Home
last modified time | relevance | path

Searched refs:psFinalGridNo (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DPhysics.cc1456 …T16 sTargetZ, const OBJECTTYPE* pItem, vector_3* vPosition, vector_3* vForce, INT16* psFinalGridNo) in CalculateObjectTrajectory() argument
1461 if ( psFinalGridNo ) in CalculateObjectTrajectory()
1463 (*psFinalGridNo) = NOWHERE; in CalculateObjectTrajectory()
1489 if ( psFinalGridNo ) in CalculateObjectTrajectory()
1491 (*psFinalGridNo) = sGridNo; in CalculateObjectTrajectory()
1644 …ajectory( pSoldier->sGridNo, sGridNo, sStartZ, sEndZ, dDegrees, pItem, psFinalGridNo, &dMagForce ); in CalculateLaunchItemBasicParams()
1687 …rajectory( pSoldier->sGridNo, sGridNo, sStartZ, sEndZ, dMagForce, dDegrees, pItem, psFinalGridNo ); in CalculateLaunchItemBasicParams()
1729 *psFinalGridNo = sGridNo; in CalculateLaunchItemChanceToGetThrough()
1735 …BasicParams( pSoldier, pItem, sGridNo, ubLevel, sEndZ, &dForce, &dDegrees, psFinalGridNo, fArmed ); in CalculateLaunchItemChanceToGetThrough()
1763 …if ( ChanceToGetThroughObjectTrajectory( sEndZ, pItem, &vPosition, &vForce, psFinalGridNo, pbLevel… in CalculateLaunchItemChanceToGetThrough()
[all …]
H A DPhysics.h75 … OBJECTTYPE* pItem, INT16 sGridNo, UINT8 ubLevel, INT16 sEndZ, INT16* psFinalGridNo, BOOLEAN fArme…