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Searched refs:psDistance (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAI.h145 INT16 ClosestPC(const SOLDIERTYPE* pSoldier, INT16* psDistance);
H A DAIUtils.cc1130 INT16 ClosestPC(const SOLDIERTYPE* pSoldier, INT16* psDistance) in ClosestPC() argument
1174 if ( psDistance ) in ClosestPC()
1176 *psDistance = sMinDist; in ClosestPC()
/dports/graphics/mapserver/mapserver-7.6.4/
H A Dmapogcfilter.c1318 CPLXMLNode *psGMLElement = NULL, *psDistance=NULL; in FLTInsertElementInNode() local
1324 psDistance = CPLGetXMLNode(psXMLNode, "Distance"); in FLTInsertElementInNode()
1325 if( psDistance != NULL ) in FLTInsertElementInNode()
1326 pszDistance = CPLGetXMLValue(psDistance, NULL, NULL ); in FLTInsertElementInNode()
1327 if (pszPropertyName != NULL && psGMLElement && psDistance != NULL ) { in FLTInsertElementInNode()
1328 pszUnits = CPLGetXMLValue(psDistance, "units", NULL); in FLTInsertElementInNode()
1330 pszUnits = CPLGetXMLValue(psDistance, "uom", NULL); in FLTInsertElementInNode()