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Searched refs:pw_grenadering (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_player.h275 pw_grenadering, enumerator
H A Dp_inter.c3949 power = pw_grenadering; in P_PlayerWeaponPanelBurst()
4038 else if (player->powers[pw_grenadering]) in P_PlayerWeaponAmmoBurst()
4041 power = pw_grenadering; in P_PlayerWeaponAmmoBurst()
4143 DROP_WEAPON(RW_GRENADE, MT_GRENADEPICKUP, MT_GRENADERING, pw_grenadering); in P_PlayerWeaponPanelOrAmmoBurst()
H A Dp_user.c4101 else if (player->currentweapon == WEP_GRENADE && player->powers[pw_grenadering]) in P_DoFiring()
4103 P_DrainWeaponAmmo(player, pw_grenadering); in P_DoFiring()
7693 else if (player->powers[pw_grenadering])
7696 player->powers[pw_grenadering] = 0;
12473 …tweapon == WEP_GRENADE && (!(player->ringweapons & RW_GRENADE) || !player->powers[pw_grenadering])) in P_PlayerAfterThink()
12516 if ((player->ringweapons & RW_GRENADE) && player->powers[pw_grenadering]) in P_PlayerAfterThink()
12550 …tweapon == WEP_GRENADE && (!(player->ringweapons & RW_GRENADE) || !player->powers[pw_grenadering])) in P_PlayerAfterThink()
H A Dst_stuff.c2182 ST_drawWeaponRing(pw_grenadering, RW_GRENADE, WEP_GRENADE, offset + 80, y, grenadering); in ST_drawMatchHUD()
H A Dinfo.c18628 pw_grenadering, // mass
18791 pw_grenadering, // mass
H A Dp_enemy.c875 + (player1->powers[pw_grenadering] * 6) // max 50 in P_RecycleCompare()
882 + (player2->powers[pw_grenadering] * 6) // max 50 in P_RecycleCompare()