/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_particles.c | 1019 p->pshader = pshader; in CG_ParticleSnowFlurry() 1076 p->pshader = pshader; in CG_ParticleSnow() 1132 p->pshader = pshader; in CG_ParticleBubble() 1198 p->pshader = pshader; in CG_ParticleSmoke() 1651 p->pshader = pshader; in CG_ParticleBats() 1728 p->pshader = pshader; in CG_ParticleImpactSmokePuffExtended() 1772 p->pshader = pshader; in CG_Particle_Bleed() 1840 p->pshader = pshader; in CG_Particle_OilParticle() 1906 p->pshader = pshader; in CG_Particle_OilSlick() 2051 p->pshader = pshader; in CG_BloodPool() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_particles.c | 1076 p->pshader = pshader; in CG_ParticleSnowFlurry() 1138 p->pshader = pshader; in CG_ParticleSnow() 1199 p->pshader = pshader; in CG_ParticleBubble() 1270 p->pshader = pshader; in CG_ParticleSmoke() 1726 p->pshader = pshader; in CG_ParticleBats() 1808 p->pshader = pshader; in CG_ParticleImpactSmokePuffExtended() 1858 p->pshader = pshader; in CG_Particle_Bleed() 1931 p->pshader = pshader; in CG_Particle_OilParticle() 2002 p->pshader = pshader; in CG_Particle_OilSlick() 2147 p->pshader = pshader; in CG_BloodPool() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_particles.c | 969 if (!pshader) in CG_ParticleSnowFlurry() 989 p->pshader = pshader; in CG_ParticleSnowFlurry() 1051 p->pshader = pshader; in CG_ParticleSnow() 1109 p->pshader = pshader; in CG_ParticleBubble() 1176 p->pshader = pshader; in CG_ParticleSmoke() 1419 p->pshader = pshader; in CG_ParticleImpactSmokePuff() 1459 p->pshader = pshader; in CG_Particle_Bleed() 1520 p->pshader = pshader; in CG_Particle_OilParticle() 1581 p->pshader = pshader; in CG_Particle_OilSlick() 1727 p->pshader = pshader; in CG_BloodPool() [all …]
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H A D | cg_marks.c | 1224 if (!pshader) in CG_ParticleSnowFlurry() 1244 p->pshader = pshader; in CG_ParticleSnowFlurry() 1306 p->pshader = pshader; in CG_ParticleSnow() 1364 p->pshader = pshader; in CG_ParticleBubble() 1431 p->pshader = pshader; in CG_ParticleSmoke() 1674 p->pshader = pshader; in CG_ParticleImpactSmokePuff() 1714 p->pshader = pshader; in CG_Particle_Bleed() 1775 p->pshader = pshader; in CG_Particle_OilParticle() 1836 p->pshader = pshader; in CG_Particle_OilSlick() 1982 p->pshader = pshader; in CG_BloodPool() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_particles.c | 969 if (!pshader) in CG_ParticleSnowFlurry() 989 p->pshader = pshader; in CG_ParticleSnowFlurry() 1051 p->pshader = pshader; in CG_ParticleSnow() 1109 p->pshader = pshader; in CG_ParticleBubble() 1176 p->pshader = pshader; in CG_ParticleSmoke() 1419 p->pshader = pshader; in CG_ParticleImpactSmokePuff() 1459 p->pshader = pshader; in CG_Particle_Bleed() 1520 p->pshader = pshader; in CG_Particle_OilParticle() 1581 p->pshader = pshader; in CG_Particle_OilSlick() 1727 p->pshader = pshader; in CG_BloodPool() [all …]
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H A D | cg_marks.c | 1224 if (!pshader) in CG_ParticleSnowFlurry() 1244 p->pshader = pshader; in CG_ParticleSnowFlurry() 1306 p->pshader = pshader; in CG_ParticleSnow() 1364 p->pshader = pshader; in CG_ParticleBubble() 1431 p->pshader = pshader; in CG_ParticleSmoke() 1674 p->pshader = pshader; in CG_ParticleImpactSmokePuff() 1714 p->pshader = pshader; in CG_Particle_Bleed() 1775 p->pshader = pshader; in CG_Particle_OilParticle() 1836 p->pshader = pshader; in CG_Particle_OilSlick() 1982 p->pshader = pshader; in CG_BloodPool() [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_particles.c | 969 if (!pshader) in CG_ParticleSnowFlurry() 989 p->pshader = pshader; in CG_ParticleSnowFlurry() 1051 p->pshader = pshader; in CG_ParticleSnow() 1109 p->pshader = pshader; in CG_ParticleBubble() 1176 p->pshader = pshader; in CG_ParticleSmoke() 1419 p->pshader = pshader; in CG_ParticleImpactSmokePuff() 1459 p->pshader = pshader; in CG_Particle_Bleed() 1520 p->pshader = pshader; in CG_Particle_OilParticle() 1581 p->pshader = pshader; in CG_Particle_OilSlick() 1727 p->pshader = pshader; in CG_BloodPool() [all …]
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H A D | cg_marks.c | 1224 if (!pshader) in CG_ParticleSnowFlurry() 1244 p->pshader = pshader; in CG_ParticleSnowFlurry() 1306 p->pshader = pshader; in CG_ParticleSnow() 1364 p->pshader = pshader; in CG_ParticleBubble() 1431 p->pshader = pshader; in CG_ParticleSmoke() 1674 p->pshader = pshader; in CG_ParticleImpactSmokePuff() 1714 p->pshader = pshader; in CG_Particle_Bleed() 1775 p->pshader = pshader; in CG_Particle_OilParticle() 1836 p->pshader = pshader; in CG_Particle_OilSlick() 1982 p->pshader = pshader; in CG_BloodPool() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_particles.c | 969 if (!pshader) in CG_ParticleSnowFlurry() 989 p->pshader = pshader; in CG_ParticleSnowFlurry() 1051 p->pshader = pshader; in CG_ParticleSnow() 1109 p->pshader = pshader; in CG_ParticleBubble() 1176 p->pshader = pshader; in CG_ParticleSmoke() 1419 p->pshader = pshader; in CG_ParticleImpactSmokePuff() 1459 p->pshader = pshader; in CG_Particle_Bleed() 1520 p->pshader = pshader; in CG_Particle_OilParticle() 1581 p->pshader = pshader; in CG_Particle_OilSlick() 1727 p->pshader = pshader; in CG_BloodPool() [all …]
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H A D | cg_marks.c | 1224 if (!pshader) in CG_ParticleSnowFlurry() 1244 p->pshader = pshader; in CG_ParticleSnowFlurry() 1306 p->pshader = pshader; in CG_ParticleSnow() 1364 p->pshader = pshader; in CG_ParticleBubble() 1431 p->pshader = pshader; in CG_ParticleSmoke() 1674 p->pshader = pshader; in CG_ParticleImpactSmokePuff() 1714 p->pshader = pshader; in CG_Particle_Bleed() 1775 p->pshader = pshader; in CG_Particle_OilParticle() 1836 p->pshader = pshader; in CG_Particle_OilSlick() 1982 p->pshader = pshader; in CG_BloodPool() [all …]
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 58 if (pshader) { in decode() 62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode() 118 if (!pshader) { in parse_decls() 130 assert(pshader->num_arrays); in parse_decls() 132 if (pshader->num_arrays) { in parse_decls() 134 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls() 144 if (pshader->num_arrays) { in parse_decls() 146 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 58 if (pshader) { in decode() 62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode() 118 if (!pshader) { in parse_decls() 130 assert(pshader->num_arrays); in parse_decls() 132 if (pshader->num_arrays) { in parse_decls() 134 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls() 144 if (pshader->num_arrays) { in parse_decls() 146 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls() [all …]
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 58 if (pshader) { in decode() 62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode() 118 if (!pshader) { in parse_decls() 130 assert(pshader->num_arrays); in parse_decls() 132 if (pshader->num_arrays) { in parse_decls() 134 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls() 144 if (pshader->num_arrays) { in parse_decls() 146 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 58 if (pshader) { in decode() 62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode() 118 if (!pshader) { in parse_decls() 130 assert(pshader->num_arrays); in parse_decls() 132 if (pshader->num_arrays) { in parse_decls() 134 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls() 144 if (pshader->num_arrays) { in parse_decls() 146 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 58 if (pshader) { in decode() 62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode() 118 if (!pshader) { in parse_decls() 130 assert(pshader->num_arrays); in parse_decls() 132 if (pshader->num_arrays) { in parse_decls() 134 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls() 144 if (pshader->num_arrays) { in parse_decls() 146 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls() [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 58 if (pshader) { in decode() 62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode() 118 if (!pshader) { in parse_decls() 130 assert(pshader->num_arrays); in parse_decls() 132 if (pshader->num_arrays) { in parse_decls() 134 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls() 144 if (pshader->num_arrays) { in parse_decls() 146 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 58 if (pshader) { in decode() 62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode() 118 if (!pshader) { in parse_decls() 130 assert(pshader->num_arrays); in parse_decls() 132 if (pshader->num_arrays) { in parse_decls() 134 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls() 144 if (pshader->num_arrays) { in parse_decls() 146 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 58 if (pshader) { in decode() 62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode() 118 if (!pshader) { in parse_decls() 130 assert(pshader->num_arrays); in parse_decls() 132 if (pshader->num_arrays) { in parse_decls() 134 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls() 144 if (pshader->num_arrays) { in parse_decls() 146 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 58 if (pshader) { in decode() 62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode() 118 if (!pshader) { in parse_decls() 130 assert(pshader->num_arrays); in parse_decls() 132 if (pshader->num_arrays) { in parse_decls() 134 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls() 144 if (pshader->num_arrays) { in parse_decls() 146 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 58 if (pshader) { in decode() 62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode() 118 if (!pshader) { in parse_decls() 130 assert(pshader->num_arrays); in parse_decls() 132 if (pshader->num_arrays) { in parse_decls() 134 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls() 144 if (pshader->num_arrays) { in parse_decls() 146 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 58 if (pshader) { in decode() 62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode() 118 if (!pshader) { in parse_decls() 130 assert(pshader->num_arrays); in parse_decls() 132 if (pshader->num_arrays) { in parse_decls() 134 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls() 144 if (pshader->num_arrays) { in parse_decls() 146 r600_shader_array &a = pshader->arrays[i]; in parse_decls() 168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls() [all …]
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdeclarative/examples/quick/scenegraph/rendernode/ |
H A D | d3d12renderer.cpp | 135 D3D12_SHADER_BYTECODE pshader; in init() local 136 pshader.pShaderBytecode = fshader_cso.constData(); in init() 137 pshader.BytecodeLength = fshader_cso.size(); in init() 162 psoDesc.PS = pshader; in init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/vulkan-validation-layers/src/tests/ |
H A D | vktestframeworkandroid.cpp | 86 … const char *pshader, std::vector<unsigned int> &spirv, bool debug, uint32_t spirv_minor_version) { in GLSLtoSPV() argument 132 …compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader", options… in GLSLtoSPV()
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/dports/graphics/vulkan-extension-layer/Vulkan-ExtensionLayer-1.2.203/tests/ |
H A D | vktestframeworkandroid.cpp | 86 … const char *pshader, std::vector<unsigned int> &spirv, bool debug, uint32_t spirv_minor_version) { in GLSLtoSPV() argument 132 …compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader", options… in GLSLtoSPV()
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/dports/graphics/vulkan-validation-layers/Vulkan-ValidationLayers-1.2.203/tests/ |
H A D | vktestframeworkandroid.cpp | 88 … const char *pshader, std::vector<uint32_t> &spirv, bool debug, const spv_target_env spv_env) { in GLSLtoSPV() argument 140 …compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader", options… in GLSLtoSPV()
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