Searched refs:pushAmount (Results 1 – 6 of 6) sorted by relevance
747 bool playerInPushwallBackTile = focalspot->pushAmount != 0; in AsmRefresh()892 pwallposnorm = 64-tilehit->pushAmount; in AsmRefresh()893 pwallposinv = tilehit->pushAmount; in AsmRefresh()897 pwallposnorm = tilehit->pushAmount; in AsmRefresh()898 pwallposinv = 64-tilehit->pushAmount; in AsmRefresh()926 int pwallposi = tilehit->pushAmount; in AsmRefresh()1059 pwallposnorm = 64-tilehit->pushAmount; in AsmRefresh()1060 pwallposinv = tilehit->pushAmount; in AsmRefresh()1064 pwallposnorm = tilehit->pushAmount; in AsmRefresh()1065 pwallposinv = 64-tilehit->pushAmount; in AsmRefresh()[all …]
366 if(spot->tile && !spot->pushAmount && !spot->pushReceptor) in Draw()421 if(spot->pushAmount) in Draw()428 tx += (spot->pushAmount<<10); in Draw()431 tx -= (spot->pushAmount<<10); in Draw()434 ty += (spot->pushAmount<<10); in Draw()437 ty -= (spot->pushAmount<<10); in Draw()
148 pushDirection(Tile::East), pushAmount(0), in Map()177 unsigned int pushAmount; member
364 if(spot->pushAmount != 0) in TryMove()369 if(ob->y-ob->radius <= static_cast<fixed>((y<<TILESHIFT)+((63-spot->pushAmount)<<10))) in TryMove()373 if(ob->x-ob->radius <= static_cast<fixed>((x<<TILESHIFT)+((63-spot->pushAmount)<<10))) in TryMove()377 if(ob->x+ob->radius >= static_cast<fixed>((x<<TILESHIFT)+(spot->pushAmount<<10))) in TryMove()381 if(ob->y+ob->radius >= static_cast<fixed>((y<<TILESHIFT)+(spot->pushAmount<<10))) in TryMove()
826 spot->pushAmount = 0; in Tick()839 spot->pushAmount = position/16; in Tick()
679 << plane.map[i].pushAmount in operator <<()