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Searched refs:pusherfinalmatrix (Results 1 – 3 of 3) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dsv_phys.c1160 matrix4x4_t pusherfinalmatrix, pusherfinalimatrix; in SV_PushMove() local
1273 …Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, pusher->fields.server->origin[0], pusher->fiel… in SV_PushMove()
1274 Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix); in SV_PushMove()
1310 …lds.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfina… in SV_PushMove()
1359 …lds.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfina… in SV_PushMove()
1374 …lds.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfina… in SV_PushMove()
1388 …lds.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfina… in SV_PushMove()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dsv_phys.c1668 matrix4x4_t pusherfinalmatrix, pusherfinalimatrix; in SV_PushMove() local
1780 …Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, PRVM_serveredictvector(pusher, origin)[0], PRV… in SV_PushMove()
1781 Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix); in SV_PushMove()
1831 …priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfina… in SV_PushMove()
1898 …priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfina… in SV_PushMove()
/dports/games/darkplaces/darkplaces/
H A Dsv_phys.c1669 matrix4x4_t pusherfinalmatrix, pusherfinalimatrix; in SV_PushMove() local
1781 …Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, PRVM_serveredictvector(pusher, origin)[0], PRV… in SV_PushMove()
1782 Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix); in SV_PushMove()
1832 …priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfina… in SV_PushMove()
1899 …priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfina… in SV_PushMove()