Searched refs:pw_dye (Results 1 – 5 of 5) sorted by relevance
289 pw_dye, // for dyes enumerator
1254 if (players[consoleplayer].mo && !players[consoleplayer].powers[pw_dye]) in SendNameAndColor()1376 if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye]) in SendNameAndColor2()1391 if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye]) in SendNameAndColor2()
12856 if (player->powers[pw_dye]) in P_PlayerAfterThink()12859 player->mo->color = player->powers[pw_dye]; in P_PlayerAfterThink()
1790 UINT16 color = (actor->player ? actor->player->powers[pw_dye] : actor->color); in P_RunTriggerLinedef()
8870 target->player->powers[pw_dye] = color; in A_Dye()