Searched refs:prop_coords_set (Results 1 – 5 of 5) sorted by relevance
424 bool8 prop_coords_set; // has a prop object been asigned coordinates - for development safety variable
525 logic_structs[cur_id]->prop_coords_set = TRUE8; in fn_init_from_nico_file()578 logic_structs[cur_id]->prop_coords_set = TRUE8; in fn_init_from_marker_file()614 logic_structs[cur_id]->prop_coords_set = TRUE8; in fn_init_mega_from_nico()970 if (!logic_structs[tar]->prop_coords_set) in fn_teleport()1015 if (!logic_structs[tar]->prop_coords_set) in fn_teleport_z()2492 logic_structs[cur_id]->prop_coords_set = TRUE8; in fn_changed_sessions()
171 prop_coords_set = FALSE8; in ___init()
599 if (logic_structs[speaker_id]->prop_coords_set == TRUE8) { in fn_speak()
1423 if ((pGameObject->ob_status != OB_STATUS_HELD) && pGameObject->prop_coords_set) { in DrawM08DoorLocks()