Searched refs:psFinalGridNo (Results 1 – 2 of 2) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Physics.cc | 1456 …T16 sTargetZ, const OBJECTTYPE* pItem, vector_3* vPosition, vector_3* vForce, INT16* psFinalGridNo) in CalculateObjectTrajectory() argument 1461 if ( psFinalGridNo ) in CalculateObjectTrajectory() 1463 (*psFinalGridNo) = NOWHERE; in CalculateObjectTrajectory() 1489 if ( psFinalGridNo ) in CalculateObjectTrajectory() 1491 (*psFinalGridNo) = sGridNo; in CalculateObjectTrajectory() 1644 …ajectory( pSoldier->sGridNo, sGridNo, sStartZ, sEndZ, dDegrees, pItem, psFinalGridNo, &dMagForce ); in CalculateLaunchItemBasicParams() 1687 …rajectory( pSoldier->sGridNo, sGridNo, sStartZ, sEndZ, dMagForce, dDegrees, pItem, psFinalGridNo ); in CalculateLaunchItemBasicParams() 1729 *psFinalGridNo = sGridNo; in CalculateLaunchItemChanceToGetThrough() 1735 …BasicParams( pSoldier, pItem, sGridNo, ubLevel, sEndZ, &dForce, &dDegrees, psFinalGridNo, fArmed ); in CalculateLaunchItemChanceToGetThrough() 1763 …if ( ChanceToGetThroughObjectTrajectory( sEndZ, pItem, &vPosition, &vForce, psFinalGridNo, pbLevel… in CalculateLaunchItemChanceToGetThrough() [all …]
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H A D | Physics.h | 75 … OBJECTTYPE* pItem, INT16 sGridNo, UINT8 ubLevel, INT16 sEndZ, INT16* psFinalGridNo, BOOLEAN fArme…
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