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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp776 Bmemset(&prsectors[0], 0, sizeof(prsectors[0]) * MAXSECTORS); in polymer_init()
980 s = prsectors[i]; in polymer_resetlights()
2557 if (prsectors[i]) in polymer_freeboard()
2564 if (prsectors[i]->ceil.vbo) glDeleteBuffers(1, &prsectors[i]->ceil.vbo); in polymer_freeboard()
2565 if (prsectors[i]->ceil.ivbo) glDeleteBuffers(1, &prsectors[i]->ceil.ivbo); in polymer_freeboard()
2566 if (prsectors[i]->floor.vbo) glDeleteBuffers(1, &prsectors[i]->floor.vbo); in polymer_freeboard()
2567 if (prsectors[i]->floor.ivbo) glDeleteBuffers(1, &prsectors[i]->floor.ivbo); in polymer_freeboard()
2673 prsectors[sectnum] = s; in polymer_initsector()
2696 s = prsectors[sectnum]; in polymer_updatesector()
3020 s = prsectors[sectnum]; in polymer_buildfloor()
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