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Searched refs:pstatdamage (Results 1 – 3 of 3) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dentity.h257 int pstatshots[NUMGUNS], pstatdamage[NUMGUNS]; variable
262 void resetstats() { loopi(NUMGUNS) pstatshots[i] = pstatdamage[i] = 0; } in resetstats()
H A Dclients2c.cpp814 actor->pstatdamage[gun]+=damage; //NEW in parsemessages()
H A Dclientgame.cpp942 …tring(weapstring, "%s%d %d", strlen(weapstring) ? " " : "", pl->pstatshots[i], pl->pstatdamage[i]); in pstat_weap()