Searched refs:proyec (Results 1 – 5 of 5) sorted by relevance
/dports/games/abbayedesmorts/abbayedesmorts-gpl-2.0.1/src/ |
H A D | enemies.c | 327 proyec[r] --; in plants() 332 proyec[r] --; in plants() 333 proyec[r+2] ++; in plants() 340 proyec[r] --; in plants() 346 if ((proyec[r+3] < enemies->limright[n]) && (proyec[r+3] > 7) && (proyec[r+2] < 240)) { in plants() 356 if ((proyec[r] == 0) && (proyec[r+2] == 0)) in plants() 558 proyec[n] = 0; in death() 569 proyec[n] = 0; in death() 766 if ((proyec[r] == 0) && (proyec[r+2] == 0) && (proyec[r+4] == 0)) { in satan() 779 if ((proyec[n] > 16) && ((proyec[n+1] > 8) && (proyec[n+1] < 160))) { in satan() [all …]
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H A D | drawing.c | 203 if (proyec[n] > 0) { in drawshoots() 204 i = proyec[n+1]; in drawshoots() 212 if (proyec[n] > enemies->limleft[i]) in drawshoots() 213 proyec[n] -= 2.5; in drawshoots() 217 proyec[n] = 0; in drawshoots() 221 if (proyec[n] < enemies->limright[i]) in drawshoots() 222 proyec[n] += 2.5; in drawshoots() 226 proyec[n] = 0; in drawshoots() 234 case 0: if ((proyec[n] < (enemies->limright[i] - 8)) && (proyec[n] != 0)) { in drawshoots() 235 destile.x = proyec[n]; in drawshoots() [all …]
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H A D | jean.c | 506 proyec[v] = 0; in touchobj() 558 if (proyec[i*2] > 0) { in contact() 561 points[0] = proyec[i*2]; in contact() 562 points[1] = proyec[i*2]+10; in contact() 592 if (proyec[i] > 0) { in contact() 594 points[0] = proyec[i+1]; in contact() 596 points[2] = proyec[i]; in contact() 600 points[0] = proyec[i]; in contact() 601 points[1] = proyec[i] + 3; in contact() 602 points[2] = proyec[i+1]; in contact() [all …]
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H A D | game.c | 40 float proyec[24] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; /* Enemiess shoots */ in game() local 153 movenemies (&enemies,stagedata,counter,proyec,jean,fx); in game() 157 dragon (&enemies,renderer,tiles,counter,proyec,fx,changetiles); in game() 161 plants (&enemies,renderer,tiles,counter,proyec,fx,changetiles); in game() 165 death (&enemies,renderer,tiles,counter,proyec,stagedata,fx,changetiles); in game() 167 satan (&enemies,renderer,tiles,counter,proyec,fx,changetiles); in game() 174 if ((proyec[0] > 0) && ((room[0] == 17) || (room[0] == 20) || (room[0] == 21) || (room[0] == 22))) in game() 175 drawshoots (proyec,tiles,renderer,&enemies,changetiles); in game() 188 touchobj (&jean,stagedata,room,&parchment,&changeflag,&enemies,proyec,fx); in game() 189 contact (&jean,enemies,proyec,room); in game() [all …]
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/dports/math/octave-forge-octproj/octproj-2.0.1/src/ |
H A D | projwrap.c | 40 PJ *proyec=NULL; in proj_fwd() local 50 proyec = proj_create(C,params); in proj_fwd() 52 if(proyec==0) in proj_fwd() 70 proj_destroy(proyec); in proj_fwd() 97 proj_destroy(proyec); in proj_fwd() 123 PJ *proyec=NULL; in proj_inv() local 137 if(proyec==0) in proj_inv() 155 proj_destroy(proyec); in proj_inv() 164 infop = proj_pj_info(proyec); in proj_inv() 169 proj_destroy(proyec); in proj_inv() [all …]
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