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Searched refs:psRepair (Results 1 – 4 of 4) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Dobjmem.cpp552 REPAIR_FACILITY *psRepair = &psBuilding->pFunctionality->repairFacility; in killStruct() local
554 if (psRepair->psDeliveryPoint) in killStruct()
557 removeFlagPosition(psRepair->psDeliveryPoint); in killStruct()
558 psRepair->psDeliveryPoint = nullptr; in killStruct()
913 REPAIR_FACILITY *psRepair; in getRepairIdFromFlag() local
941 psRepair = ((REPAIR_FACILITY *)psObj->pFunctionality); in getRepairIdFromFlag()
942 if (psRepair->psDeliveryPoint == psFlag) in getRepairIdFromFlag()
H A Dstructure.cpp333 if (psRepair->psDeliveryPoint != nullptr) in resetFactoryNumFlag()
335 inc = psRepair->psDeliveryPoint->factoryInc; in resetFactoryNumFlag()
4720 psRepair->psDeliveryPoint->factoryInc = 0; in setFlagPositionInc()
4721 psRepair->psDeliveryPoint->factoryType = factoryType; in setFlagPositionInc()
5848 REPAIR_FACILITY *psRepair; in findDeliveryFactory() local
5864 psRepair = &psCurr->pFunctionality->repairFacility; in findDeliveryFactory()
5865 if (psRepair->psDeliveryPoint == psDelPoint) in findDeliveryFactory()
6219 REPAIR_FACILITY *psRepair; in checkDeliveryPoints() local
6249 psRepair = &psStruct->pFunctionality->repairFacility; in checkDeliveryPoints()
6265 addFlagPosition(psRepair->psDeliveryPoint); in checkDeliveryPoints()
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H A Dgame.cpp5317 REPAIR_FACILITY *psRepair; in loadSaveStructure2() local
5479 psRepair = ((REPAIR_FACILITY *)psStructure->pFunctionality); in loadSaveStructure2()
5483 setAssemblyPoint(psRepair->psDeliveryPoint, point.x, point.y, player, true); in loadSaveStructure2()
5699 REPAIR_FACILITY *psRepair = ((REPAIR_FACILITY *)psCurr->pFunctionality); in writeStructFile() local
5700 if (psRepair->psObj) in writeStructFile()
5702 ini.setValue("Repair/target/id", psRepair->psObj->id); in writeStructFile()
5703 ini.setValue("Repair/target/player", psRepair->psObj->player); in writeStructFile()
5704 ini.setValue("Repair/target/type", psRepair->psObj->type); in writeStructFile()
5706 FLAG_POSITION *psFlag = psRepair->psDeliveryPoint; in writeStructFile()
5792 REPAIR_FACILITY *psRepair = ((REPAIR_FACILITY *)psStruct->pFunctionality); in loadSaveStructurePointers() local
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H A Dwzscriptdebug.cpp389 const REPAIR_STATS *psRepair = (const REPAIR_STATS *)psStats; in componentToString() local
390 key["^Repair time"] = psRepair->time; in componentToString()
391 key["^Base repair points"] = psRepair->upgrade[player].repairPoints; in componentToString()