Searched refs:pshaderName (Results 1 – 4 of 4) sorted by relevance
/dports/x11-wm/chamfer/chamferwm-d0916ee/src/ |
H A D | compositor.cpp | 168 void ClientFrame::SetShaders(const char *pshaderName[Pipeline::SHADER_MODULE_COUNT]){ in SetShaders() 169 Pipeline *pPipeline = pcomp->LoadPipeline<ClientPipeline>(pshaderName,0); in SetShaders() 178 static const char *pshaderName[Pipeline::SHADER_MODULE_COUNT] = { in SetTitle() local 181 ptitle = new Text(pshaderName,pcomp->ptextEngine); in SetTitle() 1272 if(pshaderName[i]) in LoadPipeline() 1273 boost::hash_combine(hash,std::string(pshaderName[i])); in LoadPipeline() 1285 if(!pshaderName[i]) in LoadPipeline() 1288 return strcmp(r.pname,pshaderName[i]) == 0; in LoadPipeline() 1313 static const char *pshaderName[Pipeline::SHADER_MODULE_COUNT] = { in ClearBackground() local 1316 pcolorBackground = new ColorFrame(pshaderName,this); in ClearBackground() [all …]
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H A D | main.cpp | 384 const char *pshaderName[Compositor::Pipeline::SHADER_MODULE_COUNT] = { in SetupClient() local 389 Backend::X11Client *pclient11 = SetupClient(proot,pcreateInfo,pshaderName); in SetupClient() 403 const char *pshaderName[Compositor::Pipeline::SHADER_MODULE_COUNT] = { in SetupClient() local 407 Backend::X11Client *pclient11 = SetupClient(pcontainer11,pcreateInfo,pshaderName); in SetupClient() 419 …tainer, const Backend::X11Client::CreateInfo *pcreateInfo, const char *pshaderName[Compositor::Pip… in SetupClient() 427 pclient11 = new Compositor::X11ClientFrame(pcontainer,pcreateInfo,pshaderName,pcomp11); in SetupClient() 695 static const char *pshaderName[Compositor::Pipeline::SHADER_MODULE_COUNT] = { in SetupClient() local 704 …else pclient = new Compositor::X11DebugClientFrame(pdebugContainer,pcreateInfo,pshaderName,pcomp11… in SetupClient()
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H A D | CompositorFont.cpp | 91 …char *pshaderName[Pipeline::SHADER_MODULE_COUNT], TextEngine *_ptextEngine) : Drawable(_ptextEngin… in Text()
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H A D | config.cpp | 227 const char *pshaderName[Compositor::Pipeline::SHADER_MODULE_COUNT] = { in UpdateShaders() local 232 pclientFrame->SetShaders(pshaderName); in UpdateShaders()
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