Searched refs:psDistance (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | AI.h | 145 INT16 ClosestPC(const SOLDIERTYPE* pSoldier, INT16* psDistance);
|
H A D | AIUtils.cc | 1130 INT16 ClosestPC(const SOLDIERTYPE* pSoldier, INT16* psDistance) in ClosestPC() argument 1174 if ( psDistance ) in ClosestPC() 1176 *psDistance = sMinDist; in ClosestPC()
|
/dports/graphics/mapserver/mapserver-7.6.4/ |
H A D | mapogcfilter.c | 1318 CPLXMLNode *psGMLElement = NULL, *psDistance=NULL; in FLTInsertElementInNode() local 1324 psDistance = CPLGetXMLNode(psXMLNode, "Distance"); in FLTInsertElementInNode() 1325 if( psDistance != NULL ) in FLTInsertElementInNode() 1326 pszDistance = CPLGetXMLValue(psDistance, NULL, NULL ); in FLTInsertElementInNode() 1327 if (pszPropertyName != NULL && psGMLElement && psDistance != NULL ) { in FLTInsertElementInNode() 1328 pszUnits = CPLGetXMLValue(psDistance, "units", NULL); in FLTInsertElementInNode() 1330 pszUnits = CPLGetXMLValue(psDistance, "uom", NULL); in FLTInsertElementInNode()
|