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Searched refs:psettler (Results 1 – 4 of 4) sorted by relevance

/dports/games/freeciv/freeciv-2.6.6/client/
H A Dmapview_common.c2807 unit_list_iterate(tile1->units, psettler) { in find_city_or_settler_near_tile()
2809 || unit_owner(psettler) == client.conn.playing) in find_city_or_settler_near_tile()
2810 && unit_has_type_flag(psettler, UTYF_CITIES) in find_city_or_settler_near_tile()
2811 && city_can_be_built_here(unit_tile(psettler), psettler)) { in find_city_or_settler_near_tile()
2813 closest_settler = psettler; in find_city_or_settler_near_tile()
2815 if (!best_settler && psettler->client.colored) { in find_city_or_settler_near_tile()
2816 best_settler = psettler; in find_city_or_settler_near_tile()
H A Dtilespec.c4642 struct unit *psettler; in fill_city_overlays_sprite_array() local
4655 pcity = find_city_or_settler_near_tile(ptile, &psettler); in fill_city_overlays_sprite_array()
4701 } else if (psettler && psettler->client.colored) { in fill_city_overlays_sprite_array()
4703 int idx = psettler->client.color_index % NUM_CITY_COLORS; in fill_city_overlays_sprite_array()
/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Dmapview_common.c2807 unit_list_iterate(tile1->units, psettler) { in find_city_or_settler_near_tile()
2809 || unit_owner(psettler) == client.conn.playing) in find_city_or_settler_near_tile()
2810 && unit_has_type_flag(psettler, UTYF_CITIES) in find_city_or_settler_near_tile()
2811 && city_can_be_built_here(unit_tile(psettler), psettler)) { in find_city_or_settler_near_tile()
2813 closest_settler = psettler; in find_city_or_settler_near_tile()
2815 if (!best_settler && psettler->client.colored) { in find_city_or_settler_near_tile()
2816 best_settler = psettler; in find_city_or_settler_near_tile()
H A Dtilespec.c4642 struct unit *psettler; in fill_city_overlays_sprite_array() local
4655 pcity = find_city_or_settler_near_tile(ptile, &psettler); in fill_city_overlays_sprite_array()
4701 } else if (psettler && psettler->client.colored) { in fill_city_overlays_sprite_array()
4703 int idx = psettler->client.color_index % NUM_CITY_COLORS; in fill_city_overlays_sprite_array()