Searched refs:pw_grenadering (Results 1 – 6 of 6) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | d_player.h | 275 pw_grenadering, enumerator
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H A D | p_inter.c | 3949 power = pw_grenadering; in P_PlayerWeaponPanelBurst() 4038 else if (player->powers[pw_grenadering]) in P_PlayerWeaponAmmoBurst() 4041 power = pw_grenadering; in P_PlayerWeaponAmmoBurst() 4143 DROP_WEAPON(RW_GRENADE, MT_GRENADEPICKUP, MT_GRENADERING, pw_grenadering); in P_PlayerWeaponPanelOrAmmoBurst()
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H A D | p_user.c | 4101 else if (player->currentweapon == WEP_GRENADE && player->powers[pw_grenadering]) in P_DoFiring() 4103 P_DrainWeaponAmmo(player, pw_grenadering); in P_DoFiring() 7693 else if (player->powers[pw_grenadering]) 7696 player->powers[pw_grenadering] = 0; 12473 …tweapon == WEP_GRENADE && (!(player->ringweapons & RW_GRENADE) || !player->powers[pw_grenadering])) in P_PlayerAfterThink() 12516 if ((player->ringweapons & RW_GRENADE) && player->powers[pw_grenadering]) in P_PlayerAfterThink() 12550 …tweapon == WEP_GRENADE && (!(player->ringweapons & RW_GRENADE) || !player->powers[pw_grenadering])) in P_PlayerAfterThink()
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H A D | st_stuff.c | 2182 ST_drawWeaponRing(pw_grenadering, RW_GRENADE, WEP_GRENADE, offset + 80, y, grenadering); in ST_drawMatchHUD()
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H A D | info.c | 18628 pw_grenadering, // mass 18791 pw_grenadering, // mass
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H A D | p_enemy.c | 875 + (player1->powers[pw_grenadering] * 6) // max 50 in P_RecycleCompare() 882 + (player2->powers[pw_grenadering] * 6) // max 50 in P_RecycleCompare()
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