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Searched refs:prop_coords_set (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dobject_structs.h424 bool8 prop_coords_set; // has a prop object been asigned coordinates - for development safety variable
H A Dfunction.cpp525 logic_structs[cur_id]->prop_coords_set = TRUE8; in fn_init_from_nico_file()
578 logic_structs[cur_id]->prop_coords_set = TRUE8; in fn_init_from_marker_file()
614 logic_structs[cur_id]->prop_coords_set = TRUE8; in fn_init_mega_from_nico()
970 if (!logic_structs[tar]->prop_coords_set) in fn_teleport()
1015 if (!logic_structs[tar]->prop_coords_set) in fn_teleport_z()
2492 logic_structs[cur_id]->prop_coords_set = TRUE8; in fn_changed_sessions()
H A Dlogic.cpp171 prop_coords_set = FALSE8; in ___init()
H A Dspeech.cpp599 if (logic_structs[speaker_id]->prop_coords_set == TRUE8) { in fn_speak()
H A Dremora_pc.cpp1423 if ((pGameObject->ob_status != OB_STATUS_HELD) && pGameObject->prop_coords_set) { in DrawM08DoorLocks()