Home
last modified time | relevance | path

Searched refs:pshaderName (Results 1 – 4 of 4) sorted by relevance

/dports/x11-wm/chamfer/chamferwm-d0916ee/src/
H A Dcompositor.cpp168 void ClientFrame::SetShaders(const char *pshaderName[Pipeline::SHADER_MODULE_COUNT]){ in SetShaders()
169 Pipeline *pPipeline = pcomp->LoadPipeline<ClientPipeline>(pshaderName,0); in SetShaders()
178 static const char *pshaderName[Pipeline::SHADER_MODULE_COUNT] = { in SetTitle() local
181 ptitle = new Text(pshaderName,pcomp->ptextEngine); in SetTitle()
1272 if(pshaderName[i]) in LoadPipeline()
1273 boost::hash_combine(hash,std::string(pshaderName[i])); in LoadPipeline()
1285 if(!pshaderName[i]) in LoadPipeline()
1288 return strcmp(r.pname,pshaderName[i]) == 0; in LoadPipeline()
1313 static const char *pshaderName[Pipeline::SHADER_MODULE_COUNT] = { in ClearBackground() local
1316 pcolorBackground = new ColorFrame(pshaderName,this); in ClearBackground()
[all …]
H A Dmain.cpp384 const char *pshaderName[Compositor::Pipeline::SHADER_MODULE_COUNT] = { in SetupClient() local
389 Backend::X11Client *pclient11 = SetupClient(proot,pcreateInfo,pshaderName); in SetupClient()
403 const char *pshaderName[Compositor::Pipeline::SHADER_MODULE_COUNT] = { in SetupClient() local
407 Backend::X11Client *pclient11 = SetupClient(pcontainer11,pcreateInfo,pshaderName); in SetupClient()
419 …tainer, const Backend::X11Client::CreateInfo *pcreateInfo, const char *pshaderName[Compositor::Pip… in SetupClient()
427 pclient11 = new Compositor::X11ClientFrame(pcontainer,pcreateInfo,pshaderName,pcomp11); in SetupClient()
695 static const char *pshaderName[Compositor::Pipeline::SHADER_MODULE_COUNT] = { in SetupClient() local
704 …else pclient = new Compositor::X11DebugClientFrame(pdebugContainer,pcreateInfo,pshaderName,pcomp11… in SetupClient()
H A DCompositorFont.cpp91 …char *pshaderName[Pipeline::SHADER_MODULE_COUNT], TextEngine *_ptextEngine) : Drawable(_ptextEngin… in Text()
H A Dconfig.cpp227 const char *pshaderName[Compositor::Pipeline::SHADER_MODULE_COUNT] = { in UpdateShaders() local
232 pclientFrame->SetShaders(pshaderName); in UpdateShaders()