Home
last modified time | relevance | path

Searched refs:projection_matrix (Results 1 – 25 of 279) sorted by relevance

12345678910>>...12

/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/common/include/pcl/common/impl/
H A Dprojection_matrix.hpp85 Eigen::Matrix<float, 3, 4, Eigen::RowMajor>& projection_matrix, in estimateProjectionMatrix() argument
90 projection_matrix.setZero (); in estimateProjectionMatrix()
201 projection_matrix.coeffRef (0) = static_cast <float> (eigen_vectors.coeff (0)); in estimateProjectionMatrix()
202 projection_matrix.coeffRef (1) = static_cast <float> (eigen_vectors.coeff (12)); in estimateProjectionMatrix()
203 projection_matrix.coeffRef (2) = static_cast <float> (eigen_vectors.coeff (24)); in estimateProjectionMatrix()
204 projection_matrix.coeffRef (3) = static_cast <float> (eigen_vectors.coeff (36)); in estimateProjectionMatrix()
205 projection_matrix.coeffRef (4) = static_cast <float> (eigen_vectors.coeff (48)); in estimateProjectionMatrix()
206 projection_matrix.coeffRef (5) = static_cast <float> (eigen_vectors.coeff (60)); in estimateProjectionMatrix()
207 projection_matrix.coeffRef (6) = static_cast <float> (eigen_vectors.coeff (72)); in estimateProjectionMatrix()
214 if (projection_matrix.coeff (0) < 0) in estimateProjectionMatrix()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/ogre3d/src/
H A DRocketApplication.cpp160 Ogre::Matrix4 projection_matrix; in ConfigureRenderSystem() local
161 BuildProjectionMatrix(projection_matrix); in ConfigureRenderSystem()
162 render_system->_setProjectionMatrix(projection_matrix); in ConfigureRenderSystem()
208 void RocketApplication::BuildProjectionMatrix(Ogre::Matrix4& projection_matrix) in BuildProjectionMatrix() argument
213 projection_matrix = Ogre::Matrix4::ZERO; in BuildProjectionMatrix()
216 projection_matrix[0][0] = 2.0f / mWindow->getWidth(); in BuildProjectionMatrix()
217 projection_matrix[0][3]= -1.0000000f; in BuildProjectionMatrix()
218 projection_matrix[1][1]= -2.0f / mWindow->getHeight(); in BuildProjectionMatrix()
219 projection_matrix[1][3]= 1.0000000f; in BuildProjectionMatrix()
220 projection_matrix[2][2]= -2.0f / (z_far - z_near); in BuildProjectionMatrix()
[all …]
/dports/science/libctl/libctl-4.5.0/examples/
H A Dexample.c59 obj.subclass.block_data->projection_matrix.c0.x, in display_object_info()
60 obj.subclass.block_data->projection_matrix.c1.x, in display_object_info()
61 obj.subclass.block_data->projection_matrix.c2.x, in display_object_info()
62 obj.subclass.block_data->projection_matrix.c0.y, in display_object_info()
63 obj.subclass.block_data->projection_matrix.c1.y, in display_object_info()
64 obj.subclass.block_data->projection_matrix.c2.y, in display_object_info()
65 obj.subclass.block_data->projection_matrix.c0.z, in display_object_info()
66 obj.subclass.block_data->projection_matrix.c1.z, in display_object_info()
67 obj.subclass.block_data->projection_matrix.c2.z); in display_object_info()
/dports/x11-wm/mutter/mutter-41.1/src/backends/x11/nested/
H A Dmeta-stage-x11-nested.c113 graphene_matrix_t projection_matrix; in draw_view() local
134 graphene_matrix_init_scale (&projection_matrix, 2, -2, 0); in draw_view()
135 graphene_matrix_translate (&projection_matrix, in draw_view()
137 graphene_matrix_multiply (&transform, &projection_matrix, &projection_matrix); in draw_view()
138 cogl_framebuffer_set_projection_matrix (onscreen, &projection_matrix); in draw_view()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bpro/core/vpgl_pro/processes/
H A Dvpgl_load_proj_camera_process.cxx60 vnl_matrix_fixed<double,3,4> projection_matrix; in vpgl_load_proj_camera_process() local
61 ifs >> projection_matrix; in vpgl_load_proj_camera_process()
67 vpgl_camera_double_sptr procam = new vpgl_proj_camera<double>(projection_matrix); in vpgl_load_proj_camera_process()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A Dviewport3d.cpp244 glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix); in onDraw()
560 …fTempo[4] = projection_matrix[0]*fTempo[0]+projection_matrix[4]*fTempo[1]+projection_matrix[8]*fTe… in worldToScreen()
561 …fTempo[5] = projection_matrix[1]*fTempo[0]+projection_matrix[5]*fTempo[1]+projection_matrix[9]*fTe… in worldToScreen()
562 …fTempo[6] = projection_matrix[2]*fTempo[0]+projection_matrix[6]*fTempo[1]+projection_matrix[10]*fT… in worldToScreen()
/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/
H A Dheightmap.c87 static GLfloat projection_matrix[16] = { variable
453 projection_matrix[0] = f / aspect_ratio; in main()
454 projection_matrix[5] = f; in main()
455 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main()
456 projection_matrix[11] = -1.0f; in main()
457 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main()
458 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/examples/
H A Dheightmap.c87 static GLfloat projection_matrix[16] = { variable
453 projection_matrix[0] = f / aspect_ratio; in main()
454 projection_matrix[5] = f; in main()
455 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main()
456 projection_matrix[11] = -1.0f; in main()
457 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main()
458 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
/dports/graphics/glfw/glfw-3.3.4/examples/
H A Dheightmap.c87 static GLfloat projection_matrix[16] = { variable
453 projection_matrix[0] = f / aspect_ratio; in main()
454 projection_matrix[5] = f; in main()
455 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main()
456 projection_matrix[11] = -1.0f; in main()
457 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main()
458 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/examples/
H A Dheightmap.c86 static GLfloat projection_matrix[16] = { variable
452 projection_matrix[0] = f / aspect_ratio; in main()
453 projection_matrix[5] = f; in main()
454 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main()
455 projection_matrix[11] = -1.0f; in main()
456 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main()
457 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/examples/
H A Dheightmap.c86 static GLfloat projection_matrix[16] = { variable
452 projection_matrix[0] = f / aspect_ratio; in main()
453 projection_matrix[5] = f; in main()
454 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main()
455 projection_matrix[11] = -1.0f; in main()
456 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main()
457 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
/dports/graphics/rx/rx-0.4.0/cargo-crates/glfw-sys-3.3.0/examples/
H A Dheightmap.c86 static GLfloat projection_matrix[16] = { variable
452 projection_matrix[0] = f / aspect_ratio; in main()
453 projection_matrix[5] = f; in main()
454 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main()
455 projection_matrix[11] = -1.0f; in main()
456 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main()
457 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
/dports/multimedia/vlc/vlc-3.0.16/modules/video_filter/
H A Dextract.c89 int *projection_matrix; member
125 p_filter->p_sys->projection_matrix = malloc( 9 * sizeof( int ) ); in Create()
126 if( !p_filter->p_sys->projection_matrix ) in Create()
139 p_filter->p_sys->projection_matrix ); in Create()
160 free( p_sys->projection_matrix ); in Destroy()
191 get_custom_from_yuv( p_pic, p_outpic, Y_PLANE, U_PLANE, V_PLANE, p_sys->projection_matrix ); in Filter()
195 get_custom_from_packedyuv422( p_pic, p_outpic, p_sys->projection_matrix ); in Filter()
416 p_sys->projection_matrix ); in ExtractCallback()
/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/services/
H A Dsupervision_services.py312 def set_camarafp_projection_matrix(self, projection_matrix): argument
320 blender_object.projection_matrix = mathutils.Matrix(projection_matrix)
321 return projection_matrix
330 return [list(vec) for vec in blender_object.projection_matrix]
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/common/include/pcl/common/
H A Dprojection_matrix.h64 …intT>::ConstPtr cloud, Eigen::Matrix<float, 3, 4, Eigen::RowMajor>& projection_matrix, const Indic…
73 …rojectionMatrix (const Eigen::Matrix<float, 3, 4, Eigen::RowMajor>& projection_matrix, Eigen::Matr…
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/
H A Dfragment_shader.h113 GLUP.projection_matrix[0].xyz, in main()
114 GLUP.projection_matrix[1].xyz, in main()
115 GLUP.projection_matrix[2].xyz in main()
/dports/misc/vxl/vxl-3.3.2/core/vgui/
H A Dvgui_matrix_state.cxx55 vnl_matlab_print(s, projection_matrix(), "GL_PROJECTION_MATRIX"); in print()
101 vgui_matrix_state::projection_matrix() in projection_matrix() function in vgui_matrix_state
123 return projection_matrix() * modelview_matrix(); in total_transformation()
/dports/science/chrono/chrono-7.0.1/src/chrono_opengl/resources/
H A Dbar_vert.glsl8 uniform mat4 projection_matrix;
15 mat4 mvp = projection_matrix * modelview;
H A Dcloud_vert.glsl5 uniform mat4 projection_matrix;
12 mat4 mvp = projection_matrix * view_matrix;
H A Ddot_vert.glsl5 uniform mat4 projection_matrix;
12 mat4 mvp = projection_matrix * view_matrix;
H A Dsphere_vert.glsl5 uniform mat4 projection_matrix;
12 mat4 mvp = projection_matrix * view_matrix;
H A Dphong_vert.glsl9 uniform mat4 projection_matrix;
19 mat4 mvp = projection_matrix * modelview;
/dports/graphics/blender/blender-2.91.0/doc/python_api/examples/
H A Dgpu.9.py26 projection_matrix = scene.camera.calc_matrix_camera(
35 projection_matrix)
/dports/games/craft/Craft-1.0fbsd/deps/glfw/examples/
H A Dheightmap.c157 static GLfloat projection_matrix[16] = { variable
620 projection_matrix[0] = f / aspect_ratio; in main()
621 projection_matrix[5] = f; in main()
622 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main()
623 projection_matrix[11] = -1.0f; in main()
624 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main()
625 pglUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main()
/dports/cad/cura/Cura-58bae31/cura/
H A DSnapshot.py86 projection_matrix = Matrix()
89 projection_matrix.setPerspective(fovy, render_width / render_height, 1, 500)
90 camera.setProjectionMatrix(projection_matrix)

12345678910>>...12