/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/common/include/pcl/common/impl/ |
H A D | projection_matrix.hpp | 85 Eigen::Matrix<float, 3, 4, Eigen::RowMajor>& projection_matrix, in estimateProjectionMatrix() argument 90 projection_matrix.setZero (); in estimateProjectionMatrix() 201 projection_matrix.coeffRef (0) = static_cast <float> (eigen_vectors.coeff (0)); in estimateProjectionMatrix() 202 projection_matrix.coeffRef (1) = static_cast <float> (eigen_vectors.coeff (12)); in estimateProjectionMatrix() 203 projection_matrix.coeffRef (2) = static_cast <float> (eigen_vectors.coeff (24)); in estimateProjectionMatrix() 204 projection_matrix.coeffRef (3) = static_cast <float> (eigen_vectors.coeff (36)); in estimateProjectionMatrix() 205 projection_matrix.coeffRef (4) = static_cast <float> (eigen_vectors.coeff (48)); in estimateProjectionMatrix() 206 projection_matrix.coeffRef (5) = static_cast <float> (eigen_vectors.coeff (60)); in estimateProjectionMatrix() 207 projection_matrix.coeffRef (6) = static_cast <float> (eigen_vectors.coeff (72)); in estimateProjectionMatrix() 214 if (projection_matrix.coeff (0) < 0) in estimateProjectionMatrix() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/ogre3d/src/ |
H A D | RocketApplication.cpp | 160 Ogre::Matrix4 projection_matrix; in ConfigureRenderSystem() local 161 BuildProjectionMatrix(projection_matrix); in ConfigureRenderSystem() 162 render_system->_setProjectionMatrix(projection_matrix); in ConfigureRenderSystem() 208 void RocketApplication::BuildProjectionMatrix(Ogre::Matrix4& projection_matrix) in BuildProjectionMatrix() argument 213 projection_matrix = Ogre::Matrix4::ZERO; in BuildProjectionMatrix() 216 projection_matrix[0][0] = 2.0f / mWindow->getWidth(); in BuildProjectionMatrix() 217 projection_matrix[0][3]= -1.0000000f; in BuildProjectionMatrix() 218 projection_matrix[1][1]= -2.0f / mWindow->getHeight(); in BuildProjectionMatrix() 219 projection_matrix[1][3]= 1.0000000f; in BuildProjectionMatrix() 220 projection_matrix[2][2]= -2.0f / (z_far - z_near); in BuildProjectionMatrix() [all …]
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/dports/science/libctl/libctl-4.5.0/examples/ |
H A D | example.c | 59 obj.subclass.block_data->projection_matrix.c0.x, in display_object_info() 60 obj.subclass.block_data->projection_matrix.c1.x, in display_object_info() 61 obj.subclass.block_data->projection_matrix.c2.x, in display_object_info() 62 obj.subclass.block_data->projection_matrix.c0.y, in display_object_info() 63 obj.subclass.block_data->projection_matrix.c1.y, in display_object_info() 64 obj.subclass.block_data->projection_matrix.c2.y, in display_object_info() 65 obj.subclass.block_data->projection_matrix.c0.z, in display_object_info() 66 obj.subclass.block_data->projection_matrix.c1.z, in display_object_info() 67 obj.subclass.block_data->projection_matrix.c2.z); in display_object_info()
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/dports/x11-wm/mutter/mutter-41.1/src/backends/x11/nested/ |
H A D | meta-stage-x11-nested.c | 113 graphene_matrix_t projection_matrix; in draw_view() local 134 graphene_matrix_init_scale (&projection_matrix, 2, -2, 0); in draw_view() 135 graphene_matrix_translate (&projection_matrix, in draw_view() 137 graphene_matrix_multiply (&transform, &projection_matrix, &projection_matrix); in draw_view() 138 cogl_framebuffer_set_projection_matrix (onscreen, &projection_matrix); in draw_view()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bpro/core/vpgl_pro/processes/ |
H A D | vpgl_load_proj_camera_process.cxx | 60 vnl_matrix_fixed<double,3,4> projection_matrix; in vpgl_load_proj_camera_process() local 61 ifs >> projection_matrix; in vpgl_load_proj_camera_process() 67 vpgl_camera_double_sptr procam = new vpgl_proj_camera<double>(projection_matrix); in vpgl_load_proj_camera_process()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/ |
H A D | viewport3d.cpp | 244 glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix); in onDraw() 560 …fTempo[4] = projection_matrix[0]*fTempo[0]+projection_matrix[4]*fTempo[1]+projection_matrix[8]*fTe… in worldToScreen() 561 …fTempo[5] = projection_matrix[1]*fTempo[0]+projection_matrix[5]*fTempo[1]+projection_matrix[9]*fTe… in worldToScreen() 562 …fTempo[6] = projection_matrix[2]*fTempo[0]+projection_matrix[6]*fTempo[1]+projection_matrix[10]*fT… in worldToScreen()
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/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/ |
H A D | heightmap.c | 87 static GLfloat projection_matrix[16] = { variable 453 projection_matrix[0] = f / aspect_ratio; in main() 454 projection_matrix[5] = f; in main() 455 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main() 456 projection_matrix[11] = -1.0f; in main() 457 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main() 458 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/examples/ |
H A D | heightmap.c | 87 static GLfloat projection_matrix[16] = { variable 453 projection_matrix[0] = f / aspect_ratio; in main() 454 projection_matrix[5] = f; in main() 455 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main() 456 projection_matrix[11] = -1.0f; in main() 457 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main() 458 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
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/dports/graphics/glfw/glfw-3.3.4/examples/ |
H A D | heightmap.c | 87 static GLfloat projection_matrix[16] = { variable 453 projection_matrix[0] = f / aspect_ratio; in main() 454 projection_matrix[5] = f; in main() 455 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main() 456 projection_matrix[11] = -1.0f; in main() 457 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main() 458 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/examples/ |
H A D | heightmap.c | 86 static GLfloat projection_matrix[16] = { variable 452 projection_matrix[0] = f / aspect_ratio; in main() 453 projection_matrix[5] = f; in main() 454 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main() 455 projection_matrix[11] = -1.0f; in main() 456 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main() 457 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/examples/ |
H A D | heightmap.c | 86 static GLfloat projection_matrix[16] = { variable 452 projection_matrix[0] = f / aspect_ratio; in main() 453 projection_matrix[5] = f; in main() 454 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main() 455 projection_matrix[11] = -1.0f; in main() 456 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main() 457 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
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/dports/graphics/rx/rx-0.4.0/cargo-crates/glfw-sys-3.3.0/examples/ |
H A D | heightmap.c | 86 static GLfloat projection_matrix[16] = { variable 452 projection_matrix[0] = f / aspect_ratio; in main() 453 projection_matrix[5] = f; in main() 454 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main() 455 projection_matrix[11] = -1.0f; in main() 456 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main() 457 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
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/dports/multimedia/vlc/vlc-3.0.16/modules/video_filter/ |
H A D | extract.c | 89 int *projection_matrix; member 125 p_filter->p_sys->projection_matrix = malloc( 9 * sizeof( int ) ); in Create() 126 if( !p_filter->p_sys->projection_matrix ) in Create() 139 p_filter->p_sys->projection_matrix ); in Create() 160 free( p_sys->projection_matrix ); in Destroy() 191 get_custom_from_yuv( p_pic, p_outpic, Y_PLANE, U_PLANE, V_PLANE, p_sys->projection_matrix ); in Filter() 195 get_custom_from_packedyuv422( p_pic, p_outpic, p_sys->projection_matrix ); in Filter() 416 p_sys->projection_matrix ); in ExtractCallback()
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/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/services/ |
H A D | supervision_services.py | 312 def set_camarafp_projection_matrix(self, projection_matrix): argument 320 blender_object.projection_matrix = mathutils.Matrix(projection_matrix) 321 return projection_matrix 330 return [list(vec) for vec in blender_object.projection_matrix]
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/common/include/pcl/common/ |
H A D | projection_matrix.h | 64 …intT>::ConstPtr cloud, Eigen::Matrix<float, 3, 4, Eigen::RowMajor>& projection_matrix, const Indic… 73 …rojectionMatrix (const Eigen::Matrix<float, 3, 4, Eigen::RowMajor>& projection_matrix, Eigen::Matr…
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/ |
H A D | fragment_shader.h | 113 GLUP.projection_matrix[0].xyz, in main() 114 GLUP.projection_matrix[1].xyz, in main() 115 GLUP.projection_matrix[2].xyz in main()
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/dports/misc/vxl/vxl-3.3.2/core/vgui/ |
H A D | vgui_matrix_state.cxx | 55 vnl_matlab_print(s, projection_matrix(), "GL_PROJECTION_MATRIX"); in print() 101 vgui_matrix_state::projection_matrix() in projection_matrix() function in vgui_matrix_state 123 return projection_matrix() * modelview_matrix(); in total_transformation()
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/dports/science/chrono/chrono-7.0.1/src/chrono_opengl/resources/ |
H A D | bar_vert.glsl | 8 uniform mat4 projection_matrix; 15 mat4 mvp = projection_matrix * modelview;
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H A D | cloud_vert.glsl | 5 uniform mat4 projection_matrix; 12 mat4 mvp = projection_matrix * view_matrix;
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H A D | dot_vert.glsl | 5 uniform mat4 projection_matrix; 12 mat4 mvp = projection_matrix * view_matrix;
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H A D | sphere_vert.glsl | 5 uniform mat4 projection_matrix; 12 mat4 mvp = projection_matrix * view_matrix;
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H A D | phong_vert.glsl | 9 uniform mat4 projection_matrix; 19 mat4 mvp = projection_matrix * modelview;
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/dports/graphics/blender/blender-2.91.0/doc/python_api/examples/ |
H A D | gpu.9.py | 26 projection_matrix = scene.camera.calc_matrix_camera( 35 projection_matrix)
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/dports/games/craft/Craft-1.0fbsd/deps/glfw/examples/ |
H A D | heightmap.c | 157 static GLfloat projection_matrix[16] = { variable 620 projection_matrix[0] = f / aspect_ratio; in main() 621 projection_matrix[5] = f; in main() 622 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main() 623 projection_matrix[11] = -1.0f; in main() 624 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main() 625 pglUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
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/dports/cad/cura/Cura-58bae31/cura/ |
H A D | Snapshot.py | 86 projection_matrix = Matrix() 89 projection_matrix.setPerspective(fovy, render_width / render_height, 1, 500) 90 camera.setProjectionMatrix(projection_matrix)
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