Searched refs:psStructToRemove (Results 1 – 2 of 2) sorted by relevance
/dports/games/warzone2100/warzone2100/src/ |
H A D | objmem.cpp | 573 void removeStructureFromList(STRUCTURE *psStructToRemove, STRUCTURE *pList[MAX_PLAYERS]) in removeStructureFromList() argument 575 ASSERT(psStructToRemove->type == OBJ_STRUCTURE, in removeStructureFromList() 577 ASSERT(psStructToRemove->player < MAX_PLAYERS, in removeStructureFromList() 579 removeObjectFromList(pList, psStructToRemove, psStructToRemove->player); in removeStructureFromList() 580 if (psStructToRemove->pStructureType->pSensor in removeStructureFromList() 581 && psStructToRemove->pStructureType->pSensor->location == LOC_TURRET) in removeStructureFromList() 583 removeObjectFromFuncList(apsSensorList, (BASE_OBJECT *)psStructToRemove, 0); in removeStructureFromList() 585 else if (psStructToRemove->pStructureType->type == REF_RESOURCE_EXTRACTOR) in removeStructureFromList() 587 removeObjectFromFuncList(apsExtractorLists, psStructToRemove, psStructToRemove->player); in removeStructureFromList()
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H A D | objmem.h | 83 void removeStructureFromList(STRUCTURE *psStructToRemove, STRUCTURE *pList[MAX_PLAYERS]);
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