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Searched refs:proyec (Results 1 – 5 of 5) sorted by relevance

/dports/games/abbayedesmorts/abbayedesmorts-gpl-2.0.1/src/
H A Denemies.c327 proyec[r] --; in plants()
332 proyec[r] --; in plants()
333 proyec[r+2] ++; in plants()
340 proyec[r] --; in plants()
346 if ((proyec[r+3] < enemies->limright[n]) && (proyec[r+3] > 7) && (proyec[r+2] < 240)) { in plants()
356 if ((proyec[r] == 0) && (proyec[r+2] == 0)) in plants()
558 proyec[n] = 0; in death()
569 proyec[n] = 0; in death()
766 if ((proyec[r] == 0) && (proyec[r+2] == 0) && (proyec[r+4] == 0)) { in satan()
779 if ((proyec[n] > 16) && ((proyec[n+1] > 8) && (proyec[n+1] < 160))) { in satan()
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H A Ddrawing.c203 if (proyec[n] > 0) { in drawshoots()
204 i = proyec[n+1]; in drawshoots()
212 if (proyec[n] > enemies->limleft[i]) in drawshoots()
213 proyec[n] -= 2.5; in drawshoots()
217 proyec[n] = 0; in drawshoots()
221 if (proyec[n] < enemies->limright[i]) in drawshoots()
222 proyec[n] += 2.5; in drawshoots()
226 proyec[n] = 0; in drawshoots()
234 case 0: if ((proyec[n] < (enemies->limright[i] - 8)) && (proyec[n] != 0)) { in drawshoots()
235 destile.x = proyec[n]; in drawshoots()
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H A Djean.c506 proyec[v] = 0; in touchobj()
558 if (proyec[i*2] > 0) { in contact()
561 points[0] = proyec[i*2]; in contact()
562 points[1] = proyec[i*2]+10; in contact()
592 if (proyec[i] > 0) { in contact()
594 points[0] = proyec[i+1]; in contact()
596 points[2] = proyec[i]; in contact()
600 points[0] = proyec[i]; in contact()
601 points[1] = proyec[i] + 3; in contact()
602 points[2] = proyec[i+1]; in contact()
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H A Dgame.c40 float proyec[24] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; /* Enemiess shoots */ in game() local
153 movenemies (&enemies,stagedata,counter,proyec,jean,fx); in game()
157 dragon (&enemies,renderer,tiles,counter,proyec,fx,changetiles); in game()
161 plants (&enemies,renderer,tiles,counter,proyec,fx,changetiles); in game()
165 death (&enemies,renderer,tiles,counter,proyec,stagedata,fx,changetiles); in game()
167 satan (&enemies,renderer,tiles,counter,proyec,fx,changetiles); in game()
174 if ((proyec[0] > 0) && ((room[0] == 17) || (room[0] == 20) || (room[0] == 21) || (room[0] == 22))) in game()
175 drawshoots (proyec,tiles,renderer,&enemies,changetiles); in game()
188 touchobj (&jean,stagedata,room,&parchment,&changeflag,&enemies,proyec,fx); in game()
189 contact (&jean,enemies,proyec,room); in game()
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/dports/math/octave-forge-octproj/octproj-2.0.1/src/
H A Dprojwrap.c40 PJ *proyec=NULL; in proj_fwd() local
50 proyec = proj_create(C,params); in proj_fwd()
52 if(proyec==0) in proj_fwd()
70 proj_destroy(proyec); in proj_fwd()
97 proj_destroy(proyec); in proj_fwd()
123 PJ *proyec=NULL; in proj_inv() local
137 if(proyec==0) in proj_inv()
155 proj_destroy(proyec); in proj_inv()
164 infop = proj_pj_info(proyec); in proj_inv()
169 proj_destroy(proyec); in proj_inv()
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