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Searched refs:psStructToRemove (Results 1 – 2 of 2) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Dobjmem.cpp573 void removeStructureFromList(STRUCTURE *psStructToRemove, STRUCTURE *pList[MAX_PLAYERS]) in removeStructureFromList() argument
575 ASSERT(psStructToRemove->type == OBJ_STRUCTURE, in removeStructureFromList()
577 ASSERT(psStructToRemove->player < MAX_PLAYERS, in removeStructureFromList()
579 removeObjectFromList(pList, psStructToRemove, psStructToRemove->player); in removeStructureFromList()
580 if (psStructToRemove->pStructureType->pSensor in removeStructureFromList()
581 && psStructToRemove->pStructureType->pSensor->location == LOC_TURRET) in removeStructureFromList()
583 removeObjectFromFuncList(apsSensorList, (BASE_OBJECT *)psStructToRemove, 0); in removeStructureFromList()
585 else if (psStructToRemove->pStructureType->type == REF_RESOURCE_EXTRACTOR) in removeStructureFromList()
587 removeObjectFromFuncList(apsExtractorLists, psStructToRemove, psStructToRemove->player); in removeStructureFromList()
H A Dobjmem.h83 void removeStructureFromList(STRUCTURE *psStructToRemove, STRUCTURE *pList[MAX_PLAYERS]);