/dports/games/tecnoballz/tecnoballz-0.93.1/src/ |
H A D | controller_projectiles.cc | 218 projectile = *(projectiles++); in init_type2() 222 projectile = *(projectiles++); in init_type2() 252 projectile = *(projectiles++); in init_type3() 256 projectile = *(projectiles++); in init_type3() 260 projectile = *projectiles; in init_type3() 282 projectile = *(projectiles++); in init_type4() 310 projectile = *projectiles; in init_type4() 615 projectile = *projectiles; in move_type2() 643 projectile = *projectiles; in move_type3() 705 projectile = *projectiles; in move_type4() [all …]
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H A D | sprite_paddle.cc | 52 projectiles = NULL; in sprite_paddle() 75 if (NULL != projectiles) in ~sprite_paddle() 77 delete projectiles; in ~sprite_paddle() 78 projectiles = NULL; in ~sprite_paddle() 99 projectiles->disponible (); in fire_projectiles() 109 projectiles->fire (); in move_projectiles() 110 projectiles->move (); in move_projectiles() 151 projectiles->disable_sprites (); in set_width() 164 projectiles->disable_sprites (); in set_height() 223 projectiles->set_fire_1 (); in set_fire_1() [all …]
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H A D | sprite_projectile.cc | 129 sprite_projectile **projectiles = projectiles_list; in check_outside() local 136 sprite_projectile *blast = *(projectiles++); in check_outside() 157 sprite_projectile **projectiles = projectiles_list; in play_projectiles_animations() local 158 sprite_projectile *blast = projectiles[0]; in play_projectiles_animations() 173 blast = projectiles[i]; in play_projectiles_animations() 191 sprite_projectile **projectiles = projectiles_list; in check_collisions_with_bricks() local 194 sprite_projectile *blast = *(projectiles++); in check_collisions_with_bricks() 295 sprite_projectile **projectiles = projectiles_list; in check_collisions_with_ships() local 301 sprite_projectile *blast = *(projectiles++); in check_collisions_with_ships() 351 sprite_projectile **projectiles = projectiles_list; in disable_sprites() local [all …]
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/dports/games/scourge/scourge/src/render/ |
H A D | renderedprojectile.cpp | 24 map<RenderedCreature*, vector<RenderedProjectile*>*> RenderedProjectile::projectiles; member in RenderedProjectile 34 if ( projectiles.find( proj->getCreature() ) == projectiles.end() ) { in addProjectile() 36 projectiles[ proj->getCreature() ] = v; in addProjectile() 38 v = projectiles[ proj->getCreature() ]; in addProjectile() 44 for ( map<RenderedCreature *, vector<RenderedProjectile*>*>::iterator i = projectiles.begin() in resetProjectiles() 45 ; i != projectiles.end(); ) { in resetProjectiles() 53 projectiles.erase( i++ ); in resetProjectiles() 58 if ( projectiles.find( p->getCreature() ) != projectiles.end() ) { in removeProjectile() 59 vector<RenderedProjectile*> *v = projectiles[ p->getCreature() ]; in removeProjectile() 65 projectiles.erase( p->getCreature() ); in removeProjectile()
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/macros/ |
H A D | animation-utils.cfg | 363 …image="projectiles/fireball-n-1.png~SCALE(60,60)~O(60%):40,projectiles/fireball-n-2.png~SCALE(80,8… 364 …image_diagonal="projectiles/fireball-nw-1.png~SCALE(60,60)~O(60%):40,projectiles/fireball-nw-2.png… 402 image="projectiles/whitemissile-n.png" 417 image="projectiles/whitemissile-n.png" 431 image="projectiles/hatchet-[2~4,1].png" 540 … halo="projectiles/muzzle-flash-n-[1~3].png:[100,80,70],projectiles/muzzle-flash-[4~14].png:60" 550 …halo="projectiles/muzzle-flash-s-[1~3].png~FL(vertical):[100,80,70],projectiles/muzzle-flash-[4~14… 560 … halo="projectiles/muzzle-flash-ne-[1~3].png:[100,80,70],projectiles/muzzle-flash-[4~14].png:60" 570 …halo="projectiles/muzzle-flash-se-[1~3].png~FL(vertical):[100,80,70],projectiles/muzzle-flash-[4~1… 629 halo="projectiles/stone.png:200" [all …]
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/dports/games/spring/spring_98.0/rts/Rendering/Models/ |
H A D | WorldObjectModelRenderer.cpp | 42 for (ProjectileRenderBinIt pIt = projectiles.begin(); pIt != projectiles.end(); ++pIt) { in ~IWorldObjectModelRenderer() 43 projectiles[pIt->first].clear(); in ~IWorldObjectModelRenderer() 48 projectiles.clear(); in ~IWorldObjectModelRenderer() 61 for (ProjectileRenderBinIt pIt = projectiles.begin(); pIt != projectiles.end(); ++pIt) { in Draw() 62 DrawModels(projectiles[pIt->first]); in Draw() 166 if (projectiles.find(TEX_TYPE(p)) == projectiles.end()) { in AddProjectile() 167 projectiles[TEX_TYPE(p)] = ProjectileSet(); in AddProjectile() 170 if(projectiles[TEX_TYPE(p)].insert(const_cast<CProjectile*>(p)).second) in AddProjectile() 176 if(projectiles[TEX_TYPE(p)].erase(const_cast<CProjectile*>(p))) in DelProjectile() 179 if (projectiles[TEX_TYPE(p)].empty()) { in DelProjectile() [all …]
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H A D | WorldObjectModelRenderer.h | 72 ProjectileRenderBin projectiles; // opaque only, (synced && (piece || weapon)) only variable 84 const ProjectileSet& GetProjectileSet(int texType) { return projectiles[texType]; } in GetProjectileSet() 88 const ProjectileRenderBin& GetProjectileBin() const { return projectiles; } in GetProjectileBin() 92 ProjectileRenderBin& GetProjectileBinMutable() { return projectiles; } in GetProjectileBinMutable()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | ProjectileServer.cpp | 40 projectiles = NULL; in ProjectileServer() 47 if (projectiles) { in ~ProjectileServer() 48 delete[] projectiles; in ~ProjectileServer() 68 projectiles[idx].projectile = pro; in CreateDefaultProjectile() 69 pro->SetIdentifiers(projectiles[idx].resname, idx); in CreateDefaultProjectile() 103 Projectile *old = projectiles[idx].projectile; in ReturnCopy() 112 pro->SetIdentifiers(projectiles[idx].resname, idx); in ReturnCopy() 118 if (projectiles[idx].projectile) { in GetProjectile() 131 projectiles[idx].projectile = pro; in GetProjectile() 132 pro->SetIdentifiers(projectiles[idx].resname, idx); in GetProjectile() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/captureflag/ |
H A D | CaptureFlagUseListener.java | 78 StackableItem projectiles = sender.getMissileIfNotHoldingOtherWeapon(); in checkEquippedAndInRange() local 80 if (projectiles == null) { in checkEquippedAndInRange() 88 projectiles = sender.getAmmunition(); in checkEquippedAndInRange() 90 if (projectiles == null) { in checkEquippedAndInRange() 109 String[] parts = projectiles.get("name").split(" "); in checkEquippedAndInRange() 116 projectiles.sub(1); in checkEquippedAndInRange()
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/throwables/ |
H A D | acorn_throwable_respawning.cfg | 9 image: "props/rock-projectiles.png", 23 image: "props/rock-projectiles.png", 33 image: "props/rock-projectiles.png", 44 image: "props/rock-projectiles.png",
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H A D | mushroom_throwable_respawning.cfg | 9 image: "props/rock-projectiles.png", 23 image: "props/rock-projectiles.png", 35 image: "props/rock-projectiles.png", 46 image: "props/rock-projectiles.png",
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H A D | coconut_throwable_respawning.cfg | 9 image: "props/rock-projectiles.png", 24 image: "props/rock-projectiles.png", 35 image: "props/rock-projectiles.png", 47 image: "props/rock-projectiles.png",
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H A D | rock_throwable_respawning.cfg | 9 image: "props/rock-projectiles.png", 23 image: "props/rock-projectiles.png", 36 image: "props/rock-projectiles.png", 48 image: "props/rock-projectiles.png",
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_airfight.cpp | 43 const ptrdiff_t num = (ptrdiff_t)(projectile - ccs.projectiles); in AIRFIGHT_RemoveProjectile() 44 REMOVE_ELEM_ADJUST_IDX(ccs.projectiles, num, ccs.numProjectiles); in AIRFIGHT_RemoveProjectile() 67 projectile = &ccs.projectiles[ccs.numProjectiles]; in AIRFIGHT_AddProjectile() 139 Com_Printf("%i. (idx: %i)\n", i, ccs.projectiles[i].idx); in AIRFIGHT_ProjectileList_f() 141 if (ccs.projectiles[i].attackingAircraft) in AIRFIGHT_ProjectileList_f() 145 if (ccs.projectiles[i].aimedAircraft) in AIRFIGHT_ProjectileList_f() 149 ccs.projectiles[i].idleTarget[0], ccs.projectiles[i].idleTarget[1]); in AIRFIGHT_ProjectileList_f() 372 AIRFIGHT_MissTarget(&ccs.projectiles[ccs.numProjectiles - 1]); in AIRFIGHT_ExecuteActions() 681 aircraftProjectile_t* projectile = &ccs.projectiles[idx]; in AIRFIGHT_CampaignRunProjectiles() 901 aircraftProjectile_t* projectile = &ccs.projectiles[i]; in AIRFIGHT_SaveXML() [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/orcs/ |
H A D | Crossbowman.cfg | 60 image="projectiles/missile-fire-n.png" 61 image_diagonal="projectiles/missile-fire-ne.png" 77 image="projectiles/missile-fire-n.png" 78 image_diagonal="projectiles/missile-fire-ne.png" 98 image="projectiles/missile-n.png" 99 image_diagonal="projectiles/missile-ne.png"
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H A D | Slurbow.cfg | 65 image="projectiles/missile-fire-n.png" 66 image_diagonal="projectiles/missile-fire-ne.png" 88 image="projectiles/missile-fire-n.png" 89 image_diagonal="projectiles/missile-fire-ne.png" 112 image="projectiles/bullet.png" 113 image_diagonal="projectiles/bullet.png"
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H A D | Archer.cfg | 80 image="projectiles/missile-fire-n.png" 81 image_diagonal="projectiles/missile-fire-ne.png" 94 image="projectiles/missile-fire-n.png" 95 image_diagonal="projectiles/missile-fire-ne.png" 119 image="projectiles/missile-n.png" 120 image_diagonal="projectiles/missile-ne.png"
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/goblins/ |
H A D | Spearman.cfg | 65 image="projectiles/spear-n.png" 66 image_diagonal="projectiles/spear-ne.png" 87 image="projectiles/spear-n.png" 88 image_diagonal="projectiles/spear-ne.png" 109 image="projectiles/spear-n.png" 110 image_diagonal="projectiles/spear-ne.png" 131 image="projectiles/spear-n.png" 132 image_diagonal="projectiles/spear-ne.png"
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/monsters/ |
H A D | Fire_Dragon.cfg | 102 image="projectiles/fire-breath-ne-[1~5].png~FL():80" 103 image_diagonal="projectiles/fire-breath-n-[1~5].png:80" 112 image="projectiles/fire-breath-se-[1~5].png~FL():80" 113 image_diagonal="projectiles/fire-breath-s-[1~5].png:80" 123 …image="misc/blank-hex.png:1,projectiles/fireball-impact-[2~5].png:60,projectiles/fire-breath-[6~10…
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/game_mechanics/ |
H A D | garrison.md | 5 ## Number of projectiles 9 How many projectiles a building fires depends on two variables, the *damage per second* value of th… 15 …peed. Units doing melee damage do not increase the number of arrows or projectiles. However, for v… 54 Now that we know `unit_dps_pierce`, the amount of additional projectiles for each building can be o… 98 …t do pierce damage can increase the number of projectiles fired by a building. Units that fire pro… 99 …ideration. Because this arrow only does 3 pierce damage, the number of projectiles added to a buil…
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/animals/ |
H A D | acorn.cfg | 13 image: "props/rock-projectiles.png", 22 image: "props/rock-projectiles.png", 32 image: "props/rock-projectiles.png",
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Liberty/units/ |
H A D | Shadow_Lord.cfg | 77 # image="projectiles/fireball-impact-[13~11].png~CROP(5,0,90,90):[50*2,100]" 78 image="projectiles/shadow-blast-n-[1~3].png:[50*2,100]" 79 image_diagonal="projectiles/shadow-blast-ne-[1~3].png:[50*2,100]" 85 image="projectiles/shadow-blast-n-[1,2,1].png:[50*2,100]" 86 image_diagonal="projectiles/shadow-blast-ne-[1,2,1].png:[50*2,100]"
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/dunefolk/ |
H A D | Scorcher.cfg | 70 image="projectiles/missile-fire-n.png" 71 image_diagonal="projectiles/missile-fire-ne.png" 84 image="projectiles/missile-fire-n.png" 85 image_diagonal="projectiles/missile-fire-ne.png"
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H A D | Burner.cfg | 70 image="projectiles/missile-fire-n.png" 71 image_diagonal="projectiles/missile-fire-ne.png" 84 image="projectiles/missile-fire-n.png" 85 image_diagonal="projectiles/missile-fire-ne.png"
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H A D | Firetrooper.cfg | 71 image="projectiles/missile-fire-n.png" 72 image_diagonal="projectiles/missile-fire-ne.png" 85 image="projectiles/missile-fire-n.png" 86 image_diagonal="projectiles/missile-fire-ne.png"
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