Searched refs:pstatdamage (Results 1 – 3 of 3) sorted by relevance
257 int pstatshots[NUMGUNS], pstatdamage[NUMGUNS]; variable262 void resetstats() { loopi(NUMGUNS) pstatshots[i] = pstatdamage[i] = 0; } in resetstats()
814 actor->pstatdamage[gun]+=damage; //NEW in parsemessages()
942 …tring(weapstring, "%s%d %d", strlen(weapstring) ? " " : "", pl->pstatshots[i], pl->pstatdamage[i]); in pstat_weap()