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Searched refs:pshader (Results 1 – 25 of 148) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_particles.c1019 p->pshader = pshader; in CG_ParticleSnowFlurry()
1076 p->pshader = pshader; in CG_ParticleSnow()
1132 p->pshader = pshader; in CG_ParticleBubble()
1198 p->pshader = pshader; in CG_ParticleSmoke()
1651 p->pshader = pshader; in CG_ParticleBats()
1728 p->pshader = pshader; in CG_ParticleImpactSmokePuffExtended()
1772 p->pshader = pshader; in CG_Particle_Bleed()
1840 p->pshader = pshader; in CG_Particle_OilParticle()
1906 p->pshader = pshader; in CG_Particle_OilSlick()
2051 p->pshader = pshader; in CG_BloodPool()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_particles.c1076 p->pshader = pshader; in CG_ParticleSnowFlurry()
1138 p->pshader = pshader; in CG_ParticleSnow()
1199 p->pshader = pshader; in CG_ParticleBubble()
1270 p->pshader = pshader; in CG_ParticleSmoke()
1726 p->pshader = pshader; in CG_ParticleBats()
1808 p->pshader = pshader; in CG_ParticleImpactSmokePuffExtended()
1858 p->pshader = pshader; in CG_Particle_Bleed()
1931 p->pshader = pshader; in CG_Particle_OilParticle()
2002 p->pshader = pshader; in CG_Particle_OilSlick()
2147 p->pshader = pshader; in CG_BloodPool()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_particles.c969 if (!pshader) in CG_ParticleSnowFlurry()
989 p->pshader = pshader; in CG_ParticleSnowFlurry()
1051 p->pshader = pshader; in CG_ParticleSnow()
1109 p->pshader = pshader; in CG_ParticleBubble()
1176 p->pshader = pshader; in CG_ParticleSmoke()
1419 p->pshader = pshader; in CG_ParticleImpactSmokePuff()
1459 p->pshader = pshader; in CG_Particle_Bleed()
1520 p->pshader = pshader; in CG_Particle_OilParticle()
1581 p->pshader = pshader; in CG_Particle_OilSlick()
1727 p->pshader = pshader; in CG_BloodPool()
[all …]
H A Dcg_marks.c1224 if (!pshader) in CG_ParticleSnowFlurry()
1244 p->pshader = pshader; in CG_ParticleSnowFlurry()
1306 p->pshader = pshader; in CG_ParticleSnow()
1364 p->pshader = pshader; in CG_ParticleBubble()
1431 p->pshader = pshader; in CG_ParticleSmoke()
1674 p->pshader = pshader; in CG_ParticleImpactSmokePuff()
1714 p->pshader = pshader; in CG_Particle_Bleed()
1775 p->pshader = pshader; in CG_Particle_OilParticle()
1836 p->pshader = pshader; in CG_Particle_OilSlick()
1982 p->pshader = pshader; in CG_BloodPool()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_particles.c969 if (!pshader) in CG_ParticleSnowFlurry()
989 p->pshader = pshader; in CG_ParticleSnowFlurry()
1051 p->pshader = pshader; in CG_ParticleSnow()
1109 p->pshader = pshader; in CG_ParticleBubble()
1176 p->pshader = pshader; in CG_ParticleSmoke()
1419 p->pshader = pshader; in CG_ParticleImpactSmokePuff()
1459 p->pshader = pshader; in CG_Particle_Bleed()
1520 p->pshader = pshader; in CG_Particle_OilParticle()
1581 p->pshader = pshader; in CG_Particle_OilSlick()
1727 p->pshader = pshader; in CG_BloodPool()
[all …]
H A Dcg_marks.c1224 if (!pshader) in CG_ParticleSnowFlurry()
1244 p->pshader = pshader; in CG_ParticleSnowFlurry()
1306 p->pshader = pshader; in CG_ParticleSnow()
1364 p->pshader = pshader; in CG_ParticleBubble()
1431 p->pshader = pshader; in CG_ParticleSmoke()
1674 p->pshader = pshader; in CG_ParticleImpactSmokePuff()
1714 p->pshader = pshader; in CG_Particle_Bleed()
1775 p->pshader = pshader; in CG_Particle_OilParticle()
1836 p->pshader = pshader; in CG_Particle_OilSlick()
1982 p->pshader = pshader; in CG_BloodPool()
[all …]
/dports/games/evq3/evq3/code/cgame/
H A Dcg_particles.c969 if (!pshader) in CG_ParticleSnowFlurry()
989 p->pshader = pshader; in CG_ParticleSnowFlurry()
1051 p->pshader = pshader; in CG_ParticleSnow()
1109 p->pshader = pshader; in CG_ParticleBubble()
1176 p->pshader = pshader; in CG_ParticleSmoke()
1419 p->pshader = pshader; in CG_ParticleImpactSmokePuff()
1459 p->pshader = pshader; in CG_Particle_Bleed()
1520 p->pshader = pshader; in CG_Particle_OilParticle()
1581 p->pshader = pshader; in CG_Particle_OilSlick()
1727 p->pshader = pshader; in CG_BloodPool()
[all …]
H A Dcg_marks.c1224 if (!pshader) in CG_ParticleSnowFlurry()
1244 p->pshader = pshader; in CG_ParticleSnowFlurry()
1306 p->pshader = pshader; in CG_ParticleSnow()
1364 p->pshader = pshader; in CG_ParticleBubble()
1431 p->pshader = pshader; in CG_ParticleSmoke()
1674 p->pshader = pshader; in CG_ParticleImpactSmokePuff()
1714 p->pshader = pshader; in CG_Particle_Bleed()
1775 p->pshader = pshader; in CG_Particle_OilParticle()
1836 p->pshader = pshader; in CG_Particle_OilSlick()
1982 p->pshader = pshader; in CG_BloodPool()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_particles.c969 if (!pshader) in CG_ParticleSnowFlurry()
989 p->pshader = pshader; in CG_ParticleSnowFlurry()
1051 p->pshader = pshader; in CG_ParticleSnow()
1109 p->pshader = pshader; in CG_ParticleBubble()
1176 p->pshader = pshader; in CG_ParticleSmoke()
1419 p->pshader = pshader; in CG_ParticleImpactSmokePuff()
1459 p->pshader = pshader; in CG_Particle_Bleed()
1520 p->pshader = pshader; in CG_Particle_OilParticle()
1581 p->pshader = pshader; in CG_Particle_OilSlick()
1727 p->pshader = pshader; in CG_BloodPool()
[all …]
H A Dcg_marks.c1224 if (!pshader) in CG_ParticleSnowFlurry()
1244 p->pshader = pshader; in CG_ParticleSnowFlurry()
1306 p->pshader = pshader; in CG_ParticleSnow()
1364 p->pshader = pshader; in CG_ParticleBubble()
1431 p->pshader = pshader; in CG_ParticleSmoke()
1674 p->pshader = pshader; in CG_ParticleImpactSmokePuff()
1714 p->pshader = pshader; in CG_Particle_Bleed()
1775 p->pshader = pshader; in CG_Particle_OilParticle()
1836 p->pshader = pshader; in CG_Particle_OilSlick()
1982 p->pshader = pshader; in CG_BloodPool()
[all …]
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp58 if (pshader) { in decode()
62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()
118 if (!pshader) { in parse_decls()
130 assert(pshader->num_arrays); in parse_decls()
132 if (pshader->num_arrays) { in parse_decls()
134 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls()
144 if (pshader->num_arrays) { in parse_decls()
146 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp58 if (pshader) { in decode()
62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()
118 if (!pshader) { in parse_decls()
130 assert(pshader->num_arrays); in parse_decls()
132 if (pshader->num_arrays) { in parse_decls()
134 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls()
144 if (pshader->num_arrays) { in parse_decls()
146 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp58 if (pshader) { in decode()
62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()
118 if (!pshader) { in parse_decls()
130 assert(pshader->num_arrays); in parse_decls()
132 if (pshader->num_arrays) { in parse_decls()
134 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls()
144 if (pshader->num_arrays) { in parse_decls()
146 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp58 if (pshader) { in decode()
62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()
118 if (!pshader) { in parse_decls()
130 assert(pshader->num_arrays); in parse_decls()
132 if (pshader->num_arrays) { in parse_decls()
134 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls()
144 if (pshader->num_arrays) { in parse_decls()
146 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls()
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp58 if (pshader) { in decode()
62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()
118 if (!pshader) { in parse_decls()
130 assert(pshader->num_arrays); in parse_decls()
132 if (pshader->num_arrays) { in parse_decls()
134 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls()
144 if (pshader->num_arrays) { in parse_decls()
146 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp58 if (pshader) { in decode()
62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()
118 if (!pshader) { in parse_decls()
130 assert(pshader->num_arrays); in parse_decls()
132 if (pshader->num_arrays) { in parse_decls()
134 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls()
144 if (pshader->num_arrays) { in parse_decls()
146 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp58 if (pshader) { in decode()
62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()
118 if (!pshader) { in parse_decls()
130 assert(pshader->num_arrays); in parse_decls()
132 if (pshader->num_arrays) { in parse_decls()
134 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls()
144 if (pshader->num_arrays) { in parse_decls()
146 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp58 if (pshader) { in decode()
62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()
118 if (!pshader) { in parse_decls()
130 assert(pshader->num_arrays); in parse_decls()
132 if (pshader->num_arrays) { in parse_decls()
134 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls()
144 if (pshader->num_arrays) { in parse_decls()
146 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp58 if (pshader) { in decode()
62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()
118 if (!pshader) { in parse_decls()
130 assert(pshader->num_arrays); in parse_decls()
132 if (pshader->num_arrays) { in parse_decls()
134 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls()
144 if (pshader->num_arrays) { in parse_decls()
146 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp58 if (pshader) { in decode()
62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()
118 if (!pshader) { in parse_decls()
130 assert(pshader->num_arrays); in parse_decls()
132 if (pshader->num_arrays) { in parse_decls()
134 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls()
144 if (pshader->num_arrays) { in parse_decls()
146 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp58 if (pshader) { in decode()
62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()
118 if (!pshader) { in parse_decls()
130 assert(pshader->num_arrays); in parse_decls()
132 if (pshader->num_arrays) { in parse_decls()
134 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
138 sh->add_gpr_array(0, pshader->bc.ngpr, 0x0F); in parse_decls()
144 if (pshader->num_arrays) { in parse_decls()
146 r600_shader_array &a = pshader->arrays[i]; in parse_decls()
168 for (unsigned i = 0; i < pshader->ninput; ++i) { in parse_decls()
[all …]
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdeclarative/examples/quick/scenegraph/rendernode/
H A Dd3d12renderer.cpp135 D3D12_SHADER_BYTECODE pshader; in init() local
136 pshader.pShaderBytecode = fshader_cso.constData(); in init()
137 pshader.BytecodeLength = fshader_cso.size(); in init()
162 psoDesc.PS = pshader; in init()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/vulkan-validation-layers/src/tests/
H A Dvktestframeworkandroid.cpp86 … const char *pshader, std::vector<unsigned int> &spirv, bool debug, uint32_t spirv_minor_version) { in GLSLtoSPV() argument
132 …compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader", options… in GLSLtoSPV()
/dports/graphics/vulkan-extension-layer/Vulkan-ExtensionLayer-1.2.203/tests/
H A Dvktestframeworkandroid.cpp86 … const char *pshader, std::vector<unsigned int> &spirv, bool debug, uint32_t spirv_minor_version) { in GLSLtoSPV() argument
132 …compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader", options… in GLSLtoSPV()
/dports/graphics/vulkan-validation-layers/Vulkan-ValidationLayers-1.2.203/tests/
H A Dvktestframeworkandroid.cpp88 … const char *pshader, std::vector<uint32_t> &spirv, bool debug, const spv_target_env spv_env) { in GLSLtoSPV() argument
140 …compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader", options… in GLSLtoSPV()

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