Searched refs:projectile_is_clearable (Results 1 – 3 of 3) sorted by relevance
192 bool projectile_is_clearable(Projectile *p);
501 if(!(flags & CLEAR_HAZARDS_FORCE) && !projectile_is_clearable(proj)) { in clear_projectile()582 bool projectile_is_clearable(Projectile *p) { in projectile_is_clearable() function
492 if(!force && !projectile_is_clearable(p)) { in stage_clear_hazards_predicate()