Home
last modified time | relevance | path

Searched refs:property_dialog_ (Results 1 – 2 of 2) sorted by relevance

/dports/games/frogatto/frogatto-1.3.1/src/
H A Deditor.cpp1196 if(property_dialog_ && property_dialog_->get_entity()) { in process()
1376 SET_DIALOG_POS(property_dialog_); in reset_dialog_positions()
1829 if(event.button == SDL_BUTTON_LEFT && property_dialog_ && property_dialog_->get_entity()) { in handle_mouse_button_down()
1999 } else if(property_dialog_) { in handle_mouse_button_down()
2141 if(property_dialog_ && property_dialog_->get_entity()) { in handle_mouse_button_up()
2155 property_dialog_->init(); in handle_mouse_button_up()
2323 …if(property_dialog_ && property_dialog_.get() == current_dialog_ && property_dialog_->get_entity()… in handle_mouse_button_up()
3072 if(property_dialog_ && property_dialog_.get() == current_dialog_ && in draw_gui()
3073 property_dialog_->get_entity() && in draw_gui()
3813 if(property_dialog_) { in start_adding_points()
[all …]
H A Deditor.hpp302 boost::scoped_ptr<editor_dialogs::property_editor_dialog> property_dialog_; member in editor