434 glUseProgram(state_->program_object_); in Draw()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ppapi/examples/gles2_spinning_cube/
H A Dspinning_cube.cc313 GLuint program_object_; member in SpinningCube::GLState
328 program_object_ = 0; in OnGLContextLost()
353 if (state_->program_object_) in ~SpinningCube()
354 glDeleteProgram(state_->program_object_); in ~SpinningCube()
380 state_->program_object_ = LoadProgram( in Init()
383 state_->program_object_, "a_position"); in Init()
385 state_->program_object_, "u_mvpMatrix"); in Init()
434 glUseProgram(state_->program_object_); in Draw()
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dshaders.cpp960 program_object_ = program::find_program(name_); in shader_program()
967 program_object_ = program::find_program(name_); in configure()
1018 glUseProgram(program_object_->get()); in init()
1066 glUseProgram(program_object_->get()); in prepare_draw()
1067 program_object_->set_deferred_uniforms(); in prepare_draw()
1082 return program_object_->get_value(key); in get_value()
1087 program_object_->set_value(key, value); in set_value()
1092 ASSERT_LOG(program_object_ != NULL, "null shader program"); in shader()
1093 return program_object_; in shader()
1098 program_object_.reset(); in clear()
H A Dshaders.hpp151 program_ptr program_object_; member in gles2::shader_program