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Searched refs:projectile_is_clearable (Results 1 – 3 of 3) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/
H A Dprojectile.h192 bool projectile_is_clearable(Projectile *p);
H A Dprojectile.c501 if(!(flags & CLEAR_HAZARDS_FORCE) && !projectile_is_clearable(proj)) { in clear_projectile()
582 bool projectile_is_clearable(Projectile *p) { in projectile_is_clearable() function
H A Dstage.c492 if(!force && !projectile_is_clearable(p)) { in stage_clear_hazards_predicate()