Searched refs:property_dialog_ (Results 1 – 2 of 2) sorted by relevance
1196 if(property_dialog_ && property_dialog_->get_entity()) { in process()1376 SET_DIALOG_POS(property_dialog_); in reset_dialog_positions()1829 if(event.button == SDL_BUTTON_LEFT && property_dialog_ && property_dialog_->get_entity()) { in handle_mouse_button_down()1999 } else if(property_dialog_) { in handle_mouse_button_down()2141 if(property_dialog_ && property_dialog_->get_entity()) { in handle_mouse_button_up()2155 property_dialog_->init(); in handle_mouse_button_up()2323 …if(property_dialog_ && property_dialog_.get() == current_dialog_ && property_dialog_->get_entity()… in handle_mouse_button_up()3072 if(property_dialog_ && property_dialog_.get() == current_dialog_ && in draw_gui()3073 property_dialog_->get_entity() && in draw_gui()3813 if(property_dialog_) { in start_adding_points()[all …]
302 boost::scoped_ptr<editor_dialogs::property_editor_dialog> property_dialog_; member in editor