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Searched refs:pw_railring (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_player.h277 pw_railring, enumerator
H A Dp_inter.c595 if (special->info->mass >= pw_infinityring && special->info->mass <= pw_railring) in P_TouchSpecialThing()
618 if (special->info->mass >= pw_infinityring && special->info->mass <= pw_railring) in P_TouchSpecialThing()
3925 power = pw_railring; in P_PlayerWeaponPanelBurst()
4013 else if (player->powers[pw_railring]) in P_PlayerWeaponAmmoBurst()
4016 power = pw_railring; in P_PlayerWeaponAmmoBurst()
4139 DROP_WEAPON(RW_RAIL, MT_RAILPICKUP, MT_RAILRING, pw_railring); in P_PlayerWeaponPanelOrAmmoBurst()
H A Dp_user.c4073 else if (player->currentweapon == WEP_RAIL && player->powers[pw_railring]) in P_DoFiring()
4075 P_DrainWeaponAmmo(player, pw_railring); in P_DoFiring()
7673 else if (player->powers[pw_railring])
7676 player->powers[pw_railring] = 0;
12469 …r->currentweapon == WEP_RAIL && (!(player->ringweapons & RW_RAIL) || !player->powers[pw_railring])) in P_PlayerAfterThink()
12530 if ((player->ringweapons & RW_RAIL) && player->powers[pw_railring]) in P_PlayerAfterThink()
12554 …r->currentweapon == WEP_RAIL && (!(player->ringweapons & RW_RAIL) || !player->powers[pw_railring])) in P_PlayerAfterThink()
H A Dst_stuff.c2184 ST_drawWeaponRing(pw_railring, RW_RAIL, WEP_RAIL, offset + 120, y, railring); in ST_drawMatchHUD()
H A Dinfo.c18493 pw_railring, // mass
18683 pw_railring, // mass
H A Dp_enemy.c876 + (player1->powers[pw_railring] * 6); // max 50 in P_RecycleCompare()
883 + (player2->powers[pw_railring] * 6); // max 50 in P_RecycleCompare()