/dports/misc/box2d/box2d-2.4.1/src/collision/ |
H A D | b2_distance.cpp | 123 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 150 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 461 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 533 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.q, d)); in b2Distance() 576 float rB = proxyB->m_radius; in b2Distance() 611 const b2DistanceProxy* proxyB = &input->proxyB; in b2ShapeCast() local 614 float radiusB = b2Max(proxyB->m_radius, b2_polygonRadius); in b2ShapeCast() 634 int32 indexB = proxyB->GetSupport(b2MulT(xfB.q, r)); in b2ShapeCast() 635 b2Vec2 wB = b2Mul(xfB, proxyB->GetVertex(indexB)); in b2ShapeCast() 654 indexB = proxyB->GetSupport(b2MulT(xfB.q, v)); in b2ShapeCast() [all …]
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H A D | b2_time_of_impact.cpp | 50 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 54 m_proxyB = proxyB; in Initialize() 80 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 81 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 268 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 280 float totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 294 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 331 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/ |
H A D | b2TimeOfImpact.cpp | 44 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 48 m_proxyB = proxyB; in Initialize() 74 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 75 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 258 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 270 float32 totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 284 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 321 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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H A D | b2Distance.cpp | 100 const b2DistanceProxy* proxyB, const b2Transform& transformB) in ReadCache() 113 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 140 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 450 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 457 simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); in b2Distance() 538 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.q, d)); in b2Distance() 539 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); in b2Distance() 581 float32 rB = proxyB->m_radius; in b2Distance()
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 43 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 47 m_proxyB = proxyB; in Initialize() 73 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 74 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 264 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 276 qreal totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 290 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 327 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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H A D | b2Distance.cpp | 100 const b2DistanceProxy* proxyB, const b2Transform& transformB) in ReadCache() 113 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 140 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 450 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 457 simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); in b2Distance() 538 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.R, d)); in b2Distance() 539 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); in b2Distance() 581 qreal rB = proxyB->m_radius; in b2Distance()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 44 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 48 m_proxyB = proxyB; in Initialize() 74 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 75 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 265 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 277 float32 totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 291 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 328 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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H A D | b2Distance.cpp | 100 const b2DistanceProxy* proxyB, const b2Transform& transformB) in ReadCache() 113 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 140 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 450 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 457 simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); in b2Distance() 538 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.q, d)); in b2Distance() 539 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); in b2Distance() 581 float32 rB = proxyB->m_radius; in b2Distance()
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/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 46 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 50 m_proxyB = proxyB; in Initialize() 76 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 77 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 264 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 276 float32 totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 290 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 327 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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H A D | b2Distance.cpp | 100 const b2DistanceProxy* proxyB, const b2Transform& transformB) in ReadCache() 113 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 140 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 451 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 458 simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); in b2Distance() 538 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.q, d)); in b2Distance() 539 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); in b2Distance() 581 float32 rB = proxyB->m_radius; in b2Distance()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 46 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 50 m_proxyB = proxyB; in Initialize() 76 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 77 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 264 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 276 float32 totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 290 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 327 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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H A D | b2Distance.cpp | 100 const b2DistanceProxy* proxyB, const b2Transform& transformB) in ReadCache() 113 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 140 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 451 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 458 simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); in b2Distance() 538 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.q, d)); in b2Distance() 539 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); in b2Distance() 581 float32 rB = proxyB->m_radius; in b2Distance()
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2TimeOfImpact.cpp | 45 const b2DistanceProxy* proxyB, const b2Sweep& sweepB) in Initialize() 48 m_proxyB = proxyB; in Initialize() 74 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 75 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 265 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 277 float32 totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 291 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 328 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB); in b2TimeOfImpact()
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H A D | b2Distance.cpp | 68 const b2DistanceProxy* proxyB, const b2Transform& transformB) in ReadCache() 81 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 108 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 418 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 425 simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); in b2Distance() 506 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.R, d)); in b2Distance() 507 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); in b2Distance() 549 float32 rB = proxyB->m_radius; in b2Distance()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 46 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 50 m_proxyB = proxyB; in Initialize() 76 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 77 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 264 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 276 float32 totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 290 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 327 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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H A D | b2Distance.cpp | 100 const b2DistanceProxy* proxyB, const b2Transform& transformB) in ReadCache() 113 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 140 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 451 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 458 simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); in b2Distance() 537 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.q, d)); in b2Distance() 538 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); in b2Distance() 580 float32 rB = proxyB->m_radius; in b2Distance()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 47 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 51 m_proxyB = proxyB; in Initialize() 77 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 78 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 265 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 277 float32 totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 291 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 328 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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H A D | b2Distance.cpp | 100 const b2DistanceProxy* proxyB, const b2Transform& transformB) in ReadCache() 113 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 140 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 451 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 458 simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); in b2Distance() 538 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.q, d)); in b2Distance() 539 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); in b2Distance() 581 float32 rB = proxyB->m_radius; in b2Distance()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 46 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 50 m_proxyB = proxyB; in Initialize() 76 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 77 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 264 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 276 float32 totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 290 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 327 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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H A D | b2Distance.cpp | 100 const b2DistanceProxy* proxyB, const b2Transform& transformB) in ReadCache() 113 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 140 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 451 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 458 simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); in b2Distance() 537 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.q, d)); in b2Distance() 538 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); in b2Distance() 580 float32 rB = proxyB->m_radius; in b2Distance()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 46 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 50 m_proxyB = proxyB; in Initialize() 76 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 77 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 264 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 276 float32 totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 290 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 327 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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H A D | b2Distance.cpp | 100 const b2DistanceProxy* proxyB, const b2Transform& transformB) in ReadCache() 113 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 140 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 451 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 458 simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); in b2Distance() 538 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.q, d)); in b2Distance() 539 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); in b2Distance() 581 float32 rB = proxyB->m_radius; in b2Distance()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 46 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 50 m_proxyB = proxyB; in Initialize() 76 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 77 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 264 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 276 float32 totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 290 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 327 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 44 const b2DistanceProxy* proxyB, const b2Sweep& sweepB, in Initialize() 48 m_proxyB = proxyB; in Initialize() 74 b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); in Initialize() 75 b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); in Initialize() 265 const b2DistanceProxy* proxyB = &input->proxyB; in b2TimeOfImpact() local 277 float32 totalRadius = proxyA->m_radius + proxyB->m_radius; in b2TimeOfImpact() 291 distanceInput.proxyB = input->proxyB; in b2TimeOfImpact() 328 fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); in b2TimeOfImpact()
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H A D | b2Distance.cpp | 100 const b2DistanceProxy* proxyB, const b2Transform& transformB) in ReadCache() 113 b2Vec2 wBLocal = proxyB->GetVertex(v->indexB); in ReadCache() 140 b2Vec2 wBLocal = proxyB->GetVertex(0); in ReadCache() 450 const b2DistanceProxy* proxyB = &input->proxyB; in b2Distance() local 457 simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB); in b2Distance() 538 vertex->indexB = proxyB->GetSupport(b2MulT(transformB.q, d)); in b2Distance() 539 vertex->wB = b2Mul(transformB, proxyB->GetVertex(vertex->indexB)); in b2Distance() 581 float32 rB = proxyB->m_radius; in b2Distance()
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