Searched refs:projectileHit (Results 1 – 8 of 8) sorted by relevance
/dports/games/scourge/scourge/src/ |
H A D | spellcaster.h | 44 bool projectileHit; variable 50 SpellCaster( Battle *battle, Spell *spell, bool projectileHit, int level );
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H A D | spellcaster.cpp | 38 SpellCaster::SpellCaster( Battle *battle, Spell *spell, bool projectileHit, int level ) { in SpellCaster() argument 41 this->projectileHit = projectileHit; in SpellCaster() 121 if ( projectileHit ) { in spellSucceeded() 127 if ( projectileHit ) { in spellSucceeded() 145 if ( projectileHit ) { in spellSucceeded() 151 if ( projectileHit ) { in spellSucceeded() 159 if ( projectileHit ) { in spellSucceeded() 177 if ( projectileHit ) { in spellSucceeded()
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H A D | battle.h | 54 bool projectileHit; variable
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H A D | battle.cpp | 96 this->projectileHit = false; in reset() 855 if ( !alwaysSucceeds && !projectileHit ) { in castSpell() 924 battle->projectileHit = true; in projectileHitTurn() 941 battle->projectileHit = false; in projectileHitTurn() 956 battle->projectileHit = true; in projectileHitTurn() 971 battle->projectileHit = false; in projectileHitTurn()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | combat.hpp | 32 void projectileHit (const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, MWWorld::Ptr weapon, …
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H A D | combat.cpp | 193 …void projectileHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, MWWorld::Ptr weapon, … in projectileHit() function
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | projectilemanager.cpp | 525 …MWMechanics::projectileHit(caster, target, bow, projectileRef.getPtr(), pos, projectileState.mAtta… in processHits()
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H A D | worldimp.cpp | 3168 MWMechanics::projectileHit(actor, Ptr(), bow, projectile, worldPos, attackStrength); in launchProjectile() 3181 …MWMechanics::projectileHit(actor, result.mHitObject, bow, projectile, result.mHitPos, attackStreng… in launchProjectile()
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