Searched refs:psRepair (Results 1 – 4 of 4) sorted by relevance
552 REPAIR_FACILITY *psRepair = &psBuilding->pFunctionality->repairFacility; in killStruct() local554 if (psRepair->psDeliveryPoint) in killStruct()557 removeFlagPosition(psRepair->psDeliveryPoint); in killStruct()558 psRepair->psDeliveryPoint = nullptr; in killStruct()913 REPAIR_FACILITY *psRepair; in getRepairIdFromFlag() local941 psRepair = ((REPAIR_FACILITY *)psObj->pFunctionality); in getRepairIdFromFlag()942 if (psRepair->psDeliveryPoint == psFlag) in getRepairIdFromFlag()
333 if (psRepair->psDeliveryPoint != nullptr) in resetFactoryNumFlag()335 inc = psRepair->psDeliveryPoint->factoryInc; in resetFactoryNumFlag()4720 psRepair->psDeliveryPoint->factoryInc = 0; in setFlagPositionInc()4721 psRepair->psDeliveryPoint->factoryType = factoryType; in setFlagPositionInc()5848 REPAIR_FACILITY *psRepair; in findDeliveryFactory() local5864 psRepair = &psCurr->pFunctionality->repairFacility; in findDeliveryFactory()5865 if (psRepair->psDeliveryPoint == psDelPoint) in findDeliveryFactory()6219 REPAIR_FACILITY *psRepair; in checkDeliveryPoints() local6249 psRepair = &psStruct->pFunctionality->repairFacility; in checkDeliveryPoints()6265 addFlagPosition(psRepair->psDeliveryPoint); in checkDeliveryPoints()[all …]
5317 REPAIR_FACILITY *psRepair; in loadSaveStructure2() local5479 psRepair = ((REPAIR_FACILITY *)psStructure->pFunctionality); in loadSaveStructure2()5483 setAssemblyPoint(psRepair->psDeliveryPoint, point.x, point.y, player, true); in loadSaveStructure2()5699 REPAIR_FACILITY *psRepair = ((REPAIR_FACILITY *)psCurr->pFunctionality); in writeStructFile() local5700 if (psRepair->psObj) in writeStructFile()5702 ini.setValue("Repair/target/id", psRepair->psObj->id); in writeStructFile()5703 ini.setValue("Repair/target/player", psRepair->psObj->player); in writeStructFile()5704 ini.setValue("Repair/target/type", psRepair->psObj->type); in writeStructFile()5706 FLAG_POSITION *psFlag = psRepair->psDeliveryPoint; in writeStructFile()5792 REPAIR_FACILITY *psRepair = ((REPAIR_FACILITY *)psStruct->pFunctionality); in loadSaveStructurePointers() local[all …]
389 const REPAIR_STATS *psRepair = (const REPAIR_STATS *)psStats; in componentToString() local390 key["^Repair time"] = psRepair->time; in componentToString()391 key["^Base repair points"] = psRepair->upgrade[player].repairPoints; in componentToString()