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Searched refs:projectileHit (Results 1 – 8 of 8) sorted by relevance

/dports/games/scourge/scourge/src/
H A Dspellcaster.h44 bool projectileHit; variable
50 SpellCaster( Battle *battle, Spell *spell, bool projectileHit, int level );
H A Dspellcaster.cpp38 SpellCaster::SpellCaster( Battle *battle, Spell *spell, bool projectileHit, int level ) { in SpellCaster() argument
41 this->projectileHit = projectileHit; in SpellCaster()
121 if ( projectileHit ) { in spellSucceeded()
127 if ( projectileHit ) { in spellSucceeded()
145 if ( projectileHit ) { in spellSucceeded()
151 if ( projectileHit ) { in spellSucceeded()
159 if ( projectileHit ) { in spellSucceeded()
177 if ( projectileHit ) { in spellSucceeded()
H A Dbattle.h54 bool projectileHit; variable
H A Dbattle.cpp96 this->projectileHit = false; in reset()
855 if ( !alwaysSucceeds && !projectileHit ) { in castSpell()
924 battle->projectileHit = true; in projectileHitTurn()
941 battle->projectileHit = false; in projectileHitTurn()
956 battle->projectileHit = true; in projectileHitTurn()
971 battle->projectileHit = false; in projectileHitTurn()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dcombat.hpp32 void projectileHit (const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, MWWorld::Ptr weapon, …
H A Dcombat.cpp193 …void projectileHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, MWWorld::Ptr weapon, … in projectileHit() function
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dprojectilemanager.cpp525 …MWMechanics::projectileHit(caster, target, bow, projectileRef.getPtr(), pos, projectileState.mAtta… in processHits()
H A Dworldimp.cpp3168 MWMechanics::projectileHit(actor, Ptr(), bow, projectile, worldPos, attackStrength); in launchProjectile()
3181 …MWMechanics::projectileHit(actor, result.mHitObject, bow, projectile, result.mHitPos, attackStreng… in launchProjectile()