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/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dcontroller_projectiles.cc218 projectile = *(projectiles++); in init_type2()
222 projectile = *(projectiles++); in init_type2()
252 projectile = *(projectiles++); in init_type3()
256 projectile = *(projectiles++); in init_type3()
260 projectile = *projectiles; in init_type3()
282 projectile = *(projectiles++); in init_type4()
310 projectile = *projectiles; in init_type4()
615 projectile = *projectiles; in move_type2()
643 projectile = *projectiles; in move_type3()
705 projectile = *projectiles; in move_type4()
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H A Dsprite_paddle.cc52 projectiles = NULL; in sprite_paddle()
75 if (NULL != projectiles) in ~sprite_paddle()
77 delete projectiles; in ~sprite_paddle()
78 projectiles = NULL; in ~sprite_paddle()
99 projectiles->disponible (); in fire_projectiles()
109 projectiles->fire (); in move_projectiles()
110 projectiles->move (); in move_projectiles()
151 projectiles->disable_sprites (); in set_width()
164 projectiles->disable_sprites (); in set_height()
223 projectiles->set_fire_1 (); in set_fire_1()
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H A Dsprite_projectile.cc129 sprite_projectile **projectiles = projectiles_list; in check_outside() local
136 sprite_projectile *blast = *(projectiles++); in check_outside()
157 sprite_projectile **projectiles = projectiles_list; in play_projectiles_animations() local
158 sprite_projectile *blast = projectiles[0]; in play_projectiles_animations()
173 blast = projectiles[i]; in play_projectiles_animations()
191 sprite_projectile **projectiles = projectiles_list; in check_collisions_with_bricks() local
194 sprite_projectile *blast = *(projectiles++); in check_collisions_with_bricks()
295 sprite_projectile **projectiles = projectiles_list; in check_collisions_with_ships() local
301 sprite_projectile *blast = *(projectiles++); in check_collisions_with_ships()
351 sprite_projectile **projectiles = projectiles_list; in disable_sprites() local
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/dports/games/scourge/scourge/src/render/
H A Drenderedprojectile.cpp24 map<RenderedCreature*, vector<RenderedProjectile*>*> RenderedProjectile::projectiles; member in RenderedProjectile
34 if ( projectiles.find( proj->getCreature() ) == projectiles.end() ) { in addProjectile()
36 projectiles[ proj->getCreature() ] = v; in addProjectile()
38 v = projectiles[ proj->getCreature() ]; in addProjectile()
44 for ( map<RenderedCreature *, vector<RenderedProjectile*>*>::iterator i = projectiles.begin() in resetProjectiles()
45 ; i != projectiles.end(); ) { in resetProjectiles()
53 projectiles.erase( i++ ); in resetProjectiles()
58 if ( projectiles.find( p->getCreature() ) != projectiles.end() ) { in removeProjectile()
59 vector<RenderedProjectile*> *v = projectiles[ p->getCreature() ]; in removeProjectile()
65 projectiles.erase( p->getCreature() ); in removeProjectile()
/dports/games/wesnoth/wesnoth-1.14.17/data/core/macros/
H A Danimation-utils.cfg363 …image="projectiles/fireball-n-1.png~SCALE(60,60)~O(60%):40,projectiles/fireball-n-2.png~SCALE(80,8…
364 …image_diagonal="projectiles/fireball-nw-1.png~SCALE(60,60)~O(60%):40,projectiles/fireball-nw-2.png…
402 image="projectiles/whitemissile-n.png"
417 image="projectiles/whitemissile-n.png"
431 image="projectiles/hatchet-[2~4,1].png"
540 … halo="projectiles/muzzle-flash-n-[1~3].png:[100,80,70],projectiles/muzzle-flash-[4~14].png:60"
550 …halo="projectiles/muzzle-flash-s-[1~3].png~FL(vertical):[100,80,70],projectiles/muzzle-flash-[4~14…
560 … halo="projectiles/muzzle-flash-ne-[1~3].png:[100,80,70],projectiles/muzzle-flash-[4~14].png:60"
570 …halo="projectiles/muzzle-flash-se-[1~3].png~FL(vertical):[100,80,70],projectiles/muzzle-flash-[4~1…
629 halo="projectiles/stone.png:200"
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/dports/games/spring/spring_98.0/rts/Rendering/Models/
H A DWorldObjectModelRenderer.cpp42 for (ProjectileRenderBinIt pIt = projectiles.begin(); pIt != projectiles.end(); ++pIt) { in ~IWorldObjectModelRenderer()
43 projectiles[pIt->first].clear(); in ~IWorldObjectModelRenderer()
48 projectiles.clear(); in ~IWorldObjectModelRenderer()
61 for (ProjectileRenderBinIt pIt = projectiles.begin(); pIt != projectiles.end(); ++pIt) { in Draw()
62 DrawModels(projectiles[pIt->first]); in Draw()
166 if (projectiles.find(TEX_TYPE(p)) == projectiles.end()) { in AddProjectile()
167 projectiles[TEX_TYPE(p)] = ProjectileSet(); in AddProjectile()
170 if(projectiles[TEX_TYPE(p)].insert(const_cast<CProjectile*>(p)).second) in AddProjectile()
176 if(projectiles[TEX_TYPE(p)].erase(const_cast<CProjectile*>(p))) in DelProjectile()
179 if (projectiles[TEX_TYPE(p)].empty()) { in DelProjectile()
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H A DWorldObjectModelRenderer.h72 ProjectileRenderBin projectiles; // opaque only, (synced && (piece || weapon)) only variable
84 const ProjectileSet& GetProjectileSet(int texType) { return projectiles[texType]; } in GetProjectileSet()
88 const ProjectileRenderBin& GetProjectileBin() const { return projectiles; } in GetProjectileBin()
92 ProjectileRenderBin& GetProjectileBinMutable() { return projectiles; } in GetProjectileBinMutable()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DProjectileServer.cpp40 projectiles = NULL; in ProjectileServer()
47 if (projectiles) { in ~ProjectileServer()
48 delete[] projectiles; in ~ProjectileServer()
68 projectiles[idx].projectile = pro; in CreateDefaultProjectile()
69 pro->SetIdentifiers(projectiles[idx].resname, idx); in CreateDefaultProjectile()
103 Projectile *old = projectiles[idx].projectile; in ReturnCopy()
112 pro->SetIdentifiers(projectiles[idx].resname, idx); in ReturnCopy()
118 if (projectiles[idx].projectile) { in GetProjectile()
131 projectiles[idx].projectile = pro; in GetProjectile()
132 pro->SetIdentifiers(projectiles[idx].resname, idx); in GetProjectile()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/captureflag/
H A DCaptureFlagUseListener.java78 StackableItem projectiles = sender.getMissileIfNotHoldingOtherWeapon(); in checkEquippedAndInRange() local
80 if (projectiles == null) { in checkEquippedAndInRange()
88 projectiles = sender.getAmmunition(); in checkEquippedAndInRange()
90 if (projectiles == null) { in checkEquippedAndInRange()
109 String[] parts = projectiles.get("name").split(" "); in checkEquippedAndInRange()
116 projectiles.sub(1); in checkEquippedAndInRange()
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/throwables/
H A Dacorn_throwable_respawning.cfg9 image: "props/rock-projectiles.png",
23 image: "props/rock-projectiles.png",
33 image: "props/rock-projectiles.png",
44 image: "props/rock-projectiles.png",
H A Dmushroom_throwable_respawning.cfg9 image: "props/rock-projectiles.png",
23 image: "props/rock-projectiles.png",
35 image: "props/rock-projectiles.png",
46 image: "props/rock-projectiles.png",
H A Dcoconut_throwable_respawning.cfg9 image: "props/rock-projectiles.png",
24 image: "props/rock-projectiles.png",
35 image: "props/rock-projectiles.png",
47 image: "props/rock-projectiles.png",
H A Drock_throwable_respawning.cfg9 image: "props/rock-projectiles.png",
23 image: "props/rock-projectiles.png",
36 image: "props/rock-projectiles.png",
48 image: "props/rock-projectiles.png",
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_airfight.cpp43 const ptrdiff_t num = (ptrdiff_t)(projectile - ccs.projectiles); in AIRFIGHT_RemoveProjectile()
44 REMOVE_ELEM_ADJUST_IDX(ccs.projectiles, num, ccs.numProjectiles); in AIRFIGHT_RemoveProjectile()
67 projectile = &ccs.projectiles[ccs.numProjectiles]; in AIRFIGHT_AddProjectile()
139 Com_Printf("%i. (idx: %i)\n", i, ccs.projectiles[i].idx); in AIRFIGHT_ProjectileList_f()
141 if (ccs.projectiles[i].attackingAircraft) in AIRFIGHT_ProjectileList_f()
145 if (ccs.projectiles[i].aimedAircraft) in AIRFIGHT_ProjectileList_f()
149 ccs.projectiles[i].idleTarget[0], ccs.projectiles[i].idleTarget[1]); in AIRFIGHT_ProjectileList_f()
372 AIRFIGHT_MissTarget(&ccs.projectiles[ccs.numProjectiles - 1]); in AIRFIGHT_ExecuteActions()
681 aircraftProjectile_t* projectile = &ccs.projectiles[idx]; in AIRFIGHT_CampaignRunProjectiles()
901 aircraftProjectile_t* projectile = &ccs.projectiles[i]; in AIRFIGHT_SaveXML()
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/orcs/
H A DCrossbowman.cfg60 image="projectiles/missile-fire-n.png"
61 image_diagonal="projectiles/missile-fire-ne.png"
77 image="projectiles/missile-fire-n.png"
78 image_diagonal="projectiles/missile-fire-ne.png"
98 image="projectiles/missile-n.png"
99 image_diagonal="projectiles/missile-ne.png"
H A DSlurbow.cfg65 image="projectiles/missile-fire-n.png"
66 image_diagonal="projectiles/missile-fire-ne.png"
88 image="projectiles/missile-fire-n.png"
89 image_diagonal="projectiles/missile-fire-ne.png"
112 image="projectiles/bullet.png"
113 image_diagonal="projectiles/bullet.png"
H A DArcher.cfg80 image="projectiles/missile-fire-n.png"
81 image_diagonal="projectiles/missile-fire-ne.png"
94 image="projectiles/missile-fire-n.png"
95 image_diagonal="projectiles/missile-fire-ne.png"
119 image="projectiles/missile-n.png"
120 image_diagonal="projectiles/missile-ne.png"
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/goblins/
H A DSpearman.cfg65 image="projectiles/spear-n.png"
66 image_diagonal="projectiles/spear-ne.png"
87 image="projectiles/spear-n.png"
88 image_diagonal="projectiles/spear-ne.png"
109 image="projectiles/spear-n.png"
110 image_diagonal="projectiles/spear-ne.png"
131 image="projectiles/spear-n.png"
132 image_diagonal="projectiles/spear-ne.png"
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/monsters/
H A DFire_Dragon.cfg102 image="projectiles/fire-breath-ne-[1~5].png~FL():80"
103 image_diagonal="projectiles/fire-breath-n-[1~5].png:80"
112 image="projectiles/fire-breath-se-[1~5].png~FL():80"
113 image_diagonal="projectiles/fire-breath-s-[1~5].png:80"
123 …image="misc/blank-hex.png:1,projectiles/fireball-impact-[2~5].png:60,projectiles/fire-breath-[6~10…
/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/game_mechanics/
H A Dgarrison.md5 ## Number of projectiles
9 How many projectiles a building fires depends on two variables, the *damage per second* value of th…
15 …peed. Units doing melee damage do not increase the number of arrows or projectiles. However, for v…
54 Now that we know `unit_dps_pierce`, the amount of additional projectiles for each building can be o…
98 …t do pierce damage can increase the number of projectiles fired by a building. Units that fire pro…
99 …ideration. Because this arrow only does 3 pierce damage, the number of projectiles added to a buil…
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/animals/
H A Dacorn.cfg13 image: "props/rock-projectiles.png",
22 image: "props/rock-projectiles.png",
32 image: "props/rock-projectiles.png",
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Liberty/units/
H A DShadow_Lord.cfg77 # image="projectiles/fireball-impact-[13~11].png~CROP(5,0,90,90):[50*2,100]"
78 image="projectiles/shadow-blast-n-[1~3].png:[50*2,100]"
79 image_diagonal="projectiles/shadow-blast-ne-[1~3].png:[50*2,100]"
85 image="projectiles/shadow-blast-n-[1,2,1].png:[50*2,100]"
86 image_diagonal="projectiles/shadow-blast-ne-[1,2,1].png:[50*2,100]"
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/dunefolk/
H A DScorcher.cfg70 image="projectiles/missile-fire-n.png"
71 image_diagonal="projectiles/missile-fire-ne.png"
84 image="projectiles/missile-fire-n.png"
85 image_diagonal="projectiles/missile-fire-ne.png"
H A DBurner.cfg70 image="projectiles/missile-fire-n.png"
71 image_diagonal="projectiles/missile-fire-ne.png"
84 image="projectiles/missile-fire-n.png"
85 image_diagonal="projectiles/missile-fire-ne.png"
H A DFiretrooper.cfg71 image="projectiles/missile-fire-n.png"
72 image_diagonal="projectiles/missile-fire-ne.png"
85 image="projectiles/missile-fire-n.png"
86 image_diagonal="projectiles/missile-fire-ne.png"

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