Searched refs:prsectors (Results 1 – 1 of 1) sorted by relevance
776 Bmemset(&prsectors[0], 0, sizeof(prsectors[0]) * MAXSECTORS); in polymer_init()980 s = prsectors[i]; in polymer_resetlights()2557 if (prsectors[i]) in polymer_freeboard()2564 if (prsectors[i]->ceil.vbo) glDeleteBuffers(1, &prsectors[i]->ceil.vbo); in polymer_freeboard()2565 if (prsectors[i]->ceil.ivbo) glDeleteBuffers(1, &prsectors[i]->ceil.ivbo); in polymer_freeboard()2566 if (prsectors[i]->floor.vbo) glDeleteBuffers(1, &prsectors[i]->floor.vbo); in polymer_freeboard()2567 if (prsectors[i]->floor.ivbo) glDeleteBuffers(1, &prsectors[i]->floor.ivbo); in polymer_freeboard()2673 prsectors[sectnum] = s; in polymer_initsector()2696 s = prsectors[sectnum]; in polymer_updatesector()3020 s = prsectors[sectnum]; in polymer_buildfloor()[all …]